id Software CEO Todd Hollenshead says developing a multiplatform game on the PC and then porting it over to consoles is wrong way to do it. Todd says that id, who in the past, would begin development on the PC, has learned that starting development on consoles is actually a much better process for multiplatform development.

“That was the way we did it in the past. Ultimately, we learnt that’s not the way you should do it. We had the discussions early on with Rage about what platforms we were going to go on,” he said. “Two-thirds of our sales are going to be on console, we’re going to make sure we have that gameplay feel tight first.”

He continued, “In game development, you have to tailor your gameplay to where you expect people to play it on,”

“So, while we’re developing Rage on the PC, we forbid anybody from playing it on a keyboard and mouse until we’ve played it first on a console controller. We pull the keyboard and mouse out and put in a USB 360 controller, even on the development staff. That’s not just the testers.”

It will be interesting to see which console version performs better, and if either can hang with the PC version when the game drops on October 4th. John Carmack did say RAGE may be the best looking game on this generation of consoles. We can’t wait to find out if it is.

Source: Eurogamer