We know what your thinking: “Where’s the Head2Head!”. Well, we’re working on it! However, after months of tweaking, we now have the ability to allow for a single console to be analyzed. This is something we guarantee will be a useful tool in the future and can’t wait to put to use (like right now). The first game getting dissected here is the Xbox 360 version of Max Payne 3. So how does Microsoft’s version perform? Watch the video above to find out.

Max Payne 3: Xbox 360
Clip 1 info:
Length of clip: 15926 frames
Average FPS of clip: 30.01
Percent of torn frames: 0.05
Clip 2 info:
Length of clip: 16954 frames
Average FPS of clip: 30.21
Percent of torn frames: 0.04
Clip 3 info:
Length of clip: 5477 frames
Average FPS of clip: 31.79
Percent of torn frames: 0.00
Global percent of torn frames: 0.05
Global average FPS: 30.30

 


*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*