Head2Head

System Breakdown Xbox 360 Stats PlayStation 3 Stats
Resolutions: Up to 1080p Up to 720p
# of Discs: 3 Discs Single
HD Install: Optional 1.28 Gigs
Metacritic:
Watch / Download Video:


Welcome back for another exciting Head2Head, one of the biggest of the year in fact!  That’s right, this time around we will be seeing the two versions of L.A. Noire duke it out for the title of “definitive version”.  Many people thought that this was going to be a one sided victory for the PlayStation 3, and with good reason.  This game was originally supposed to be a PlayStation 3 exclusive, leaving a 360 version as an after thought.  When the truth comes out however, this bout might not be as easy as one might think.  Was the underdog in the 360 version able to come out on top?  Lets take a look at the evidence and solve this mystery once and for all!

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Graphics: The first thing we noticed when booting this game up was he lack of SSAO on the Xbox 360 version. As seen in our rollover and sliders, the lack of SSAO on the Xbox 360 version made the environments look less appealing when compared to the PlayStation 3 version. Furthermore, the PlayStation 3 version had a slightly further draw distance than the Xbox 360 which can be seen in the first clip of our analysis video. We also would like to point out that L.A. Noire has some of the best looking Motion Captured facial animations we’ve seen since Heavenly Sword. Both versions handled the Mo Cap identical across platforms. Back to the comparison.

On the flip side, the shadows on the Xbox 360 version applied a smoothing effect, eliminating the sharp edges found on the PlayStation 3 version.  Now when we look at actual textures and mip mapping, things get a little dual sided.  Both versions sported better mip mapping in certain spots, but the 360 version did have more areas with this advantage than the PlayStation 3 version did.  In addition, the normal map environments are slightly more detailed up close on the 360 version throughout as well.  Even so having the SSAO implemented on the Play Station 3 version made environments look more realistic and polished, and with a game where your constantly traversing through out door environments, the, PlayStation 3 version wins here.

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Performance: Performance was a very close bout but the PlayStation 3 version had a very slight edge.  The Xbox 360 version had very little screen tearing where as the PS3 version had none, but it mostly happened in the upper top part of the screen and will most likely go unnoticed while the game is in action.  The average FPS of both games were pretty solid, both staying close to the targeted 30 FPS.  The PlayStation 3 did have a small advantage, but it was so small (less than a whole frame) that it won’t really matter.This category ended in a draw.

PlayStation 3 Frame Analysis Xbox 360 3 Frame Analysis
Clip 1 info:
Length of clip: 1119 frames
Average FPS of clip: 29.87
Percent of torn frames: 0.0
Clip 1 info:
Length of clip: 1119 frames
Average FPS of clip: 30.0
Percent of torn frames: 0.0
Clip 2 info:
Length of clip: 5268 frames
Average FPS of clip: 29.46
Percent of torn frames: 0.0
Clip 2 info:
Length of clip: 5268 frames
Average FPS of clip: 28.95
Percent of torn frames: 0.68
Clip 3 info:
Length of clip: 3050 frames
Average FPS of clip: 29.62
Percent of torn frames: 0.0
Clip 3 info:
Length of clip: 3050 frames
Average FPS of clip: 28.94
Percent of torn frames: 0.25
Clip 4 info:
Length of clip: 3007 frames
Average FPS of clip: 28.63
Percent of torn frames: 0.0
Clip 4 info:
Length of clip: 3007 frames
Average FPS of clip: 28.50
Percent of torn frames: 0.16
Global percent of torn frames: 0.0
Global average FPS: 29.34
Global percent of torn frames: 0.71
Global average FPS: 28.93


Loading: This category ended in a draw as well. Most of the loading happened behind well scripted cut scenes, which could be skipped after 3 to 4 seconds. Even after returning back to the main menu and resuming you previous game load times were held to a minimum.  Furthermore, the PlayStation 3 version did require a small mandatory install weighing in around 1.28 Gigs and took less than four minutes to complete.  On a side note, the Xbox 360′s optional install requires a hefty 20 Gig install considering the three disks. Having the entire game squeezed onto one Blu-Ray disc proves the Xbox 360 optical drive is way past its time. Either way, like always we never take mandatory installs and multiple discs into our verdict process. Below are the average load times we captured during our capture session.

PlayStation 3 Load Times Xbox 360 Load Times
Sample 1: 5 Seconds Sample 2: 5 Seconds
Sample 2: 4 seconds Sample 2: 4 Seconds
Sample 3: 5 Seconds Sample 3: 4 Seconds
Sample 4: 4 Seconds Sample 4: 5 Seconds
Sample 5: 6 Seconds Sample 5: 5 Seconds
Sample Average: 4.8 Seconds Sample Average: 4.6 Seconds


Rollover to see the Difference. In this scene the textures look almost identical.

before
after

Move the Slider to see the Difference.

Rollover to see the Difference.

Rollover to see the Difference.

before
after

Move the Slider to see the Difference.

Rollover to see the Difference. Can you spot the differences?

Rollover to see the Difference. Notice the sidewalk textures look more defined on the Xbox 360 version, also the shadow maps are handled differently between versions.

before
after

Move the Slider to see the Difference.

Rollover to see the Difference. In this scene the Xbox 360 version has more aggressive Mip-Mapping.

Mouse over the image to see through our “Lens”.

Mouse over the image to see through our “Lens”.

More Roll Overs, Conclusion, Technical Score, Videos and Staff Choice on Page 2.

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*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*