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“Which console handles the latest Ninja Gaiden best?”

System Breakdown Xbox 360 Stats PlayStation 3 Stats
Resolutions: Up to 1080p Up to 720p
# of Discs: single single
HD Install: Optional No Install
Metacritic:


Welcome back for another exciting Head2Head! A few days ago we showed you the graphical differences between both retail versions of Team Ninja’s Ninja Gaiden 3 on the PlayStation 3 and Xbox 360. Today we’ve finished up our performance analysis and are ready to give you the details. Did Team Ninja deliver for platform parity to multiconsole owners? Read on to find out.

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Graphics: The visual side of things seems to be pretty one sided.  In this particular case, the 360 version has some serious blur going on when compared to its much sharper PS3 counterpart.  It is also apparent that some spots are just plain more detailed overall on Sony’s side as well, though it is nothing too extreme.  Another thing the PS3 has going for it would be the softer shadows that can be found.  One could argue that they prefer the sharper shadows found in the 360 version, however in the end they look generally more realistic and consistent on the PS3.  Furthermore there are instances where the PS3 seems to show a slight advantage in draw distance as well.

Anti Aliasing on the other hand is quite equal for the most part, but does tend to lean toward the 360 from time to time.  At first it may look like the extra blur may have contributed to this, but after further investigation it is apparent that the method used on the 360 version is just plain better overall.  Regardless of this however, the differences here are small and hard to point out without looking at them side by side.  In addition to the only thing the 360 has going for it being very small, Microsoft’s console also has poorer gamma correction.  You can always change your settings to remedy this, but that won’t fix the other problems that the 360 version has.

In terms of raw visuals alone, the verdict is obvious.  The sharper image, extra detail, and more realistic shadows of the PS3 version by far outweigh the slight Anti Aliasing advantage found on the 360 version.  With that being said, Sony will take this category.

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Performance: Performance is a weird topic in this case.  In the very beginning of the video comparison, you will see the PS3 frame rate struggle greatly with little screen tearing.  On the flip side however the 360 version maintains a steady frame rate while tearing HORRIBLY.  As the game progresses, both versions improve a great deal.  Nothing is consistent with either version as both versions will drop below the other in frames and both versions have less tearing in some spots.  It is worth noting however that more often than not the PS3 will have a very slight tearing advantage while the 360 holds a very slight frame rate advantage.  Especially when taking the start of the video into consideration, this seems to be a case where one console has advantages in certain aspects while lagging behind in others.  With that in mind, this category will end with a tie where the gamers can pick their poison.

Xbox 360 Frame Analysis PlayStation 3 Frame Analysis
Clip 1 info:
Length of clip: 1499 frames
Average FPS of clip: 51.09
Percent of torn frames: 27.98
Clip 1 info:
Length of clip: 1499 frames
Average FPS of clip: 39.42
Percent of torn frames: 0.43
Clip 2 info:
Length of clip: 2309 frames
Average FPS of clip: 51.10
Percent of torn frames: 15.43
Clip 2 info:
Length of clip: 2309 frames
Average FPS of clip: 51.24
Percent of torn frames: 4.33
Clip 3 info:
Length of clip: 9110 frames
Average FPS of clip: 58.02
Percent of torn frames: 4.75
Clip 3 info:
Length of clip: 9110 frames
Average FPS of clip: 58.28
Percent of torn frames: 4.02
Clip 4 info:
Length of clip: 1909 frames
Average FPS of clip: 54.64
Percent of torn frames: 2.15
Clip 4 info:
Length of clip: 1909 frames
Average FPS of clip: 54.03
Percent of torn frames: 1.31
Global percent of torn frames:13.43
Global average FPS: 55.81
Global percent of torn frames: 6.08
Global average FPS: 54.73


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Loading: Loading is pretty even throughout, but the 360 is always a second or two ahead.  In any case, neither version will be making you wait very long to play as they both stay under twenty second loading periods.  It is also worth noting that the PS3 DID NOT have a mandatory install and the 360 load times were also determined by running the game off the disk.  The results can be found in the chart below.

PlayStation 3 Load Times Xbox 360 Load Times
Sample 1: 14 Seconds Sample 1: 12 Seconds
Sample 2: 18 Seconds Sample 2: 17 Seconds
Sample 3: 18 Seconds Sample 3: 18 Seconds
Sample 4: 15.2 Seconds Sample 4: 13 Seconds
Sample 5: 17.2 Seconds Sample 5: 15 Seconds
Sample Average: 16.4 Seconds Sample Average: 15 Seconds


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*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*