+ Incredible Cast
+ Duo Team Attack
+ Limited Assists
Genre: VS. Fighting
- MSH vs SF Announcer is gone
- Selectable Onslaught
A year and one long month was the wait for fighting game fans to get Capcom’s new fighter to their homes. As usual Capcom and Sega didn’t disappoint, once again bringing their fabled fighting series to home consoles in all its’ arcade glory. Evey aspect of the arcade version was here including one excellent Dreamcast game mode, “Cross Fever”. As you would guess this formula made for one great game. As expected Capcom kept all the usual series architecture but this time tweaked it in such a way that it brought the series to a new level. All the Aerial Raves, Tag Counters, Hyper Combos ,and Infinite Combos are here for the taking. As well as one of the best cast of characters to ever be in a fighting game together. New characters like Jin, Captain Commando, Megaman, and Morrigan make their first versus series appearance. While veterans such as Ryu, Spider-Man, Zangief, and Captain America are back for another crack at it. Keeping with their recent trend Capcom also added six hidden fighters, Roll, Shadow Lady, Orange Hulk, Gold War Machine, Lillith, and Red Venom. These characters are all selectable by joystick patterns on the character select screen.
With MSH vs SF introducing the assist tactic, Capcom improved it one step further in MvC. The assist character is now a third randomly generated character. These assists are limited to a certain amount depending on the one selected. There are twenty assist characters all from various Marvel and Capcom games and comics. Their assist ability is relative to who they are. Arthur from Capcom’s Ghost & Goblins throws lances, while Thor from Marvel Comics generates lightning from his Hammer. Every assist has their own little niche that when figured out can make for some amazing combos or traps. The depth of these fighting games Capcom brings to us is tremendous. These assist characters can also be picked by using button codes to always get the same character. For example, holding Jab punch, Light kick, Strong punch and start immediately after picking your second character will always yield Colossus as your assist character. There are two secret assist characters, Shadow (Charlie) and the Sentinel, these can also be accessed by button codes.
The second and final upgrade is the Duo Team Attack. This attack is only available when the super bar is level two or three. This attack is performed by doing a backwards fireball motion (D,DB,B) and pressing Fierce punch and Roundhouse kick together. This will bring out your partner and now the player can control both characters together. This makes for some intense action and serious Hyper Combo combinations. During the Duo Team Attack the player also has an infinite Super Gauge. You can rain down endless missiles from War Machine all the while blasting away with Megaman’s Hyper Megaman attack. Finding different character and Hyper Combo combinations is what makes MvC arguably one of the best fighters ever. This is one of the best addidtions Capcom had made to date to their versus series games.
The final addition to this game was for the Dreamcast only. Since Capcom’s relationship with Sega stemmed from the days of their 2D powerhouse the Saturn, Capcom gave Sega the Cross Fever mode. This mode allowed for four player tag team battles. Each player was their own character making for two teams of two. When the player was tagged in whomever chose that character was now playing. This was an awesome addition to an already amazing arcade port. I myself played with friends at the arcade and switched as the players were coming in, now four players can play together. The Dreamcast also had an extra hidden character, Onslaught. Once the player unlocked the six hidden characters Onslaught was selectable. This was no big deal since you could only use him on his own stage to fight.
Capcom once again hss done it. Taking a great fighter and changing it just enough to make it a legend. Marvel vs Capcom is reveared as one of the best fighting games to hit the arcades and home consoles. The cast of characters and the extra assists make for some serious depth in a 2D fighting game. This is one for the history books.
Marvel vs Capcom is the epitomy of how an amazing cast of characters with no real balancing issues can make an incredible fighting game. All types of character combinations can be seen when playing in the arcades. There is no real super team or heavily favored character. Some may be a little better than others but no real drastic advantages. Capcom has shown again why they are the king of 2D fighting games. The only real downfall is that they did not bring back the announcer from MSH vs SF.