To say Resident Evil has had influence in the survival horror genre would be to cut it short: the first time the term was ever used was in discussing 1996’s Resident Evil (though it was retroactively applied to a few other titles). This franchise has been one of the primary titles in delivering people chills and scares, and the first Resident Evil game (as well as the Gamecube remake) still sits up there as one of the best survival horror games of all time, as well as one of the best overall games of all time. It’s crushing to see how far Resident Evil has fallen with its newest iteration. RE5 was, by many, considered to be a severe misstep, exacerbating the faults of RE4 such as excessive QTEs, overly long action scenes, and over the top, unbelievable set pieces without maintaining much of what made RE4 great: the creepy atmosphere, the simple yet investing plot, some great puzzles, the terrifying set up of item management. I came to RE6 with hope. After such a bad misstep with 5, I wasn’t expecting them to fumble, but there’s no other way to categorize RE6. From top to bottom, it’s a severely flawed project that is so ridiculous, over-the-top, unrealistic and insane that the only way I could get through it was with copious amounts of alcohol and a friend who joked about every single scene with me Story: Resident Evil 6 tried to take on a more mature story than the past games. It shines through the cracks, and you can see parts where they tried to tell a story about terrorism and mishandled power, but all of that is lost in the stupid and clumsy handling of the story. The game is built with the modern concept of withholding information rather than changing the story as it goes, which isn’t a problem, except that there’s nothing you can’t guess from the very outset of the game. The only reason you can’t point out the final boss from the very first second is that he hasn’t been introduced yet. A great deal of story development has been eschewed in favor of set-pieces as well. The set-pieces can be crazy and often get great deals of laughter, though I suspect that isn’t the goal of a game hell-bent of being scary. In the opening scene, Leon flies a helicopter between a wall and train car, grinding it until it jettisons out through an office building and hits a hanging fixture with Leon falling out of the helicopter onto glass over a room of zombies, which is then shattered as the helicopter falls through it. And that isn’t even one of the more ridiculous set pieces in the game. Another thing that seriously hampers the story telling of the game is that it’s broken up among three (cough cough) campaigns. This can be neat at the points when the stories intersect and you get to go “Oh hey, it’s Chris. What’s up buddy?” but that can get tired really fast when you play the second or third campaign and you have to watch the same scene you’ve already seen but play it just a little different. The campaigns are also preset is a really, really stupid order. The game sets it up so that you should play Leon>Chris>Jake, but Jake has the most boring and anticlimactic ending out of all three campaigns and really doesn’t fit as the game’s main ending (cough cough). You can play them out of order, and I sincerely would recommend trying that. Leon’s first chapter really gives the game’s main set-up, but I think Chris>Jake>Leon would be much more satisfying (especially since Leon’s campaign is literally 1/3rd final boss battle). The story just feels really excessive and pointless. I’d have been happy for a single campaign that tied together the characters I cared about, but the game went really far out of the way to ruin the status quo for characters like Chris, or to build up back story for characters like Helena and Piers without much success. It’s hard to care about a girl wanting to save her sister when I’ve already let 70,000 people die (true story) and I’m about to get another 10 mil or so killed. To put it simply, the story in RE6 just doesn’t work. The only reason to stick with it is if you want to see how the series ends. Or if you’re going to MST3K the shit out of it. Graphics/Presentation: This game is actually pretty good looking, but that’s like saying my epic painting of a turd is well drawn. The game may look good, but I don’t want to look at what they’re showing me. The monsters aren’t scary, they’re just gross. I don’t need to see a monster’s intestines reach out and pull his legs back to him (even if he does have a bitchin’ name like Rasklapanje). I don’t need to see a zombie’s legs explode into some sinewy thunder thighs that can power kick the crap out of me. And I certainly don’t need to see a man explode and turn into a spider. That’s just… The monster design in RE6 is terrible. Horror plays on already existing fears and mildly altered possibilities of reality. It violates something in a simple way (Psycho violates privacy, Aliens violates fertility, etc.). RE6 does none of this. I have no fear of my muscles exploding out of my body. The monsters have become more of a chore than anything else, though giving them nicknames can be fun. I would like to give the game some props for deciding to include split-screen co-op, which made the game bearable, but I do wish they hadn’t made the screens so tiny when you play in split-screen. We were playing on a large HD TV, and we still had to lean in to see what was going on. The screen was essentially 40% black space. Another minor quibble, if they spent so much time with they’re 30 second death screens of a zombie eating my guts out or a spiral blade coring my insides, why did they not animate it more? Seeing a zombie bite me to death is really unimpacting when it leaves neither a mark nor blood. Gameplay/Controls: Resident Evil 6 feels gutted. There are so many gameplay aspects from the past games that have been dropped that this game just feels empty in comparison. You no longer have any form of item case, instead you have a scroll menu. The herbs are mostly gone, the only combining left being turning them into 1, 3, or 6 pills you pop to replenish your health. The only time you really ever have to worry about item management is playing on the Amateur difficulty where you’ll have to drop ammo when you have too much. Speaking of difficulty, it can really be wild in this game. On the normal difficulty, RE6 can get pointlessly hard, throwing piles of enemies that transform into worse enemies at you all at once. The thing about the early Resident Evil games that made their monsters scary was how powerful they were. You had a few bullets to kill a zombie, and no real way to sneak around it. Now, there are so many it’s just annoying, and you can run past them in the game’s wide open spaces. Or just slide under them, since that’s a thing now. When you do get stuck in a room against piles of enemies or bosses, they can become bullet sponges. It’s can be hard because they game doesn’t equip you to beat your opponent. The three campaigns each play relatively different from one another, enough at least that’s it’s noticeable. Leon’s part plays the most like classic Resident Evil. His chapter has a few puzzles (I use that term as loose as Valley Girl’s lady parts), and he gets to fight classic zombies (that don’t die when you pop their skulls). He also gets to fight a stupidly long boss battle that goes on for ages, and then comes back four more times in a row. Chris gets to play Call of Evil Duty, running and gunning in the middle east against enemies who shoot back and sometimes sprout Japanese-torture-porn-tentacle-monsters from their arms. Jake’s campaign is Metal Gear Evil, and is somewhat stealth based, requiring you to hide in lockers and avoid alerting the Ustanak, the giant B.O.W. that chases you throughout his campaign (for reasons not really explained very well). Many people are going to complain about the QTEs, but I didn’t find them too terrible. They can get frustrating when you want to knock a zombie off of you, but it still feels like there’s considerably less than RE5, which I think is a victory. The shooting works much better in RE6 than it did in past games, but that’s like saying season 6 of LOST was better than season 5. It’s still broken. What makes the combat bearable in this game is the pretty awesome melee system, which lets you beat the living daylights out of opponents with overpowered super kicks. The balancing factor here is that you have a limit to how many times you can use the attacks before you have to let it recharge. I wish I could say that the gameplay was the worst part of Resident Evil 6, but the story is just so inane that even the terrible design choices, silly time wasting game chunks, and pointless puzzles (this game wins an award for worse puzzle design ever; they’re not even puzzles) end up in better shape than the story did. Sound: Resident Evil isn’t bad in voice department. I liked all of the main voice actors and actually really liked the performance given out by Troy Baker as Jake Muller. All of the voice actors turn in pretty solid performances, but Baker stands out among them. One piece of voice acting I can think of that really fails is the commander in Chris’s plot, who sounds like he’s supposed to be a commentary on X-Com’s voice over, but in the end just sounds really bad. Luckily, he’s a token character who you only hear a few times, so it’s largely ignorable. The sounds that the game does feature aren’t really anything special, but they aren’t bad either. Zombies moan in a convincingly zombie-like fashion, shooting sounds somewhat arcadey, but not distractingly so, and the J’avo’s exploding bodies sound pretty gnarly. The game doesn’t fall short in the audio department, but it doesn’t really shine either. Replay: Each of the three (cough) campaigns in RE6 will take you ~6 hours to beat, but once you get through all of them, I can’t see really wanting to go back and play them again. RE5 was at least entertaining enough that some parts were worth replaying, and it offered the lure of getting better guns and more money. RE6 has hidden symbols and figures that unlock back story to the game, but that doesn’t seem like enough incentive to make you want to weather the game again. The Mercenaries mode has returned, and with the pre-order and beating the entire game I unlocked a total of four maps. I’m sure there are more, but I suck at The Mercenaries, so I only put the most token of efforts into it. If it’s your cup of tea, it hasn’t really changed much, so just expect more of what you got in RE5. As for online play, there are a few options. RE6 can be played co-op, and when you play with online, during the story intersections you’ll be matched with other players, which is a neat idea, but I never got it to work. You can also play the Agent Hunt mode, which allows you to pop into other player’s games as a monster, but all of these modes only earn you skill points to but more (mostly useless) skills, so I didn’t put much time into them. The game lacks any kind of true competitive multiplayer, which I normally wouldn’t care about, but having seen RE5, I’d be willing to bet that multiplayer will be released for RE6 as paid DLC. There isn’t much to keep coming back to this game unless you really like, but the main game is plenty long enough, so there’s a good amount of content there.
Overall,Resident Evil 6 doesn’t need to be played. I’m not going to say you shouldn’t play it, it’s not that bad, but it’s also not good enough to warrant a recommendation. It’s just something that exists. Even while playing it, I was already forgetting what was happening, the game is just that unmemorable, despite its over-the-top action set-pieces. This game is like a kid who tried his absolute hardest in school but still ended up with a C because he couldn’t do any better. I tried thinking about how this game could be fixed, but all I could come up with was “Go play Resident Evil 4 again”. Written By: D.R. Maddock“When there’s no more room in Hell“

Game Info
Publisher:
Capcom
Developer:
Capcom
Genre:
Horror
Release Date:
10/09/2012
Meta Score

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inFocus
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October 11th, 2012
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Resident Evil is dead AFTER Resident Evil 4…
RIP Biohazard ! RIP !
Resident Evil series is dead because Shinji Mikami is not longer as lead game designer at capcom after he finished Resident Evil 4…
i think the series died because of 4..
i loved 4, but i didnt really see how much 4 ruined the series till i played through it again. no zombies, different control scheme, different look and layout, QTE, everything thats in 5 and now 6.
i hope, since the first 3 was one type of game (and code veronica)
and the next 3 are this type, im hoping the next game is a total revamp and gets back to what it use to be
I’ll say this; We fucking deserve this game… All the people who complained about RE4 and RE5, it’s no wonder Capcom became confused and set out to release this garbage. I just finished the entire game and all I have to say is, WOW, What A Piece of Shit!!!
1.) If I had to complain about a few things, it would be all the freaking QTEs in this game; while I’m not against QTE in general and I won’t go as far as to say, they have no place in a Resident Evil game, but, there is a such thing as “way to fucking much…” I mean, I found myself, asking, is this “Resident Evil” or Heavy Rain???
2.) The “Gotcha Moments” where a car, or train, or a piece of debris, pummel you out of no where are just plain rediculous and unfair at most times; I like a challenge in games just as much as anyone else but here, it really has no place other than to make you fustrated; if it’s not about “don’t be in this spot, at this moment”, then occassionally, you’ll get a button prompt to dodge out of the way, but, it’s pointless to have these prompts when they come at the very last second and require you to have superhuman-like-reflexs to (twirl the analog stick) or to press the X & O buttons simultaneously. which brings me to my next complant…
3.) The button promts in this game just plain, sucks…
“twirl or wiggle the analog stick as fast as you can to beat the time indicator, hurry, hurry, hurry”;
“press or repeatedly tap this or these sequence of buttons at a 1 seconds notice to dodge this (whatever) being thrown at you” …awwww, you should have saw that coming “You Are Dead”;
“in order to crawl, hold down both R1 and L1 buttons at the same time, while, letting go of one while still holding down the other… …no, wait, hold down L1 first then press R1 to start crawling… …no, wait, while your character is “beganning to move” his promted arm, you have to let go off that button as your charcter is making the jester to move then press the following button”; …by the way, this giant monster is closing in behind you… …awwwww, “You Are Dead”.
…there’s more to these but, I’ll be going all day with this.
3.) For the love of God and everything that is holy; The stupid, stupid, partner AI; Unlike RE5, where if you get hit on your last bit of health and go into emergency mode, Sheva 90% of time, tries to get to you, even if she’s in the middle of fighting or being bombarded herself. In RE6, you’re lucky to even get a “I’m coming” prompt from your AI partner; unless, they are standing right on top of you as you go down, you might as well throw down your controller. Instead of RE5′s emergency mode where your character goes into it but, is still able to run and shoot; here, your character cowardly falls to the grownd and cowardly, crawls, awaiting help. You can still shoot (LMAO) but, that ability was mostly thrown in as a joke…
Resident Evil 6 is nothing but a punishing joke; Even though i know it’s unlikly, it just really feels like this game was sent out as a “Here’s what you asked for, now take it, Bitches” type of game. Almost as if, the developers, literally went out of their way on every turn to see to it that, you do not like this game…
I have no idea why this site does game reviews when there’s a ton of other sites that do already? LOT, please stick to what you’re known for. H2H. Instead of doing the review, you could have already done the RE6 H2H.
It always nice to have other opinions, and if every site thought they didn’t need to do reviews because someone else you would, then no one would ever do any!
That aside, I’m a professional reviewer and the work I do for LoT is strictly reviews. The rest of the staff handled the H2H, so the fact that these get done doesn’t impede on whether of not the reviews are written.
We’ve always wanted to be more involved with reviews on this site, and without people like David this could never be possible. I would like to point out, as a gamer I rather read a review by an unbiased, uninfluenced(UNPAID) reviewer any day of the week. Especially sites that get media copies which come with heavy restrictions on what they can say, and even score the game. Awesome review David, keep them coming..
Great review and hit the nail on the head. I always like reading these. They are refreshing compared to all the other dribble out there.
PS3 version looks awful. Another Xbox WIN!!
Might wanna grab some tissues for this one:
http://www.eurogamer.net/articles/digitalfoundry-resident-evil-6-face-off
“That said, the difference isn’t enough to discourage you from picking up either version of the game, although for gameplay soloists the PS3 game’s slightly crisper response gives it the edge. “
Man i have a xbox console,but you is extremely fanboy,shut your mouth its not a H2H…
I played all 4 campaigns, yes there are 4, but I won’t say who has the 4th because of spoilers. Anyways, I was only able to enjoy this game with a friend co oping with me.. It’s too bad they keep making more of these..
I’m sorry, but Capcom should let their most beloved franchise die.. Scrap RE, hell sell it to some other developer who could probably treat it right, and go back to megaman handheld games like battle network.
Honestly, this game is flat out awful as a Resident Evil game, however it is pretty fun as a third person Michael Bay movie. I am still confused how Leon’s face has completely changed since 4. Hell they could put his hair on anyone and say it is Leon..
Mercenaries is only enjoyable for about a day of playing, it is incredibly repetitive. Agent Hunt is actually an amazing idea, it was just executed horribly.
Overall, this game doesn’t deserve anything higher than a 7.5.
The fourth campaign was what all the *cough cough*ing was about. I don’t want to spoil it for anyone who wants to be surprised (though it’s been leaked all over the place since before the game launched). I almost died when it unlocked and I realized I have to play another 5 hours of the game before I could write my review.
Seeing as the fourth campaign has been plastered over the front of nearly every single gaming site in the last few months i think we all know who it features, but i’ll not mention it just in case someones been living in a toilet for the past 6 months and doesn’t have a clue.
Gotta say though i was absolutely disgusted with the demo of this game and have no intention of paying any sort of money for it. The only way i’ll be playing it is if a friend lends me it, Lovefilm send it out or its free on PS+.
You know its bad when Resi 6 makes Resi 5 look like a good entry in the franchise.
Hey LOT staff, nice review.
I have a question a bit off topic if you don’t mind please. How do you embed the metacritic score on the page? Do you guys update a static image or is it bound to metacritic somehow?
Thanks if you inform me on that
Even if it’s a matter of taste I think the guy from this review needs to change his pusher.
I’m an old RE fan and one of the ones who barely took RE3 as acceptable due to its great replayability and thinking that RE franchise is neraly dead from RE2, well I didn’t like RE4 too much, that WASN’T RE anymore except for the classic clumsy combat style and few other things and I DIDN’T WITHSTOOD RE5 AT ALL, that I found the crappiest (non)RE of all times … and I must say that this RE6 except few things is going in the right direction, it seems an HUGE improvement in every aspect from last chapters and the fact that the reviewer doesn’t mention at all ADA’s campaign makes me think he didn’t play the title and made this review basing himself only on things he found on the net, and SUPERFICIALLY.
This is truly one of the best games in 2012, the 3 campaigns are in fact 6 plus ADA’a one (that ties the other ones togheter) 7, controls are good if one spends a little effort understanding them and the atmosphere is there, don’t let yourself be fooled by this review, this is an AMAZING game.