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Strap it on…

System Breakdown Xbox 360 Stats PlayStation 3 Stats
Resolutions: Up to 1080p Up to 720p
# of Discs: single single
HD Install: Optional Mandatory / 4.1 GB
Metacritic:
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Welcome back for another exciting Head2Head! This week we take a ride through Steelport to show you the differences between Volition’s Saints Row: The Third on the PlayStation 3 and Xbox 360. SR3 is powered by the latest Geo-Mod engine, which also powered last Summer’s Red Faction: Armageddon.

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Graphics: The visuals found in Saints Row are fairly close overall, but both versions do have their own little perks present.  The first thing I want to bring up is image sharpness.  In this aspect the 360 version has a noticeable lead here when both versions are pinned up side by side.  In motion however, you probably won’t even see them though.  In many of the rollovers below, you can clearly see that the PS3 version is slightly burred in comparison to the 360 and therefore details don’t pop out as much.  There are no differences in contrast or gamma here, it is just plain better on the 360.  As we mentioned though, it is so slight that you won’t likely notice it while playing the game and is no where near as bad as Skyrim was on the PS3.

As we continued to go forward with the analysis, the reason for this blur became quite clear.  This is none other than Anti Aliasing that manages to cover many jaggies found throughout the game, at the cost of a little blur to the overall image.  This brings us to an advantage that leans toward the PS3.  Anything from shadows to objects in the distance will look fairly smooth on the PS3, but pretty jagged on the 360.  Bear in mind however that while the PS3 version does have an Anti Aliasing advantage, there are a few that manage to slip under the radar in some spots which would hardly make it “jaggy free”.  It is also worth mentioning that both versions seem to have some Z fighting present on objects in the distance, but nothing too serious.

In terms of texture streaming and pop ins, both versions handle it well.  Draw distance is also pretty evenly matched as well, so there is no fade in disadvantage present either.  Shadows look better on the PS3 by default due to the Anti Aliasing advantage it sports, but aside from that there are no real differences here either.  The game is far from a visual masterpiece but both versions seem to have a minor disadvantage present.  In terms of graphics, we are going to call tie on this one.

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Performance: The performance aspect Saints Row is a totally different story however.  Right out of the box the PS3 runs pretty flawlessly.  Sadly the 360 version can’t say the same thing.  Both games are targeted for thirty frames per second, but neither have a cap and will tend to jump and extra frame or two on both consoles.  Luckily both versions fair well here.  On the PS3 version, screen tearing is hardly an issue as well.  On the other side of the fence however, the 360 has some of the worst tearing imaginable.  Now there is an option to turn on V Sync for the 360 version to help with this, but then you will see a noticeable frame rate drop when the action picks up.  The PS3 version however seems to have no problem with keeping frames up with V Sync already enabled by default.  In the end the results are pretty obvious, it is the PS3 version that will take a commanding lead in performance.

Xbox 360 Frame Analysis PlayStation 3 Frame Analysis
Clip 1 info:
Length of clip: 3208 frames
Average FPS of clip: 32.63
Percent of torn frames: 49.95
Clip 1 info:
Length of clip: 3208 frames
Average FPS of clip: 30.02
Percent of torn frames: 0.00
Clip 2 info:
Length of clip: 2396 frames
Average FPS of clip: 31.57
Percent of torn frames: 21.00
Clip 2 info:
Length of clip: 2396 frames
Average FPS of clip: 32.70
Percent of torn frames: 0.00
Clip 3 info:
Length of clip: 5151 frames
Average FPS of clip: 33.11
Percent of torn frames: 23.90
Clip 3 info:
Length of clip: 5151 frames
Average FPS of clip: 33.43
Percent of torn frames: 0.00
Clip 4 info:
Length of clip: 3721 frames
Average FPS of clip: 30.56
Percent of torn frames: 12.18
Clip 4 info:
Length of clip: 3451 frames
Average FPS of clip: 27.19
Percent of torn frames: 0.00
Global percent of torn frames: 49.58
Global average FPS: 32.09
Global percent of torn frames: 0.00
Global average FPS: 31.77

 

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Loading: This game doesn’t mess around when it comes to getting players into the action.  The load times on both consoles are very low compared to other games, and offer no real advantage over each other.  For the PS3 to handle this however, there was a 4.1 gig mandatory install to sit through.  Even so, this will have no bearing on the result even though we found it worth mentioning as this install is a part of the actual software design for the PS3 version.  Sure an installation on the 360 might speed up loading a bit, but with times this low there isn’t much to improve on.  Loading ends with a tie overall without a doubt.

PlayStation 3 Load Times Xbox 360 Load Times
Sample 1: 13 Seconds Sample 1: 15 Seconds
Sample 2: 10 Seconds Sample 2: 13 Seconds
Sample 3: 10 Seconds Sample 3: 11 Seconds
Sample 4: 15 Seconds Sample 4: 09 Seconds
Sample 5: 12 Seconds Sample 5: 10 Seconds
Sample Average: 12.0 Seconds Sample Average: 11.6 Seconds


Rollover to see the Difference.

before
after

Move the Slider to see the Difference.

Mouse over the image to see through our “Lens”.

before
after

Move the Slider to see the Difference.

Rollover to see the Difference. Notice the color palettes look identical.

Rollover to see the Difference.

Mouse over the image to see through our “Lens”.

Rollover to see the Difference. Notice the shadows look smoother on the PlayStation 3 version.

More Roll Overs, Conclusion, Video and Staff Choice on Page 2>>>

112 comments from members, join the discussion in the forum >>>

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*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*