Head2Head

Welcome back for another exciting Head2Head! This week we take a closer look at Konami’s Metal Gear Rising: Revengeance Demo for the PlayStation 3 and Xbox 360. Clearly, one version has the graphically advantage here but not without a hitch. Come join us as we compare one of the most anticipate game release this year.

We are completely aware that this is a demo, and the final build can change in may ways, but if this is any indication of  the final build, the  advantage looks pretty obvious. One thing to mention though, the install size for the Xbox was 1.9 GB while the PlayStation 3 version was almost double that, weighing in at 3.5 GB. That being said, was the size differences due to uncompressed audio files, HD Texture Pack, or something else? We will find out for sue when the retail version hit store shelves next month and investigate further with our full analysis. Until then, enjoy the screenshots.

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More Sliders, Roll Overs and Poll on page 2 >>>

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*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*