Head2Head

“Two Swords, Two Generations …. One Destiny?”

System Breakdown Xbox 360 Stats PlayStation 3 Stats
Resolutions: Up to 1080p Up to 1080p
# of Discs: single single
HD Install: Optional Optional
Metacritic:


Welcome back for another exciting Head2Head! This week we put Namco’s SoulCalibur V for the PlayStation 3 and Xbox 360 under our lens. Our screenshot comparison last week showed very little difference between these two fighters, surly this will change in our full analysis, right? Jump on in and get comfortable as we tell you a tale of souls and swords!

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Graphics: Both games look great, but there are a few minor differences that are worth mentioning.  While most of the textures are identical, there are a few spots that will tend to show favor toward the 360 version.  Most of these cases will go unnoticed, especially when the game is in action.  If you are going to see any real disparities between the two, character entrances will probably be the time to spot them.  Take for example the rollover of Astaroth at the bottom of the first page.  Notice the texture difference between the 360 and PS3 found on his axe?  Little differences like this throughout the rollovers, but in most cases they are far less noticeable.  This led us to believe it may have been a pop in issue, but under further investigation that just didn’t turn out to be the case.  When it comes to textures they will look similar, with only a few spots being more appealing on the 360 version (some more noticeable than others).

Another difference that is worth pointing out, and also favoring the 360, is the final result of the two different methods of Anti Aliasing used on both versions.  In many spots you won’t be able to spot a difference, so neither version did a “bad job” in this aspect.  However there are a few spots where the PS3 will still have noticeable jaggies while the 360 version doesn’t.  Take for example the shot of the ship on the second page and look particularly at the railing at the bottom left corner.  As you can see both the top banister and all of the support polls have small, but noticeable, jaggies present through the entire rail structure on the PS3 version.  When you roll over to the 360 version however, the entire thing is smooth.  This difference will probably be more noticeable than the textures, but it is still minor when everything is in action.

Everything else seems to match up pretty well.  Color pallet, shadows, and even bloom seem to be identical between the two.  In terms of raw visuals, the 360 will edge this category in the end however.  The advantages may be minor, but they are evident none the less.  Even so, the PS3 version looks very similar and those that go with that version won’t be disappointed in this area.

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Performance: The performance aspect of SoulCalibur V turned out good for both sides.  While cut scenes were capped at thirty frames per second, the actual gameplay side of it ran at a smooth sixty frames on both platforms.  There were a few spots when one version would drop around eight frames below the other, but it worked out like that on both sides and therefore no real advantage could be determined.  In addition neither version had torn frames throughout the entire analysis.  With that in mind,regardless of the platform you play this one on, you can look forward to a smooth and consistent experience throughout the entire game.  The performance averages can be found in the chart below.

Xbox 360 Frame Analysis PlayStation 3 Frame Analysis
Clip 1 info:
Length of clip: 2467 frames
Average FPS of clip: 58.04
Percent of torn frames: 0.00
Clip 1 info:
Length of clip: 2467 frames
Average FPS of clip: 59.73
Percent of torn frames: 0.00
Clip 2 info:
Length of clip:  1791 frames
Average FPS of clip: 59.93
Percent of torn frames: 0.00
Clip 2 info:
Length of clip: 1791 frames
Average FPS of clip: 59.80
Percent of torn frames: 0.00
Clip 3 info:
Length of clip: 1756 frames
Average FPS of clip: 59.66
Percent of torn frames: 0.00
Clip 3 info:
Length of clip: 1756 frames
Average FPS of clip: 59.49
Percent of torn frames: 0.00
Clip 4 info:
Length of clip: 3107 frames
Average FPS of clip: 59.74
Percent of torn frames: 0.00
Clip 4 info:
Length of clip: 3107 frames
Average FPS of clip: 58.06
Percent of torn frames: 0.00
Clip 5 info:
Length of clip: 3522frames
Average FPS of clip: 59.01
Percent of torn frames: 0.00
Clip 5 info:
Length of clip: 3522 frames
Average FPS of clip: 59.91
Percent of torn frames: 0.00
Clip 6 info:
Length of clip: 3187 frames
Average FPS of clip: 56.36
Percent of torn frames: 0.00
Clip 6 info:
Length of clip: 3187 frames
Average FPS of clip: 55.40
Percent of torn frames: 0.00
Clip 7 info:
Length of clip: 2806 frames
Average FPS of clip: 59.98
Percent of torn frames: 0.00
Clip 7 info:
Length of clip: 2806 frames
Average FPS of clip: 59.61
Percent of torn frames: 0.00
Global percent of torn frames:0.00
Global average FPS: 58.85
Global percent of torn frames: 0.00
Global average FPS: 58.71


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Loading: We now come to our final area of investigation, the load times.  As you can see neither version made us wait very long.  Furthermore neither version took more than a second longer than the other to load, therefore making this an easy tie for this category.  Let it also be known that there is no install for this game on the PS3 version either and Blu-Ray was still able to match the speed of the DVD drive in this case.  While installing the game to the 360 HDD MIGHT shave a few second off, with times this fast it hardly matters.  The load times can be found below.

PlayStation 3 Load Times Xbox 360 Load Times
Sample 1: 11.00 Seconds Sample 1: 11.8 Seconds
Sample 2: 7.9  Seconds Sample 2: 7.8 Seconds
Sample 3: 8.2 Seconds Sample 3: 8.0 Seconds
Sample 4: 8.0 Seconds Sample 4: 8.2 Seconds
Sample 5: 9.2  Seconds Sample 5: 9.4 Seconds
Sample Average: 8.86 Seconds Sample Average: 9.04 Seconds


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More Roll Overs, Sliders, Conclusion, Video and Staff Choice on Page 2>>>

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*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*