Head2Head

The demo for Game Rupublic’s upcoming Majin and the Forsaken Kingdom was released yesterday on Xbox Live and PSN. Today where here to show you any differences we might have found between the two versions. As for the game itself, it reminded us a lot of the ICO series (and that’s good), although Publisher Namco Bandai states that Majin and the Forsaken Kingdom “was in development long before The Last Guardian was announced”. Whatever the case, if you plan on picking up MatFK on November 23rd, you’ll definitely want to check out our Head2Head to make sure you choose the right version.



Rollover to see the Difference. Can you spot any differences?


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Move the Slider to see the Difference. Notice both version look to use the same amount anti-aliasing.


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Move the Slider to see the Difference.


Rollover to see the Difference.


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Move the Slider to see the Difference.


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Move the Slider to see the Difference. In this image the PlayStation 3 ground texture looks a little more defined.


Rollover to see the Difference.


Rollover to see the Difference. In this image the PlayStation3 version is missing a motion blur effect but the Normal  and Specular maps look more defined.


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Move the Slider to see the Difference.

Rollover to see the Difference.



After playing through both demos of Majin and the Forsaken Kingdom its safe to say that this cross platform port should be close. Other than the missing motion blur effect on the PlayStation 3 version, and lower resolution Normal and Specular maps found on Xbox 360 version, texture quality, lighting effects and anti- aliasing look to be on par across platforms. Make sure you check back latter next month for our full in-depth analysis.

Note: Majin and the Forsaken Kingdom was captured in 720p using component cables for both systems.

Which version of Majin and the Forsaken Kingdom do you think wins this Head2Head?

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*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*