Head2Head

“Which version will become part of the “Fallen”?

System Breakdown Xbox 360 Stats PlayStation 3 Stats
Resolutions: Up to 1080p Up to 720p
# of Discs: 2 Disc single
HD Install: Optional (Recommended) Mandatory (2 GB)
Metacritic:

 

Welcome back for another exciting Head2Head! Fist of all, sorry for the delay but the Master Chief  had us occupied for a little bit with the Prometheans. Today we will be putting Metal of Honor: Warfighter for the PlayStation 3 and Xbox 360 under our Scopes to see which version is Honored this weeks Head2Head winner.  While the game continues to get mediocre reviews, the question still remains, which version is the superior one? One last thing, make sure to check back shortly because we’ve got some much needed screenshot comparisons on the way.

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Performance: This time around the performance was cut throat than normally. As seen below both version seemed to maintain an average frame rate throughout, even during hectic fire fights. Unfortunately, the Xbox 360 version struggled to keep frames intact. On Average, the Xbox 360 version screen tore considerably more than the PlayStation 3 version. Below our the average frame rate and screen tearing percentages our analyzer captured during our capture session.

Xbox 360 Frame Analysis PlayStation 3 Frame Analysis
Clip 1 info:
Length of clip: 5055 frames
Average FPS of clip: 27.75
Percent of torn frames: 30.32
Clip 1 info:
Length of clip: 5055 frames
Average FPS of clip: 27.91
Percent of torn frames: 0.41
Clip 2 info:
Length of clip: 5040 frames
Average FPS of clip: 29.35
Percent of torn frames: 9.28
Clip 2 info:
Length of clip: 5040 frames
Average FPS of clip: 29.88
Percent of torn frames: 0.02
Clip 3 info:
Length of clip: 5864 frames
Average FPS of clip: 28.39
Percent of torn frames: 4.59
Clip 3 info:
Length of clip: 5864 frames
Average FPS of clip: 29.98
Percent of torn frames: 0.01
Clip 4 info:
Length of clip: 1656 frames
Average FPS of clip: 29.30
Percent of torn frames: 3.00
Clip 4 info:
Length of clip: 1656 frames
Average FPS of clip: 29.98
Percent of torn frames: 0.01
Clip 5 info:
Length of clip: 2736 frames
Average FPS of clip: 29.54
Percent of torn frames: 3.60
Clip 5 info:
Length of clip: 2736 frames
Average FPS of clip: 29.63
Percent of torn frames: 0.00
Global percent of torn frames: 22.00
Global average FPS: 28.81
Global percent of torn frames: 0.12
Global average FPS: 29.40


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Loading: We now come to our final category; the load times. And fortunately, There is nothing to indulge on in this category. Both version masked any load times behind in-game cinematic and or pre-rendered cut scenes. Below our the average load times we captured.

PlayStation 3 Load Times Xbox 360 Load Times
Sample 1: 7 Seconds Sample 1: 7 Seconds
Sample 2: 6 Seconds Sample 2: 10 Seconds
Sample 3: 12 Seconds Sample 3: 9 Seconds
Sample 4: 18 Seconds Sample 4: 10 Seconds
Sample 5: 10 Seconds Sample 5: 12 Seconds
Sample Average: 10.6 Seconds Sample Average: 9.6 Seconds


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More Roll Overs, Sliders, Conclusion, Video and Staff Choice on Page 2>>>

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*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*