
The demo for Game Rupublic’s upcoming Majin and the Forsaken Kingdom was released yesterday on Xbox Live and PSN. Today where here to show you any differences we might have found between the two versions. As for the game itself, it reminded us a lot of the ICO series (and that’s good), although Publisher Namco Bandai states that Majin and the Forsaken Kingdom “was in development long before The Last Guardian was announced”. Whatever the case, if you plan on picking up MatFK on November 23rd, you’ll definitely want to check out our Head2Head to make sure you choose the right version.

Rollover to see the Difference. Can you spot any differences?


Move the Slider to see the Difference. Notice both version look to use the same amount anti-aliasing.


Move the Slider to see the Difference.

Rollover to see the Difference.


Move the Slider to see the Difference.


Move the Slider to see the Difference. In this image the PlayStation 3 ground texture looks a little more defined.

Rollover to see the Difference.

Rollover to see the Difference. In this image the PlayStation3 version is missing a motion blur effect but the Normal and Specular maps look more defined.


Move the Slider to see the Difference.

Rollover to see the Difference.
After playing through both demos of Majin and the Forsaken Kingdom its safe to say that this cross platform port should be close. Other than the missing motion blur effect on the PlayStation 3 version, and lower resolution Normal and Specular maps found on Xbox 360 version, texture quality, lighting effects and anti- aliasing look to be on par across platforms. Make sure you check back latter next month for our full in-depth analysis.
Note: Majin and the Forsaken Kingdom was captured in 720p using component cables for both systems.
*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.
As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*



October 27th, 2010
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not kidding guys, where is the Medal of Honor comparison?! The demo came out yesterday and MoH has been out for 15 days!!! In my opinion REAL games are more important than demos.
Seriously! I wanna see that Head2Head
Patience, its on the way. Check back in the next couple days.
Hey Rettom. We promise it’ll be here soon. It takes a lot longer to do the full analysis then to do these screen shot demo comparisons. Just hang on a couple more days.
Thanks
-Jaime
After Medal of Honor, I suggest that you work on a Vanquish H2H. I mean, Enslaved paled in comparison to Vanquish.
Yeah that’s what I’m saying!! Especially since K-mart is gonna be selling it for like $34 on Sunday!
“Move the Slider to see the Difference. In this image the PlayStation 3 ground texture looks a little more defined.”
sorry, but I cant see any difference, except color.
This game is ugly.
Tie again. Developers are getting better ;D Atleast some of them
Well both ports look terrible. Scrap this one and get Vanquish head2head please.
All i know is in picture 8 that monster thing has a lot more detail on the ps3.
The only difference I saw was in that metallic monster, but seeing as why I don’t know what the reason it looked so different can’t really judge based off that.
Other than that this game looks like garbage. The Dreamcast was probably lead then ported to the PS3 and 360.
Impressive, devs are getting better these days. The demo was pretty entertaining, but…there is no way I’m getting the actual game.
Hmm, PS3 version looks kind of bright while the 360 version looks dark. That probably means they ported the game from 360 to PS3 (at least that’s usually the reason behind brightness differences, don’t know if this is the case).
That black monster thing seems to be the only noticeable difference (apart from brightness) I can see on the pictures. The rest looks pretty equal.
I wonder if there are any differences in framerate and screen tearing between both versions.
I think it’s pretty strange how developers started making games more equal all of a sudden. But I suppose this can only be a good thing
Up to now, this looks like it will probably be a tie.
By the way, I’d like to see Vanquish Head2Head. But it seems I’ll have to wait for that one because only Enslaved is mentioned in the “Upcoming Head2Heads” section in the right hand side of the screen.
Well, i know im not suppose to plug other sites, but Digital Foundry did one and they said PS3 actualy was a tad better due to V-Sync.
Sorry for kinda being rude, but I want to see the MoH comparison so bad!
Other than a slight difference in color, they look the same. A tie as far as visuals go.
360 version looks so friggin dark… of course, i have a horrible screen, but it still looks really dark…
Jeez, why is their such a large contrast difference and brightness difference?
PS3 version looks kind of bright while the 360 version looks dark so in other words tie.
PS3 win you sure?
I don’t get it – what the heck is up with the brightness difference? I mean how frickin’ hard is it to tweak that f***ing parameter to a new default value before shipping it?
It’s just a pain in the ass – moreso with games that (yes they do exist!) don’t actually have a gamma/contrast slider.
Blah! If the rest of your product is up to snuff without giant cutbacks, why would you let such a basic thing slip by? Color palette differences okay, but brightness/contrast?
hey STAFF, i have a question for you guys. When i played this demo with my ps3 programmed for both 1080p-720p, i noticed the game had a very low res native resolution, very pixelated. Have you guys noticed anything? Thank you for your time:D.
Wow. This one is really close. Performance will again be the deciding factor. Framerate, tearing, load times, etc.
Yup. I think 360 might have a slightly better FPS based on the past, but im hoping for indentical across the board.
last year u had MW2 head 2 head one day before release will it be the same this year with black ops?
whoa, played the game and it was good, but that giant has annoying dialogue…
You guys should really autocontrast shots in photoshop so they are easier to compare. I know you have this compulsion to do ‘out of box’ testing, but the difference in contrast doesn’t really help at all in comparisons.