Head2Head

“Which version will become part of the “Fallen”?

System Breakdown Xbox 360 Stats PlayStation 3 Stats
Resolutions: Up to 1080p Up to 720p
# of Discs: single single
HD Install: Optional (Recommended) None
Metacritic:

 

Welcome back for another exciting Head2Head! Today we will be putting Transformers Fall of Cybertron under the gun to see which version will become part of the “Fallen”, and which version will stand Tall! First things first, the beginning cinematic intro for this game kicked ass! Actually, all the cinematic cut scenes were top notch and very well done. Now come join us as we explore the differences between these two versions.

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Graphics: At first glance, Transformers: Fall of Cybertron actually looked pretty sharp, that is, depending on which version you were playing. Having captured the PlayStation 3 version first, the apparent lack of detail especially in terms of texture quality, was not expected. Immediately booting up the Xbox 360 version, the superior texture resolution was not hard to find. The PlayStation 3 version textures and normal maps were overall a lower resolution, which in turn created blurrier looking visuals throughout. Also, it appears that both version are sporting the same native resolution, but the PlayStation 3 version has zero anti-aliasing

Furthermore, the Xbox 360 Screen Space Ambient Occlusion (SSAO) was more pronounced on and around objects. Although the PlayStation 3 version did have it implemented, the Xbox 360 version implementation was much more apparent. On the flip side, the PlayStation 3 version seemed to have slightly better lighting and shadow effects when compared to the Xbox 360 version. For instance, shadows seemed to cascade on objects in the scene in a more realistic manner, unlike the Xbox 360 version which felt more pre-baked at times. That being said, lighting differences fall under personal preference and has no bearing on our decision.

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In addition, particle effects and alpha blending rendered slightly different across platforms. for example, the PlayStation 3′s version rendering pass on alphas seemed to be less aggressive than the Xbox 360 counterpart, creating fuller looking explosions and fire effects on the PlayStation 3 version. Although we felt the Xbox 360 fire effects looked more realistic, this was still classified as a personal preference.

Lastly, post-processing effect like motion blur, bloom and High Dynamic Range (HDR) lighting felt equally good on both consoles. Again, there were some minor differences between the shadows and lighting, but overall the Xbox 360 superior texture resolution gave this category the win.

Performance: The performance side of things was more cut throat . As seen below, our frame rate analysis proves the Xbox 360 out performed the PlayStation 3 version in almost every clip analyzed. On a positive note, the PlayStation 3 version frame rate was right up there with the Xbox 360, but not without an obvious side effect.  The sacrifice for a better constant frame rate introduced a plethora of screen tearing. Xbox 360 grabs another category.

Xbox 360 Frame Analysis PlayStation 3 Frame Analysis
Clip 1 info:
Length of clip: 3436 frames
Average FPS of clip: 28.70
Percent of torn frames: 2.36
Clip 1 info:
Length of clip: 3436 frames
Average FPS of clip: 28.21
Percent of torn frames: 13.89
Clip 2 info:
Length of clip: 2546 frames
Average FPS of clip: 28.92
Percent of torn frames: 0.03
Clip 2 info:
Length of clip: 2546 frames
Average FPS of clip: 28.24
Percent of torn frames: 12.66
Clip 3 info:
Length of clip: 1696 frames
Average FPS of clip: 29.54
Percent of torn frames: 0.18
Clip 3 info:
Length of clip: 1696 frames
Average FPS of clip: 29.82
Percent of torn frames: 0.33
Clip 4 info:
Length of clip: 2843 frames
Average FPS of clip: 28.98
Percent of torn frames: 0.29
Clip 4 info:
Length of clip: 2843 frames
Average FPS of clip: 28.98
Percent of torn frames: 4.73
Global percent of torn frames: 1.25
Global average FPS: 28.97
Global percent of torn frames: 17.02
Global average FPS: 28.69


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Loading: We now come to our final category; the load times. This time around the PlayStation 3 version could have benefited from a mandatory install. Our load time samples proves that the PlayStation 3 version took almost double the time to load of the Xbox 360 counter part. Having a mandatory install would have most definitely evened out this category, even possibly help in the graphics department as well. Cybertron will never know, and unfortunately this was not the case. The Xbox 360 speedy load times won this category.

PlayStation 3 Load Times Xbox 360 Load Times
Sample 1: 31 Seconds Sample 1: 13 Seconds
Sample 2: 36 Seconds Sample 2: 18 Seconds
Sample 3: 33 Seconds Sample 3: 19 Seconds
Sample 4: 28Seconds Sample 4: 21 Seconds
Sample 5: 31Seconds Sample 5: 18 Seconds
Sample Average: 31.8 Seconds Sample Average: 15.8 Seconds


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More Roll Overs, Sliders, Conclusion, Video and Staff Choice on Page 2>>>

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*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*