Head2Head

“The Countdown Has Begun”

System Breakdown Xbox 360 Stats PlayStation 3 Stats Wii U Stats
Resolutions: Up to 1080p Up to 720p Up to 1080p
# of Discs: Two single single
HD Install: Optional (Recommended) Mandatory (8817  MB) None
Metacritic:

 

Welcome back for another exciting Head2Head!  Today we will be putting Ubisoft’s Tom Clancy’s Splinter Cell Blacklist for the PlayStation 3, Xbox 360 and Wii U under the “Scope” to see which version is this weeks Head2Head winner. While the game continues to get awesome reviews, the question still remains, which version is the superior one? Come join us as we uncover the differences, and trust us there’s some major ones..

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Performance: This time around the performance analysis was a three way race. As seen in our analysis video on page two, the PlayStation 3 and Xbox 360 versions had some major screen tearing issues, but manage to keep the frame rate average around 30 fps. On the other hand, the Wii U version is V-sync and has absolutely zero screen tearing, all while maintaining an average frame rate of 30 fps. Furthermore, each version has some minor frame rate fluctuations, but the Wii U version managed the screen tearing much better and winning the performance category. Below are our frame rate stats during our capture.

Xbox 360 Frame Analysis PlayStation 3 Frame Analysis Wii U Frame Analysis
Clip 1 info:
Length of clip: 5471 frames
Average FPS of clip: 26.36
Percent of torn frames: 29.76
Clip 1 info:
Length of clip: 5471 frames
Average FPS of clip: 30.13
Percent of torn frames: 17.06
Clip 1 info:
Length of clip: 5223 frames
Average FPS of clip: 27.08
Percent of torn frames: 0.0
Clip 2 info:
Length of clip: 4126 frames
Average FPS of clip: 30.00
Percent of torn frames: 0.06
Clip 2 info:
Length of clip: 4126 frames
Average FPS of clip: 30.24
Percent of torn frames: 7.91
Clip 2 info:
Length of clip: 3835 frames
Average FPS of clip: 30.00
Percent of torn frames: 0.0
Clip 3 info:
Length of clip: 2104 frames
Average FPS of clip: 29.86
Percent of torn frames: 2.93
Clip 3 info:
Length of clip: 2104 frames
Average FPS of clip: 28.79
Percent of torn frames: 7.15
Clip 3 info:
Length of clip: 3673 frames
Average FPS of clip: 28.35
Percent of torn frames: 0.0
Global percent of torn frames: 17.28
Global average FPS: 28.28
Global percent of torn frames: 21.93
Global average FPS: 29.93
Global percent of torn frames: 0.0
Global average FPS: 28.33


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Loading/Graphics: We now come to our final category; the load times. First off, remember folks we never factor installs into our verdicts but a8817 MB mandatory install for the PlayStation 3 version proves very handy this time around.  Let us explain… First and for most, the PlayStation 3 version forced an install, which, in this day and age it’s almost expected. The install took about 20 minutes to complete.  However, after playing through the Xbox 360 version we noticed right away the resolution was much lower.

With that said, we were never once notified about an optional  HD Texture pack, that was available on the second disk, either through the start up menu or manual. Like with most games that offer this option, the Xbox 360 version left us in the dark about how to install this option. Do we install the entire game, or just the second disc? Other than the tiny text “HD Texture Pack” printed under “Campaign part 2″ on disk two, that was the only information about this feature anywhere. If we didn’t stop and look hard at the second disk we could have easily overlooked this.

Because of the lack of visual and documented information on this feature we decided to compare the Xbox 360 “out of the box” approach. As for the Wii U and PlayStation 3 versions, having the game come on only one disk felt reassuring and stress free. Graphically, the Wii U and PlayStation 3 versions are very close to one another in terms of texture resolution. In some screen shots, the PlayStation looked slightly better and in others the Wii U version looked better.

Finally, onto the loading. Although the Xbox 360 and PlayStation 3 load times were rather close the Wii U version fell way behind. As seen in our capture samples the Wii U version had almost 30 more seconds added to the wait. Granted, the game was on a single disk, an optional install would’ve of been nice. Below are our or load time samples.

PlayStation 3 Load Times Xbox 360 Load Times Wii U Load Times
Sample 1: 50 Seconds Sample 1: 45 Seconds Sample 1: 90 Seconds
Sample 2: 48 Seconds Sample 2: 55 Seconds Sample 2: 100 Seconds
Sample 3: 62 Seconds Sample 3: 58 Seconds Sample 3: 88 Seconds
Sample 4: 45 Seconds Sample 4: 45 Seconds Sample 4: 92  Seconds
Sample 5: 62 Seconds Sample 5: 50 Seconds Sample 5: 110  Seconds
Sample Average: 53.4 Seconds Sample Average: 50.6 Seconds Sample Average: 96.0 Seconds


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More Roll Overs, Sliders, Conclusion, Video and Staff Choice on Page 2>>>

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*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*