The release of Halo 4 is a pretty momentous occasion. Aside from being the return of one of biggest titles in video game history, it’s also the first time one of the major console trilogies has gone past the third numbered entry in its franchise, breaking wide open the Pandora’s box that has kept developers thinking a story ends with a three. It’s safe to say that Halo 4 is one of the most anticipated games of the year, and with the development reigns being taken over by another studio, it has lot to prove. The good news is, the game is still very much a Halo game. Quite a bit has changed, but so much of the game has stayed the same that it often feels like a romp through old times. The bulk of the changes comes in the form of the multiplayer, which has been modified to fit into the more modern leveling and unlock system of this decade’s shooters Halo is back, that’s for sure, and while this is a good entry into the franchise, it’s certainly not the best one in the series. It doesn’t match the freshness of the first Halo, the epic intensity of Halo 2, or the emotional intensity and feeling of rejuvenation that Halo Reach brought, but it’s certainly a head above the jumbled mess that was Halo 3. Story: The story is the weakest aspect of Halo 4. The series has always had a reputation for introducing big ideas and not expanding upon them, and Halo 4 is no different. The game opens up with a very intriguing interview with Dr. Halsey, a huge character in the extended Halo universe (but not really mentioned in the main games, sans Reach), but the political intrigue brought up here never returns to the game again. After this initial red herring, the game sets players back in the armor of our favorite SPARTAN-II: Master Chief. He’s a legendary character in video game canon, and getting to step back into his suit is great fun. Master Chief gets woken from cryo sleep by Cortana and told that they’re being attacked by Covenant ships, which the Chief finds strange since there is now a peace treaty between the humans and the Covenant. The presence of the Covenant turns out to be another plot point that is set out and never expanded upon again. Why have these aliens turned on the treaty? Is this happening in other places or are these just uber-fanatics who didn’t get the message? You’ll never know because the game doesn’t want to tell you. The story starts to pick up after Master Chief lands on the planet Requiem, but it feels hallow throughout. The entire problem of the game – Chief wakens an ancient evil and has to stop is before it wipes out humanity – never really seems too threatening since you only see the main villain in the game twice (seriously, when he’s introduced, and at the final fight), and you have no connection to what you’re fighting for. The earlier Halo games made you feel for Earth. You cared about the humans that you were fighting to save, and you wanted to see those random Marines home safe. Halo 4 does itself a big disservice by only placing you with Marines for a handful of missions, and making the main human you interact with a mean asshole. It’s supposed to showcase that Master Chief has become less than human, a machine dedicated to finishing his fight, but since the audience already has an emotional connection with him, it only serves to make the humans seem like dicks who forgot what sacrifices he made to save them in the last war. Far more important to the story than saving humanity is saving Cortana. She functions as both the driving purpose for Chief and the avatar for Halo 4’s great metaphor. The game really tries to hammer home the idea of what separates humanity from machines (Is Cortana human? Can she feel? Is Master Chief still human if he can’t feel? Is the enemy right for using his turn-people-into-robots-gun?) and her rising rampancy is the reason Master Chief wants to find his way home. Unfortunately, like the Halos before it, Halo 4 is unable to tie all of its plots together. Yes, the story ends with a resolution, and the plot of Cortana’s rampancy and the Promethan (err, Forerunner) threat are tied off, but there are so many character motivations and ideas left behind like ashes in a sandstorm that you begin to forget why you were fighting in the first place. Halo 4 is essentially a nonstory. It ends in the same place it begins, not really taking you anywhere, and not showing you anything new. Aside, of course, from the new guns. Graphics/Presentation: Halo 4 is hands down the best looking game in the series, and one of the best looking games on the 360, bar none. The opening cinematic is so well done that it sails right over the uncanny valley and had me wondering why the game started off with an FMV. Outside of the prerendered stuff, Halo 4 still looks slick. The lighting lends perfectly to the shiny yet dark aesthetic of the franchise, and the colors pop in ways not often seen in modern shooters. The guns again take center stage here, and many of them, especially the energy weapons, look utterly astounding. Watching a Promethan weapon spin around before locking in when you equip it is mesmerizing, and even simple weapons like the Assault Rifle or the DMR look slick in their minimalistic and efficient design. When you start to meet some of the other humans in the game, you’ll see 343 showing off some of the best character modeling in the industry. Most of the characters, but Captain Del Rio especially, look fantastic, and they portray emotion on their face better than most characters in other games. It’s sad that they were so underutilized, instead choosing to show the glass face of a Spartan. The one graphic change I did find to be rather strange was the redesign of Cortana. I get that she had to be updated so she could reflect the emotions 343 wanted to bring to her character, but she looks so radically different that it can be distracting at times. Though she’s modeled after Mackenzie Mason, there are times she looks so much like Jessica Chobot that my immersion in the game was broken (and terrible Mass Effect 3 memories were drudged up). In order to make here more relatable, and human I suppose, her face is no longer see through, just blue, and her body looks less digital and more naked. I’m sure some people will appreciate it, but since this game is basically a love story between Cortana and Master Chief, getting weirded out every time I saw here detracted from the story appeal in a big way for me. Halo 4 does suffer a bit of texture pop-in and latent loading of objects, which you’ll see materialize digitally as you run by them from time to time, but the fact that the game can push the 360 so far and have so little graphical errors is a feat unto itself. And, you can rest assured, Halo 4 looks far better on the 360 than it does on the PS3. Because, you know… Gameplay/Controls: Speaking of new guns, the weapon system in Halo 4 got a serious overhaul (as the Halo games are wont to do). Gone are the spike based weapons of the Brutes (as well as the Brutes themselves. And the drones too… but screw those guys) and say welcome to the energy based weapons of the Prometheans. The new class of guns aren’t revolutionary, in fact, they’re almost binary to exact conventional weapon counterparts (shotgun vs scattershot, DMR vs Lightrifle, SAW vs Suppressor, etc), but their visual design of hovering and expanding interlock parts is so visually striking that I’m glad they made it into the game. There are also a few neat ideas in the way some of the weapons work. The DMR now give you a range tracker so you can see how long your shot is. The Lightrifle fires like a shotgun when zoomed out, and like a sniper when zoomed in. Small changes in the weapons you know give them a new life that really jumps out. With a story so weak, it’s good to see the weapons stepping up to take a role as a major player. The armor abilities have been substantially upgraded from Reach, and they’ve been through a heavy balancing wash. The jetpack doesn’t fly as high, sprint is gone and replaced by a lateral thruster, armor lock has been replaced by a forward facing shield, and there are new ones like a floating turret and Batman’s detective mode. The armor upgrades work really well and are one of key changes to the feel of the game. I could write pages on the minutia of the changes between Halo Reach and Halo 4, but needless to say, Halo 4’s gameplay really works. The game is fun and fast paced, and the guns feel fun and snappy. The sci-fi aesthetic feels shinier than it ever has before, and it’s the one thing that makes returning the Halo universe truly entertaining. Like the change from spikes to energy, the other major change in Halo 4 is from Brutes to Prometheans. Though you still fight the Covenant, the main enemy here is your robotic foe. The handful of new enemy units change up the flavor of the game in a few interesting ways. It’s too bad they only introduced a handful of new enemy designs, because every time you get in a vehicle, you’re back to fighting the same old Covenant from the last few games. The level design for the game generally works pretty well, but it isn’t as varied as the previous enemies. You still have the requisite drive-as-things-explode mission, and you get to play in some old favorite vehicles like the Scorpion tank and the Broadsword jet, as well as fight on the new Mammoth, a super-sized Elephant carrier, but even those can’t make this iteration feel like the Globe-trotting game the past Halos were. Every time you enter a forerunner structure, the environs are the same confusing layout you saw in the prior ones, and it really makes the game feel monotonous at times. Sound: When it comes to sound, Halo 4 is pretty much the same as you remember. With my eyes closed, I don’t know if I could tell the difference between the iterations of the franchise. Human weapons are still loud and clackety, and Covenant weapons bring back that same fizz. All of the vehicles sound like you remember. The only real change is the human sniper rifle, which for some reason sounds terrible and not at all that booming echo from Halos past. The voice acting in the game is mostly top notch as well. Jen Taylor’s portrayal of Cortana is some of the best V.A. work I’ve heard this year, and I’d even call it award worthy. Sadly, she’s placed against Master Chief, one again voiced by Steve Downes, who was a good voice when Chief was a mostly silent and imposing creature who would rather use his fists than words, but since he’s now talking all the time, he feels far out performed by everyone else in the game. The other big voice in the game is Mark Rolston as Captain Del Rio, who does a fantastic job at yelling. That guy needs to be in more games, stat. Replay: Halo 4’s campaign isn’t going to last you a long time. Playing it in co-op, having to replay an entire chapter due to a failed save, and dying far more than we should have because grenades, my total play time clocked in at 4 hours and 2 minutes. You could probably finish it in under three if you knew what you were doing, and far quicker in a speed run. I personally don’t think there’s anything near enough to warrant playing it through multiple times, aside from beating it on Legendary to get a glimpse of Chief’s face, or for brag factor. But if you’re into that, there are still the four difficulty modes, and you can equip the skulls to change the way the story mode plays. But the story isn’t what keeps people on Halo. The multiplayer is back in Halo 4, and it’s pretty much everything you remember, but with some Call of Duty crawling up and infesting it like the Flood. You have weapon load outs now and you have to unlock weapons instead of finding them on the map. It changes the ebb of gameplay substantially, and matches begin outright now instead of people flocking towards the power weapons. When you get a certain number of kills, you can take an ordinance drop, which lets you summon one of the weapons to the field in front of you. Normally you pick these up, but I’ve seen people use them to lure in players for quick kills. Aside from the leveling system, Halo 4 plays like all the others. Staccato DMR shots to the head still echo to through the maps, and you still see people tea bagging their dead foes. Hell, your hologram will do it for you now (for real). Halo has always managed to engender in-match rivalry that other FPSs have a hard time replicating, and that can be found in full force here. Even with the changes to leveling, the multiplayer still feels like a Halo game. There are tons of multiplayer modes, and outside of that, there are the Infinity missions that play like little story vignettes, though the ones I played felt more like firefight missions than extra story. 343 has promised that more content is to come, and it seems like they will deliver: 9 more maps are already on the way as DLC, with Spartan Ops missions coming soon, too. If you’re getting this game for the online play, it will probably last you a long time. Pefromance: Halo 4’s performance is a thing of beauty, as seen in the analysis video Halo 4 maintains a constant 30 FPS throughout. Although, there were some screen tearing that we noticed, but it only would occur in hectic firefights with bunch of enemies on the screen at once. Finally, most of the screen tearing we observed were on the upper half of the screen near or above the over scan area. Below are the screen tearing percentages and frame rate averages we captured.
Overall,Halo 4 is not the best game in the series, but it isn’t the worse either. It’s a solid entry to Fall Shooter Season 2012, and if you’re a Halo fan, the multiplayer will probably keep you online for a while to come. The story is weak and has little resolution, but it works well enough to keep you entertained shooting things, and there are a few genuinely touching scenes between Cortana and Master Chief. 343 has said they plan to make at least two more Halo games and that this is the beginning of a second trilogy, so hopefully the next game will try harder not to abandon the plot lines they build. For now, though, Halo 4 is here, and at least it brings good online play. Written By: D.R. Maddock“Ain’t No Sunshine When Shes Gone“

Game Info
Publisher:
Microsoft Studios
Developer:
343 Industries
Genre:
FPS
Release Date:
11/06/2012
Meta Score
Halo 4: Analysis Stats
Clip 1 info:
Length of clip: 4006 frames
Average FPS of clip: 29.99
Percent of torn frames: 0.17
Clip 2 info:
Length of clip: 5769 frames
Average FPS of clip: 29.93
Percent of torn frames: 0.06
Clip 3 info:
Length of clip: 7721 frames
Average FPS of clip: 29.95
Percent of torn frames: 0.11
Global percent of torn frames: 0.18
Global average FPS: 29.95
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December 2nd, 2012
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Best, most honest review yet. Good job guys. I gave it exactly the same score, for exactly the same reasons.
Honest? They are still pandering to the PS3 fans, something LoT is renowned for. Waaaay to picky and inaccurate.
“shotgun vs scattershot, DMR vs Lightrifle, SAW vs Suppressor”
It would be suppressor vs assualt rifle actually.
“The Lightrifle fires like a shotgun when zoomed out, and like a sniper when zoomed in”
The light rifle shoots out 3 shots simultaneously when zoomed out, but not spread like a shotgun. When zoomed in it shoots more like a retarded DMR than an accurate sniper.
“The armor abilities have been substantially upgraded from Reach”
The jet” followed by “The jetpack doesn’t fly as high”???
Contradiction? Plus, instead of the bubble shield, you get the green aura where you still get shot (no protective bubble) and cant regenerate whilst taking damage. Major downgrade.
“sprint is gone and replaced by a lateral thruster” No, EVERYONE HAS SPRINT!! You start off with it. The lateral thruster replaces the EVADE ability from reach, and again, is a MAJOR downgrade. It moves about 1/3 or 1/4 as far as the evade ability.
“and you get to play in some old favorite vehicles like the Scorpion tank and the Broadsword jet”
The broadsword jet is new….although similar to the longsword, which was only available in Reach.
All in all, aside from the amazing amount of mistakes, a lot of it was just being waaaaay to picky. Like sound design, which everyone seems to be praising. And the sniper sound is fine. Hardly worth mentioning at all.
I felt the story was fine, and Texture pop-in is almost completetly gone with an install (only noticeable if you are trying to notice it- it has the black outline of crates and other objects when viewed from afar, like in the scorpion/desert level, more so than other halo’s, possibly due to increase in graphical fidelity)>
Can the texture and geometry pop-in be remedied through installing the game on the HDD?
By the way…
*LOL*
“and Killzone 3 looks better on PS3 than on…ah…what…
never mind”
“360 is the best console ever” John Carmack
I’m not a fanboy honest, but Halo4 rules
The second disc includes an HDD install that is required to play the multiplayer, which I did before playing the game. I also installed the first disc. I still had the pop-in.
Both games will look better than next gen systems in a few years when emulators get a hold of them.
only on PC
10 plus I only saw 6 or 7 at the most on screen during battles.
have to disagree with some of this review, i enjoyed a well told emotional story that kept me involved until its final gut wretching climax, the sound has been completley overhauled, how you can say you cant tell the difference is beyond me, anyway its my game of the year, was not exspecting to get kicked in the balls so hard by its story, well done 343.
Great game with a great engine.
It’s certainly one of the better fps games i’ve played recently and much better than killzone 3.
Yeah so i’ve had a dig at the ps3 at the end, it wouldn’t be one of my posts without it
the LOT infocus review of Killzone 3 scored a 9.
Your argument is invalid.
As beautiful as Halo 4 is, Killzone 3 is still the king. Suck it up mate.
Metacritic:
Killzone 3 84%
Halo 4 87%
@ANDROID123 Number 1 – You should probably give it more time before you compare the two critic scores if you wanna be taken seriously. Number 2 – The user scores are higher for Killzone 3.
Android rushing to metacritic in defence? lololololol. This just gets better & better. I remember using metacritic against you in the past and you promptly went to lengths to explain to me how useless those scores are. And now your using them as a defensive measure? Killzone 3 LOOKS (just) & PERFORMS better.
Sorry.
Ah the delusions of the ps3 fanboys, from taking user scores on metacritic seriously, when we all know fanboys from either side hijack the games to lower the scores, to lololololol’ing when a collection of press reviews(which is all metacritic is)suggests that halo 4 has owned killzone 3
I know its difficult to see the fps console crown taken from killzone(if it ever had it in the first place), but theres no need to go into meltdown because the 360 actually has an exclusive worth playing in 2012
I never pay attention to Metacritic. The only score that seems to be similar to my own is the user score on Gamespot. I really don’t respect how IGN rates games, as they tend to punish certain games heavily and reward others, making their scores very unpredictable.
What we don’t have to argue about is that both Halo 4 and Killzone 3 are great games. I haven’t played Halo 4 yet since I don’t have an Xbox 360 but I found Killzone 3 to be very enjoyable. I played KZ3 before KZ2 and I was surprised how incredibly thin the story was in 2 (go there, blow that up). I probably wouldn’t have known the names of any of the soldiers if I hadn’t played KZ3 first. So if you have played KZ2 and didn’t like it, try the 3rd one as it’s a good improvement, especially when it comes to character development and controller responsiveness (you can actually pull off headshots now).
LoT didn’t mention that Halo 4 engine doesn’t have any Ambient Occlusion shader in place whatsoever ( and no, no SSAO as well ).
Digital Foundry spotted it very well, and I can spot it very clearly because it is noticeable.
So, Android, no, Halo 4 is not even close to how Killzone 2 and Killzone 3 look and perform.
Just deal with it.
lmfao @ Android getting upset. This has really bruised him! hahah. sorry buddy, the people have spoken. Killzone 3 still holds the crown. Having said that, I have the maturity to admit Halo 4 is an awesome game in it’s own right and really reached new heights with the graphics. It came very, very close but still fell a bit short. expecially with the pop-in, even after install. If the story was better it would have taken over. But it wasn’t. The SP campaign was just as short and story just as irrelevent.
Manna~
Are you saying screen space ambient occlusion and ambient occlusion are two different things and can be implemented at the same time?
Also how can KZ2 and 3 perform better than H4 when all 3 run at 30fps while H4 does it with 100ms controller lag and KZ2 does it with 150ms (KZ3 somewhere inbetween)?
I never get upset samchez77
I love the arguments regarding the games and the systems.
It’s the ps3 fanboys who can’t accept halo 4 is the new king on the block
@ Badassbab
Exactly, but they cannot be used at the same time as far as I know.
They are both used to achieve the same optical/physical effect of course ( if you want me to explain you what is ambient occlusion I will be glad to do it; I work as a senior 3D artist, so there is no problem whatsoever ).
When I say performance I don’t necessarily refer to the framerate, but at the whole lot, including the polycount, texturemaps res, lights, phyisics, dynamics etc: everything is just better and there is more in Killzone; simple as this.
Halo 4, which I have of course, is not even the best looking game on XBox 360 in my opinion, even though it can be put among the best looking games on this console.
Despite the fact that Halo 4 is indeed a gorgeus game it cannot compete with Killzone ( both 2 and 3 ).
There actually is a way to use two AO effects at once to be honest, but it’s just a fake: simply bake out the occlusion to file textures, multiply them on top of the colour map and you get the first AO for free ( on still objects of course, not moving ones ).
The other AO pass can be done in real time through the SSAO ( which is a fake anyway, not a real AO ).
lol. its all good Android. I dig it too. Just bouncin with ya.
LOT – can you please find the time in your busy schedule to sort this out with a H2H of KZ3 & Halo 4? Like the way you did with Crysis 2. I am well aware that this will be so close that KZ3 has every chance of losing and will cop it on the chin if so. Would be a good comparison to see and a lot of punters will want to see this so will be worth your time.
Manna……
I tip my hat to you fine sir.
@SAMCHEZ77
“can you please find the time in your busy schedule to sort this out with a H2H of KZ3 & Halo 4?”
Graphically, Killzone 3 wins hands down. I prefer the art-style in Halo 4 TBH, but Killzone 3′s is quite good also (destroyed beauty).
People are getting too ahead of themselves. Killzone 3 ALSO boasts magnificent lighting and smoke effects (from trailing rockets and what not), and overall just feels like a graphical beast. Halo 4 is also magnificent, but a lot of its bad textures were hidden (at least to the un-trained eye) due to the expert abilities of the art team.
Halo 4 is graphically better than Reach, but if you want to be serious, the textures are probably better in Reach. I know it sounds stupid, but Halo 4, while looking better, (Much better) covers it up with an amzing art-style, so it overall seems cleaner and crisper.
Conclusion. Graphics: Killzone 3 > Halo 4 IMHO
what I prefer overall as an experience: Halo 4 > Killzone 3. IMO
KZ3 is still FPS graphics king. H4 suck balls 343 resorts to ALOT of trickery to hide the fact they have to drop a significant number of graphic effects from the Bungie Engine to output 720p. This is pointed out in Beyond3D forums. LOL
Oh KZ3 can be played with Move, can you play H4 with the Kinect?
Looks good, but man, being the lowest rated Halo game in the main series? Seeing as even Reach got 90+, this game must really suck then.
Yes I hated Reach.
Best fps game ever
GOTY! Suck it ,PS3 fanboys!
The VGAs didn’t even nominate it for GOTY. hahahaha
VGA’s??? HA HA HA HA!!! LOL!! Who give a crap about the VGA’S? I’m talking about common sense. GOTY!! SUCKA!!
Common sense? Well.. good luck to your so-called common sense. lmao
lmao.
You do know what is ‘common’ sense do you? Coz Obviously you don’t.
LOVED Halo 4, but I’m a huge fan of the series to begin with, so there isn’t much that could deter me from this game. I do agree with the story criticism, but I think the main problem with it has to be that 343 ran under the assumption that most people who play the campaign have read the novels — big mistake which I hope will be improved upon in the sequels. If the campaign really bothers you, go back and unlock terminals, they help a lot.
At the end of the day, though, this game was truly meant for the fans. At this point in the series, I don’t think their main goal was to attract new gamers, but to keep the loyal fans satisfied.
I’ve read a good chunk of the novels (Fall, Ghosts, Contact, Cole, and Cryptum), and I found five of the seven terminals before the review, so I was pretty well involved in the story. I went lightly on the story because I knew people would like it given the disaster that was Halo 3′s plot, but I can tell you as a professional writer, Halo 4′s story does not pass muster and would be kicked out of any publishing house. The Cortana/Master Chief plot is well done and interesting, and as I’ve said, there are some rather nice heartfelt moments between the two of them, but the story never makes the leap from being an action story to being a character study, so that lack of development is critical.
But my biggest problem with the game is that nothing happens. Master Chief is dragged along a series of unlikely events, do nothing proactive until Cortana tells him to open the egg and save the ship, so he does so and unleashes a terrible evil. Then, he goes out and stops said terrible evil. There’s no sense of suspense in mopping up a spill you made, and knowing that Chief was going to stop the bad guy from the outset doesn’t help all. The idea of Earth being attacked has been done in four of the six Halo games, and one of the two that didn’t had Reach being destroyed, so there’s nothing left there. In the end, I felt that I’d spent three hours watching a story I didn’t need to know existed. Hopefully they’ll do better with the next one, because aside from the story, I thought the game was great.
That’s an interesting analysis. I have to say, the relationship between Chief and Cortana was loaded with cheese — I felt like I was watching a cheap anime film! My main criticisms for the campaign are this:
343 should NOT have brought back the Covenant
Only seeing the Didact in two scenes throughout the game destroys any sense of him being an ancient evil (that’s why I had some satisfaction after unlocking the terminals)
Wayyy too many loose ends — why introduce Halsey, then only bring her back in Spartan Ops?
Too damn short! Seriously, they should have kept Firefight and focused all of their writing talent on refining the story.
Last but not least: THE MUSIC!!! As good as this game is, I can’t help but miss Marty O’Donnell’s powerful scores. Past Halo games would give me the chills because of how well done the music was. 343 should seriously consider hiring him for the rest of the trilogy.
Halo 4 is a must buy but. Where is Far Cry 3 H2H?
The ps3 fanboys won’t want to see the far cry 3 h2h, not after seeing the 360 win on the DF face off.
They’ve even just posted an oldie game face off(trine 2), the wii u seems to have got the best console version for once, but again the ps3 version finishes last
I’m sure Jamie and Shawn are working on it, but don’t forget that the game just came out today.
@android123
Seriously, if people are willing to drop that unhealthy obsession, they would realize that despite the tolerable compromises, the two games you mentioned are pretty darn fine.
@DRMaddock
If it is possible, I would like you to review The Testament of Sherlock Holmes and Lollipop Chainsaw. I kind of want to pick them up but still am a bit hesitant and would like someone I can trust to give me an opinion on the matter.
Android just butthurt ATM. It’s awesome.
Far Cry 3 performs horribly on both consoles. The 360 barely seems to have a 2FPS lead but the screen tearing is just ridiculous. This was one of the few games I was highly anticipating but that face-off just disappointed me.
PS3 exclusive content or not I guess this will have to be PC even though I can’t stand playing games with my back hunched over a small screen anymore for an experience I can’t even max out. Meh, I can still go for the superior PS3 console version of Hitman Absolution down the road.
“I can still go for the superior PS3 console version of Hitman Absolution down the road”
Yes the ps3 did win that one, finally it has won a half decent game despite the performance being identicle
But less compression wins out for the ps3 this time around.
It’s been a crushing victorious year for the 360 regarding multiplatform games though, it’s won almost all the top titles
@Bloodios:
I have Testament and I’ve been playing through it. I picked it up day one because I adored Jack the Ripper, but this one isn’t as magnetic as that one was. It’s a bit plodding, but it’s still pretty good. Unfortunately, Layton and the Miracle Mask scratches that same itch. I’ll put myself back to work on that game.
As for Lollipop, that’s coming down the tube in a new feature I’m working on. Stay tuned.
@Cernaml:
I’m playing Far Cry 3 on PC, and even on the medium settings it blows the consoles out of the water. On Ultra, it looks better than the next gen games they had at E3 this year. Just plug your computer into your TV via an HDMI port and play with a USB controller. Best of all worlds.
I was so excited for this game! but i am utterly dissapointed, the campaign is so short… The story was good, but the length of the campaign is very important to me! the multiplayer is ok i guess, but i always played Halo for their awesome campaign. SCREW YOU 343i!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YOU RUINED HALO FOR ME!
I know how you feel. When I finished Killzone 3 I was like “…….is that it??????” Too short and punchy, especially since I’m not a second play through kind of guy. Thankgod the multiplayer was excellent.
Agree with the lack of story progression. Disagree with music and sound effects. Music inferior and could barely hear it most of the time but sound effects much meatier and punchy.
Also it took me a lot longer than 4 hours to complete did you play it on easy or normal? Halo is meant to be played on Heroic.
I played it on Heroic, but co-op. My final play clock was 4:02.
Drmaddock,
Great job conversing with all us nuts down here. Good to see such involvement.
Ive been playing it on heroic by myself and its takeing a while’But thats the way i like it,And i would like to share my opinion on the best Halo games in order along with my own personal score :}Halo!By far the best to say the least’The single player and co op was Awsome and left me playing it over and over again,And with the remake of the first Halo by 343 it was an extra 2 points’9.8,Halo 2′Awsome multiplayer with dule guns ehehe 9.2,Halo 4′Im well impressed with what 343 have done’8.8,Halo reach’Was verry enjoyable online and offline’8.5,Halo 3′Was dissapointed with this:{Thought the graphics looked crappy and it was to clunky!Slow’8.0,Halo ODST’Some better bits in it than halo 3 had’Like the run perk i loved along with a few other perks’The graphics were better than 3 but i hated when we were walking in the street’s as it looked all the same and got boring quick’7.7,But i have to say that 343 are doing magic with halo so far,This can only be a good thing,as when Halo 5 come along they can take the game in the direction they choose to,I for one are verry excited about this,But Android”whilest the story on Killzone 3 was utter crap!The graphics on Killzone 3 are Somethingelse”And Blow Any Halo game out of the water’so i think you sould buy a ps3 and put them side by side!You fanboy you:}
OHH!I would just like to add that IGN are utter nob’s,They cant Reveiw shit!Sorry just had to get that off my chest.
My opinion of Halo 4 is like this; I’m glad Microsoft sought to give the franchise new life but, after playing and beating it, I figuared, Microsoft would have been better off holding the re-introduction off until next generation. What I mean is, (not to sound ungratful but,) after playing Halo 4, it basically made me realize, I just didn’t miss “Halo” that much yet… “Reach” in my opinion was epic enough to clear my hungre of the series for a while.
Graphically, yes, this is the best looking Halo game; Do I think the graphics are good enough to reach out to other platform games (such as Killzone 3) and put a choke hold on them… Hell, no!!! Without any fanboyism in play, Killzone 3 is, still, and will always be this generation’s best looking FPS, period; which is why, it has always been the base front for every single FPS comparison on the net; Sorry, Android123, maybe next generation, you’ll probably be abile to finally put the words (“better looking than Killzone 3″) togther… You’ve tried bringing this up several times in past comparisons, only to to be foolishly debunked every single time… Not even the Lens of Truth staff was bold enough to try and make these claims as much as you have.
…now, don’t get me wrong; Crysis 3 could change all this. And that’s only if, this time around, Crytek actually gives us the game they claim to be giving us. I’ve been checking out a lot of Crysis 3 clips on Youtube and even though I’m pretty much 99.9% sure, it’s from PC version, we’ll just have to wait and see what graphical cuts make the console versions this time; Crytek claiming they’ve learned alot about PS3 and 360 from Crysis 2 since then…
I don’t understand why people say the graphics on this game are so great… it looks rather average and flat to me.
I don’t see what the big deal is. Crysis 2 looks better than this crap.
Halo 4 is native 720p, the colorful and not the grayish and darker look of killzone, the cutscenes are in game assets, except during cutscenes more AA is added, that’s it. The texture quality and resolution is exactly the same as in-game.
The lighting destroys any console game I’ve seen, the FXAA is the best AA method and creates far less blur than the MLAA games like Killzone use.
And on top of all that, this game is much bigger in scale than the pathetic linear corridor fests that sacrifice everything for graphics, looking at Killzone and Uncharted here.