“Two Lives, Two Fates, One Legendary Journey.”

As the title suggests, you play as Monkey, an escaped slave who finds himself a slave yet again. After narrowly escaping the slave ship he was aboard, Monkey finds himself the captive of a young girl named Trip. Using mind controlling headgear, Trip forces Monkey to escort her back to her village. Trip’s homeworld is crawling with Mechs and she cannot possibly make it alone. So not only will the player control Monkey, but it is necessary to work cooperatively with Trip to safely get her home. Combining Monkey’s abilities and Trip’s skills to navigate the terrain is the core of the gameplay in Enslaved and will be prevalent throughout the entire game.
Most of your time spent with Enslaved will be platforming with Monkey. Don’t worry, traversing the landscape may look difficult, but it is rather simple. It was extremely kind of Ninja Theory to make it nearly impossible to die while platforming. That’s right, Monkey can’t walk or fall off ledges, and he auto jumps to a spot and will always make it. The only way to fall is by holding on to a crumbling ledge for too long. If this happens to you, you should seriously consider changing your hobby. Thanks again Ninja Theory. As obscure as this may sound not falling off ledges is very helpful since most of the time while platforming a Mech or turret is relentlessly firing at Monkey. This is where Trip’s skills come into play.When the odds are too overwhelming for Monkey, Trip can send out a decoy which will draw the attention of Monkey’s attackers. This allows Monkey some time to pass by the area, find a switch, or sneak in for an attack. The decoy only lasts for a certain amount of time and must recharge before being used again. Not much thought was put into this since decoy can be abused by just having a little patience and allowing it time to recharge. This is just another example of how basic and simple this game is.
For a platforming/puzzle style game Enslaved has a decent amount of combat. After platforming, puzzle solving, or both, Monkey must always take down some mechs. Once again, the simplistic style of Enslaved rears its’ ugly head. Monkey has two basic attacks to start and his staff can fire a plasma bolt. This makes for some exciting combos, x,y or x,x,y or x,x,x,y. To help Monkey out Trip can also upgrade his staff, health, shield, and combat skills. Don’t get too excited, these upgrades also share the lackluster attribute the rest of the game does. To purchase these upgrades Monkey must collect tech orbs. Worry not, the orbs are dropped by defeated enemies or just lying around to be picked up. Again simple and basic with not much effort or thought put in.
As I mentioned earlier there is some puzzle solving in Enslaved. Some areas need to be scoped out by a robotic dragonfly which rests in Trip’s ear. The dragonfly will show the path, then show the first step in the puzzle. Most of the puzzles are lever/bridge style. Meaning a lever manipulates a bridge or bridges up or down so they must be moved in a certain sequence. The player must maneuver Monkey and Trip around the area to solve these types of puzzles. Nothing too complicated, but a bit of thought was involved none the less. This was my favorite part of Enslaved since it felt like the only time some thought or originality was put into this game.
I could go on and on about the basic shell of a game that Enslaved seems to be. From, the lack of any real boss battle (the dog and rhino are poor excuses), to the half hour long chapters, Enslaved is as generic and basic as they come. But there are two elements to Enslaved that keep it from being a total flop. The final chapter and battle are intense, and the game itself is just fun. Enslaved may be an easy run through for most gamers but if you are looking to pass the time between games definitely rent or pick this game up from the bargain bin. If you’re not expecting game of the year, you won’t be disappointed.
| PRESENTATION / STORY | GRAPHICS | ||
Not much going on here story wise, or nothing that hasn’t been done before. If you played Prince of Persia than Enslaved is all to familiar. |
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Early on I was taken back by the level of detail and the style of the textures. Sadly, as you progress through the story later chapters become a technical nightmare and the texture quality drops significantly. |
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| GAMEPLAY / CONTROLS | REPLAY VALUE | ||
Although Enslaved has very basic combat and platforming. Monkey and Trip respond and work well together. The real problem lies in the camera. Although it can be manipulated its default action is to zoom in not out, making movement sketchy |
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There really isn’t much to do outside of completing the story in Enslaved. There are masks or tech-orbs to collect but nothing else. These items can also be found on your first playthrough so Enslaved is easily just a one and done. | ![]() |
| OVERALL (NOT AN AVERAGE) | |||
The entire time playing through Enslaved, I constantly had that been there, done that feeling. The similarities to Prince of Persia, whether it be in style or gameplay, are so prevalent that they are hard to ignore. From platforming, to simple combat, and even using a dragonfly to show the way, Ninja Theory stole the mold that Ubisoft created. Unfortunately, they did nothing to improve upon it and Enslaved is just your run of the mill action title. Definitely colored glass. |
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October 29th, 2010
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OMG, we want the MoH H2H already!
Hey Horst. Were working on it. It’ll be here real soon! Sorry for the delay but unfortunately we can’t work on the site full time so the full analysis takes a little longer. Hopefully, someday we can quit our full-time jobs and do the site full time but until then we’ll do our best.
Thanks
-Jaime
I can wait as long as I need to wait, but you don’t quit your job to do some analysis, you hear me? You just don’t! Keep working until you’re one happy old bag of bones.
That being said, will there be anything like a Vanquish inFocus or Medal of Honor inFocus or anything like that?
Our plan is to one day do this full time, and when that happens you can guarantee an analysis on every single game as soon as they are released.
Thanks you LOT,
you have been doing great job, being a full employee as well as working on H2H.
Just to tell you are always appreciated.
OK, take your time! I hope it will be better than the poor DF Face-Off…
Why don’t you guys just go check out eurogamer digital foundry’s face-off of MoH and stop whining!
I disagree with the final score, the game is quite fun, and the scenery is pretty awesome, yea it has several graphical glitches, but the overall experience is awesome, the history altough a little bit like used, is interesting.. and the voice work, is one of th best in games this year.. so in my opinion is closer to a 8.5..
Glad I rented this game. the experience is much of what I expected from the company that gave us Heavenly Sword. Ninja Theory reeally should either go back and refine their skills or get out of the video game business altogether. They are an average gaming company and too many young, inexperienced gamers out there are giving them too much of a break and not asking them to work harder on content! Eye candy is easy, game play and content is where most gaming companies fall short. Instead of stealing old and used ideas, they should capitalize (or expand) these ideas. Yeah, I agree with the review but I think the score is still too high (sorry, folks. Voice acting and graphics aren’t game play!!!).
Did you guys forget about the H2H for this game?
It’s been stated as “Upcoming Head2Heads” for a while now, alone.
And yet you come out with H2H for Medal of Honor etc instead.
When this is the one that was “promised”
What gives?
I was thinking about getting this game but after seeing the review, I doubt I will. It looks pretty nice graphically but the gameplay is the same old crap.
please answer staff of Lens of Truth, the Dead Space 2 demo is out on XBL and Europe PSN in 2 weeks could you please do a head 2 head?
Hey cole1475. Absolutely! Were gonna try and do the Dead Space 2 demo the day it hits both market places. Like you mentioned, the demo isn’t out yet but when it does we’ll be on it like white on rice!
Anyhow, thanks for commenting.
-Jaime