Here we are again. Call of Duty. The Madden of first person shooters. This game is likely as close as I’ll ever get to a severe drug addiction, because every year I quit and shout “I’ll never play this terrible franchise again!” before throwing my controller across the room (gently, and aimed at a pillow), and storming out. Yet, every November my arms to start to itch, and the only way to scratch it is by diving back into the newest Call of Duty entry.. I haven’t liked Call of Duty in a long time. Though I consider CoD4 to be one of the best games this console generation, and a revolutionary game in the shooter genre, I found World at War to be bland, Modern Warfare 2 to be nonsensical with a broken online experience, and Modern Warfare 3 to be, perhaps, the most pointless game I’ve ever played. It barely expanded the story in any way, and got by basically by shouting “WE BLEW UP NEW YORK, LOOK AT THE EIFFEL TOWER CRASH, GO PLAY ONLINE”. The only entry in the series I found to be remotely worth it with an alright story and a few refreshing new online additions was Black Ops. With Black Ops 2 moving to the future in 2025, I was worried that this was going to be another tired entry into the series that did nothing more than satisfy a yearly multiplayer itch. That’s probably the reason I was completely floored when Black Ops II turned out to not only be a good entry into the franchise, but a good game in general, with a well told story to boot. Story: Black Ops the first seemed to tie up the stories of Woods and Mason pretty well. It left Woods presumed dead and Mason assassinating JFK… or whatever it was they were trying to say he did. Black Ops II sheds a lot of the dead weight from the past game, getting most of the plot holes out of the way with a few lines and a cameo from a character in the first game, leaving it wide open to tell pretty much an entirely new narrative, separate from the binds of the first game. The story takes place in two times: in 2025 where we follow the story of David Mason, Alex Mason’s son, as he tries to take down cyber terrorist Raul Menendez, and then in the past, where you learn how Woods and Mason helped build Menendez into the monster he is today. The game’s theme of past vs. future and how choices between them affect the next generation is very well presented, and feels even more critical when the game starts throwing choices at you that affect how the story plays out. When I first encountered one of these choices, I didn’t really see how it would change anything (and it felt like the game was even forcing my hand a little), but by the end of the game when all of the threads started unfolding, I was cheering along to see that some of the things I did really changed how the events unfolded. Black Ops II has its flaws in the story telling department, with some things not making much sense, and there still being a bit of the CoD-trademark put-you-in-a-ridiculous-situation-because-SPLOSIONS, but it also marks a real rise in the story telling for the franchise. Menendez is a well-designed character, and it’s great to see how he went from being a run of the mill drug lord to all around evil villain. The Black Ops games are generally the less serious side of the Call of Duty franchise, and Menendez really embodies that with his larger than life Bond-villain attitude, but that does not stop him from being one scary dude. He’s one of the best written characters I’ve seen in a game in quite a while. Part of what makes the characters and the story so memorable is that much of the game was motion captured, and the voice actors also put in huge performances. Kamar de los Reyes deserves endless amounts of credit for really bringing Menendez to life on the screen, but there are plenty of other stellar performances, like the breathy and exasperated James C Burns as Frank Woods, of the grizzly Michael Rooker as Harper. And for those worrying that this Call of Duty tuned down the Michael Bay pole-vault-over-the-top action, do not fret. It’s still here, this is a CoD game after all. But what Black Ops II does that separates it from the rest of the series is that it understands escalation. By the time you are to the point of giant city destroying battles happening, there have been so many little fight in tiny facility type missions that you can accept things getting bigger. There’s a sense of tension building up throughout, and it works far better than Modern Warfare III’s kick-down-the-door-and-shout-in-your-face method of storytelling. Graphics/Presentation: Black Ops II looks far better than any Call of Duty game to date, but that isn’t saying much. The new motion capture and facial recognition software used in designing the game leads to much better looking character models, but the whole game still has that somewhat comicbooky, animated feel. The colors are still vibrant, and everything still runs at 60 fps. On a more aesthetic side, when things start really revving up in the main story, the destruction is designed really well. Seeing the 405 collapse as you race past it, of watching an aircraft carrier get ripped to shreds has always been something impressive to watch happen in a CoD game, but they the effects really seem to be much more impressive here since the rest of the game keeps it so dialed back. Gameplay/Controls: Call of Duty is the type of game that is easier to quantify by what has changed rather than what hasn’t. Most everything from last year and the year before is still here. The guns feel a bit in between the lead heaviness of Black Ops I and the plastic lightness in MW3, and it’s a perfect sweet spot that makes blowing a man back with a shotgun feel satisfying. On the story side, you still go through the game mission by mission (though the story happens in the game now rather than the loading screens. Fancy that.) and you are now given the chance to customize your loadout before you start so you can begin with a gun you like. There is also the inclusion of “strike force” mission, in which you are given control of a bunch of SEALs and drones and have to complete an objective like you’d find in multiplayer. These missions are great fun and can be pretty tough, but you only get to play about four of them in a playthrough, and they aren’t randomized, so they lose their charm pretty quick. On top of that, they rarely force you to jump from character to character, the staple trick of the strike force missions. Perhaps the biggest change comes in the addition of future tech. CoD games have never shied away from letting you play with the biggest military toys, but Black Ops II takes it to a whole new level, showing you some crazy future device or another in practically every level, and throwing them passively at you in each mission. By the end of the game you won’t think much of a gun that shows you where every enemy in your line of sight it, or a scope that works like an x-ray, or remotely taking over a drone to fly through a house and turret people to death with, but they all add up to create a bit different of an experience from the Modern Warfare games. It might be hard to go back. Overall, the gameplay isn’t too much different from the past entries into the series, but that isn’t a bad thing. What I can tell you is that Black Ops II feels good to play, and everything works pretty much how it should. There isn’t much lag online, and the weapons are all fun to shoot. You can’t ask for much more than that. Sound: Black Ops II nailed its music. Whether it’s the tense violin orchestrations that make you feel like snapping, of the insane dubstep meets orchestra of Trent Reznor’s Black Ops II theme, there is rarely a time when the music for Black Ops II wasn’t spectacular. The sound track is certainly worth investing in. The voice acting is also top notch. Burns, Rooker, and Reyes are really the stars of the show aurally, but Rich McDonald as David Mason hangs in there with the rest of them, even if he does sound a bit like Nolan North (who also did a few voices in this game). Michael Keaton puts in a good effort as CIA Spook Hudson, and even Sam Worthington manages to be more believable as Alex Mason this time around (though, he’s still pretty much the least impressive voice actor in the game). One audio problem that has always been a sore spot for Call of Duty games is the weapon sounds. Sad to say, they aren’t too much better here. They’re serviceable, but guns often sound over the top and explosive. With games like Battlefield and even Medal of Honor getting highly realistic sounding weaponry and ever elevating the skill they bring to weapon audio, it’s sad to see how arcade like the weaponry for Black Ops II still sounds. I will give credit to the future weapons though, they walk a fine line between sound alien and simply highly advanced. Especially the Storm rifle, which sounds fantastic as times. Replay: The story isn’t terribly long, but running about eight hours, it’s certainly longer than the last few Call of Duty games were, and, in what I’ve found to be a first since CoD4, the story actually has great replay value. Each mission offers you 10 challenges to complete, and there are still your traditional four difficulties to beat the game on. But that’s all aside from the fact that it’s simply fun to play over to see how your choices change things in the story. In my first playthrough, I didn’t even play all of the possible missions in the game, missing about three of them that I had to replay to get it. Once you’ve gotten over the story, which could take you quite a while to do, there’s also the return of the Zombie mode. There are three maps to play on in this game, and one of them, TranzIt, is more of a story Zombie mode than any of the past games had. Zombies is still hard, and still fun, and if you liked it in the past games, there’s plenty here to keep you playing until the sun comes up, and then goes down again. And as if that weren’t enough for you, there’s also the vast multiplayer that keeps people online all year. The amount of maps shipped is plenty, and there’s a huge number of modes, including the return of Party Games (though you can’t bet on them any more). Modes like Sticks and Stones or Gun Game find that perfect balance between addictive competitiveness and relaxing enjoyment without all of the frustration that comes with being destroyed in other game modes, but if that isn’t your speed, there’s also ladder matches where you can play competitively over the course of gaming seasons. With what feels like three whole and separate games crammed into one disk, it’s safe to say that this game probably has the highest replayability of any game shipped this year. Pefromance: Call of Duty: Black Ops II performed rather good on the Wii U , by maintaining an average 50 FPS throughout. Although, the Xbox 360 and PlayStation 3 versions average frame rates had the slight advantage, the Wii U SKU came with ZERO screen tearing. Below are the screen tearing percentages and frame rate averages we captured. Make sure to check out our Heads Up on Call of Duty: Black Ops II for Wii U/PS3/Xbox 360 analysis comparison. Wii U Analysis Video Below.
PlayStation 3 Footage Shown Below.
Overall, : Call of Duty: Black Ops II did something special. It made me believe in Call of Duty again. Not only is this game fantastic in its own right, it manages to be better pretty much any other game in the franchise. The only is unbelievably addicting, the story is incredibly well told, and there is so much content included that I’m surprised they didn’t lob off the zombies part and sell it as a separate game. If you consider yourself even a casual fan of the franchise, you do not want to miss this entry into the series. Written By: D.R. Maddock“There’s a soldier in all of us “

Game Info
Publisher:
Activison
Developer:
Treyarch
Genre:
FPS
Release Date:
11/27/2012
Meta Score
Wii U Frame Analysis
Clip 1 info:
Length of clip: 4240 frames
Average FPS of clip: 45.56
Percent of torn frames: 0.0
Clip 2 info:
Length of clip: 4477 frames
Average FPS of clip: 53.69
Percent of torn frames: 0.0
Clip 3 info:
Length of clip: 2637 frames
Average FPS of clip: 43.92
Percent of torn frames: 0.0
Global percent of torn frames: 0.0
Global average FPS: 48.39
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inFocus
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December 5th, 2012
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Xbox wins again. Wii U, please join the PS3 in the losers circle.
How old are you…13? Of course the Xbox wins – this game was developed for the xbox and ported across….Wow some true simpletons use these pages lol
Why do you want to know if I’m 13? What a weirdo…
Now you made him feel insecure with himself, David.
You must have a very sad and lonely life to invest so much pride into owning a machine that plays video games. Do you have any idea how pathetic you seem by making comments like that ?
>Treyarch, caring for other platforms then xbox.
>Obviously lazy developer.
>”ps3 & Wii U in the losers circle” because they get paid by Microsoft.
I bet your one of those kids. You fail to troll, now please leave the internet.
PC win.
360, please join the rest of the console trash in the loser circle. Sub par framerate, subpar controls, subpart graphics, subpar resolution…
Glad we got that off our chest.
@Bunny
I always game on my stupidly powerful PC, but for this one I went with the 360 because it was the console my friends would have it on.
@Dra
That maybe true, but the point of this site isnt about which console has the most players on it (or even friends). Its, as a staff member im sure you know, about which system has the best graphics, framerate, ect ect.
But more than any of that, my comment was just a play of Syx’s words because, well, im sure you can fill in the ‘why’
COD have been seriously lacking since the first MW. And Treyarch stark refusal to learn how to utilise the ps3 is really getting stupid at this point. Stop buying this wank for ps3, and then maybe the will actually start to give a rats ass. Or just buy a pc, and be done with this overdue gen of consoles…. And seriously SYX, can’t you go find some bridge to jump off? The human race needs a bit of a pruning, and it would seem that you’re best left to Darwin.
why are PS3 fanboys so blind to the truth? Your system SUCKS!! The $ony brainwashing machine must have been working overtime on this board. Luckily, I’m too smart to succumb to its manipulation. I feel like Neo in the Matrix. I can see things the way they truly are.
Heaven, you’re getting more and more desperate by the second… The end might be approaching but please, there must be something more fulfilling to do…
You’re such a troll.
and your delusional if you think any console can win anything, syx.
Yes, us PS3 owners have been getting the lesser port for years, but that’s not the console’s fault. Obviously, if you think that, just because Black Ops 2 gets 1 or 2 frames more in certain scenes, the 360 is the better console — then you’re ignorant! PS3 can’t be blamed for a developer not doing a better job; it’s like having to people race the Nürburgring. One is an experienced driver and the other one is you. Both use the same car, but the experienced driver wins. Hmmm. How come?
The game looks and plays awful on both consoles, but answer me this: if the PS3 system “sucks”, how come games by certain developers can look so insanely beautiful and with no screen-tearing on the PS3? I’m talking about how God Of War 3 uses 2K resolution textures and still runs a constant 30 frames. You can argue all you want, but I own 3 PCs, 3 PS3s, 2 360s, the Vita, etc., and I barely play games on the 360 anymore. The Halo franchise has outrun its originality, and Gears 3 offered nothing new. Of course, the games looks decent and plays great sometimes, but it’s really like looking at a blurry image.
Oh, I’ve finally cracked the “Awesome Xbox 360 Epic Win” formula on this site! The 360 uses lower-res, muddy textures to get a few extra frames, so it will win the analysis. Yes, “another epic 360 win”. Yeah, if you like playing muddy-looking games on the 360, then by all means; go for Alan Wake — a game for the next-generation. It runs a whopping 520p in screen resolution. The original Xbox could only manage 480p! So, I agree: the 360 really is amazingly next-gen!
I’m also very impressed that the archaic 360 uses heavily-compressed Dolby 5.1, whereas the PS3 uses uncompressed 7.1 sound for this game. Just like comparing a 15-year-old DVD with Dolby 5.1 @ 448kbps to a BD with 7.1 DTS-HD MA @ 4900kbps!
This is my first post, and I can’t stop writing! I’ve wanted to comment on posts by “Samchez” and the “NO M–A–N–D–A–T–O–R–Y INSTALL” guy for years. God, I’ve really been missing out!
What about the exclusives for the 360: Dance Central 2, Sesame Street, Kinect Disneyland, Dream Club Zero, Jillian Michael’s Fitness Adventure.
The PS3 only has these franchises…
Uncharted, Little Big Planet, Killzone, God Of War, The Last Of Us, Infamous, Heavy Rain, Beyond: Two Souls.
@Ulic_SAAJust a minor correction. God of War III doesn’t not run at a constant 30fps. Its frame rate varies greatly between 60 and 30 (but never below), depends on how hectic things get.
Just stop feeding the trolls. Everybody who has been on this forum for more than five minutes knows that SYX is a massive troll, with absolutely nothing better to do than incite flamewars. He’s just mad ’cause his mamma would only buy him one console, and he bought the one that ran out of steam first…
Thanks, Bloodios.
Sounds like you’re a bit upset that the 360 has had two big exclusives this year Ulic_SAA, where-as the ps3 has had little big planet karting lol?
There’s been no retail exclusives of any note on the ps3 this year compared to Halo 4 and Forza horizons.
Maybe 2013 will be the year of sony Zzzzzzz.
To be fair, this year the PS3 got Journey, a contender for GOTY, Tales of Graces f, Papa & Yo, Playstation All Stars Battle Royale (which I thoroughly disliked), and Starhawk. Next year, it gets Ni No Kuni: Wrath of the White Witch, God of War: Ascension, The Last of Us, Beyond: Two Souls, Tales of Xillia, and Yakuza 5. By comparison, the 360 is getting Gears of War: Judgement. The cycle seems to be that the Microsoft systems are very exclusive heavy early in their life, and not so much near their death, which the PlayStation systems are the exact opposite.
For reference: http://img.gawkerassets.com/img/187umepb7vqvnjpg/original.jpg
PS3 sucks. I think that’s kind of obvious.
2013 will definitely be one hell of a year for the PS3, Android. I can see maybe two titles actually getting a AAA rating on Metacritic unlike your two 2012 exclusives couldn’t manage.
PS3′s 2013 will kick the 360′s 2012 to the ground.
Gears of War Judgement is the only game I can think of being worthwhile on the 360…. but that VGA trailer didn’t look very impressive at all. Understandable considering EPIC aren’t involved in its development.
Those 2 exclusives destroyed little big planet karting though
But yeah, 2013 looks a bit slow as far as 360 exclusives are concerned, but i think microsoft will be rather busy getting the next xbox ready just so they can kick sony’s ass all over again
They barely managed to do any ass kicking all gen seeing how the PS3 passed the 70 million mark a hell of a lot faster than the 360 did. lol If they launch their consoles at the same time or at least less than a year apart, I don’t see Microsoft doing so hot. Microsoft was some pretty tough competition though, but Sony has shown to fight much harder because of that.
Also, that second exclusive you’re talking about.. it is Forza Horizons right? I would assume it’s been forgotten about already. Pretty sure it has been.
Forza horizons won’t be forgotten as quickly as little big planet karting
Sony have caught up to microsoft sales it’s true, but history will always show that for the majority of its life cycle, the ps3 was owned
And what’s the point of catching up now when both machines are almost over?
It’s almost new console time, and about bleedin time too.
What’s the point? That the 360 is the slowest selling console of this gen. lol
Like I said, Microsoft better hope they get their next system out before Sony otherwise they will experience the greatness of last place before ever reaching first. lol
Then again that also depends on how the Wii U will do in the future.
‘Like I said, Microsoft better hope they get their next system out before Sony otherwise they will experience the greatness of last place before ever reaching first. lol’
After seeing sony struggle to get parity with microsoft this gen, i think it’s sony that needs to release their new machine sooner rather than later.
History will repeat itself again if the new xbox comes out first, the xbox will dominate and sony will start catching up near the end of their lifecycles when no-one really cares much anymore
Let’s just hope they come out sooner rather than later, this gen has gone on far too long without new console hardware.
The 360 and ps3 with their half hd res and limited specs aren’t doing the gaming industry any good at all
Eh, better than the Wii U which is “current” tech struggling to keep up with 6 year tech. lmao
The wii-u is rubbish, it’s not the same standard of modern tech we’ll see in microsoft and sony’s next consoles.
They’ll both be a lot better for sure.
Maybe not pc beaters, but a big improvement on the consoles we have now
Android123: “maybe” 2013? Really? We’re getting The Last Of Us, and God Of War: Ascension that year! Android123, I have two Live! accounts with 2,500+ achievements; I used to love the 360 just like you. Now, I buy most of my games on the PS3. Honestly, speaking of Halo, I was really disappointed with Halo: Reach, Halo 3, and Gears Of War 3 — so much, in fact, that I decided not to buy Halo 4. I see most people on this forum that critisizes the PS3, don’t actually have one!
Yeah, I’ll definitely pick up Gears Of War: Judgment, just like I’ve bought every Gears game. The General Raam DLC for Gears 3 was unbelievable; sensational — so I’m glad that the 360 get some good titles. It’s just too bad that we won’t see any “major” disctinctions between the next consoles, since it’s all gonna be PC architecture running DirectX 11. Multiplatforms will be a breeze, and might cause less exclusives? Microsoft will have their “exclusive three months” and Sony a “forever” exclusive. Microsoft will try and buy exclusives, but Sony doesn’t have to, since they own a lot of the studios already.
Hey, SYX! Why does the PS3 “suck”? I’m thinking you’re like an Apple follower; simply claiming that Xbox 360 is the best console ever, and PlayStation suck. Sux, are you really that dumb? You’re really gonna draw a conclusion that the 360 is “vastly superior” based on some poorly-ported versions of crappy games like Black Ops 2 and Far Cry 3?
LENZ”As much as you guys do a great job on this site’And i love you for it’Please scrap the voteing system because i cant tell you the amount of times i have logged in and out of this site just to see if i can vote again for an individual,its really annoying as these fanboys keep on rateing up stupid’shitty fanboy comments.
you’re right, android123; little big planet: karting is not a bragging right for an exclusive. i’ve never cared much for the little big planet franchise, though. but, i recall downloading the benedict arnold dlc for assassin’s creed 3 — which i believe was a ps3 exclusive. also, the golden abyss for vita was pretty interesting — a true uncharted game that looks pretty breathtaking. assassin’s creed: liberation wasn’t too bad — kind of silly working the controls. it looked okay, but at times had some awful chugging during fight scenes. portal 2: in motion, an exclusive ps move dlc which i liked for the puzzles, but stopped playing because i felt the game, although it works fine with the ps move, it just feels awkward turning around in first-person view. the only game that i liked using the ps move controller for was playing as recon sniper in killzone 3 — but you had to have the sharpshooter attachment for ps move (simulating crosshairs from sniper scope).
it’s ridiculous how skyrim for ps3 played out; when i stopped playing at lv. 52, my save game file had climbed to 22 MB! i’m not sure why bethesda would add the stupid blur filter, because it could have looked just as good as the 360 version. i actually finished the elder scrolls 4: oblivion for the 360 back in the day, and when the ps3 version came along 9 months later, i was blown away. the ps3 version of oblivion looks so much sharper and plays so much better. but only because bethesda spent those 9 months extra. thank god for pc architecture for next-gen!