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System Breakdown Xbox 360 Stats PlayStation 3 Stats Wii U Stats
Resolutions: Up to 1080p Up to 720p Up to 1080p
# of Discs: Single Single Single
HD Install: Optional 4.5 GB None
Metacritic:

 

Welcome back for another exciting Heads Up! Come join us as we “Slip” our way through Assassins Creed III on the PlayStation 3, Xbox 360 and Wii U to give you the “Heads Up” on which version out performs the other. Just remember, a Heads Up doesn’t have a winner or a loser – they’re designed to give our members a “Heads Up” on which version performs better on games that might have slipped through the cracks. In short, our members are the judge and jury on which version is the best. Heads Up winners and losers can be found on our Head2Head Index page. Check out the analysis below and enjoy.

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Below are the videos and the frame analysis stats.

PlayStation 3 vs. Xbox 360 Analysis Video Above.

image_wiiu_03

 

Wii U Analysis Video Above.

PlayStation 3 Frame Analysis Xbox 360 3 Frame Analysis Wii U Frame Analysis
Clip 1 info:
Length of clip: 770 frames
Average FPS of clip: 26.58
Percent of torn frames: 0.0
Clip 1 info:
Length of clip: 770 frames
Average FPS of clip: 28.63
Percent of torn frames: 0.0
Clip 1 info:
Length of clip: 1898 frames
Average FPS of clip: 28.08
Percent of torn frames: 0.0
Clip 2 info:
Length of clip: 2015 frames
Average FPS of clip: 29.07
Percent of torn frames: 0.10
Clip 2 info:
Length of clip: 2015 frames
Average FPS of clip: 32.22
Percent of torn frames: 0.0
Clip 2 info:
Length of clip: 1989 frames
Average FPS of clip: 27.36
Percent of torn frames: 0.0
Clip 3 info:
Length of clip: 4572 frames
Average FPS of clip: 33.12
Percent of torn frames: 0.08
Clip 3 info:
Length of clip: 4572 frames
Average FPS of clip: 36.34
Percent of torn frames: 0.0
Clip 3 info:
Length of clip: 4582 frames
Average FPS of clip: 29.42
Percent of torn frames: 0.0
Global percent of torn frames: 0.06
Global average FPS: 31.33
Global percent of torn frames: 0.0
Global average FPS: 34.41
Global percent of torn frames: 0.0
Global average FPS: 28.64


Conclusion: As you can see the Xbox 360 and PlayStation 3 versions were most definitely the lead SKU, but never the less the Wii U’s advanced architecture still held its own in the performance department. One thing to mention here is while most people on the Internet,  including the media, continue bashing the Wii U’s CPU performance and graphics thus far fail to realize one major fact.

*Update* Hey folks, we wanted to let you know that we noticed some capture card interference in our analysis video which caused some phantom screen tearing. This can been seen in the first clip of the Xbox 360 vs. PS3 analysis video. However, we manually inspected each suspected screen tear on all platforms before publishing this article, and updated the stats accordingly. Long story short, the stats listed above were correct from the get go.

Although, the PlayStation 3 and Xbox 360 are seven year old consoles, history and experience shows that a console is at its strongest around its demise. Games like Halo 4, Uncharted 3 and Assassins Creed III, could have never been conceived of at launch. With that being said, the Wii U actually handling these games this early in its life is rather impressive, considering developers have had over seven years to optimize there code on PlayStation 3 and Xbox 360 CPU intensive architecture. Enough said, Lens of Truth love facts and if your interested in some facts about the Wii U and its advanced architecture you should read this article Zeldainformer.com.

Which version of Assassins Creed III do you think wins this weeks Head2Head analysis?

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*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*