| System Breakdown | Xbox 360 Stats | PlayStation 3 Stats |
| Resolutions: | Up to 1080p | Up to 720p |
| # of Discs: | 3 Discs | Single |
| HD Install: | Optional | 1.28 Gigs |
| Metacritic: | ![]() |
![]() |
| Watch / Download Video: |
Welcome back for another exciting Head2Head, one of the biggest of the year in fact! That’s right, this time around we will be seeing the two versions of L.A. Noire duke it out for the title of “definitive version”. Many people thought that this was going to be a one sided victory for the PlayStation 3, and with good reason. This game was originally supposed to be a PlayStation 3 exclusive, leaving a 360 version as an after thought. When the truth comes out however, this bout might not be as easy as one might think. Was the underdog in the 360 version able to come out on top? Lets take a look at the evidence and solve this mystery once and for all!
Graphics: The first thing we noticed when booting this game up was he lack of SSAO on the Xbox 360 version. As seen in our rollover and sliders, the lack of SSAO on the Xbox 360 version made the environments look less appealing when compared to the PlayStation 3 version. Furthermore, the PlayStation 3 version had a slightly further draw distance than the Xbox 360 which can be seen in the first clip of our analysis video. We also would like to point out that L.A. Noire has some of the best looking Motion Captured facial animations we’ve seen since Heavenly Sword. Both versions handled the Mo Cap identical across platforms. Back to the comparison.
On the flip side, the shadows on the Xbox 360 version applied a smoothing effect, eliminating the sharp edges found on the PlayStation 3 version. Now when we look at actual textures and mip mapping, things get a little dual sided. Both versions sported better mip mapping in certain spots, but the 360 version did have more areas with this advantage than the PlayStation 3 version did. In addition, the normal map environments are slightly more detailed up close on the 360 version throughout as well. Even so having the SSAO implemented on the Play Station 3 version made environments look more realistic and polished, and with a game where your constantly traversing through out door environments, the, PlayStation 3 version wins here.
Performance: Performance was a very close bout but the PlayStation 3 version had a very slight edge. The Xbox 360 version had very little screen tearing where as the PS3 version had none, but it mostly happened in the upper top part of the screen and will most likely go unnoticed while the game is in action. The average FPS of both games were pretty solid, both staying close to the targeted 30 FPS. The PlayStation 3 did have a small advantage, but it was so small (less than a whole frame) that it won’t really matter.This category ended in a draw.
| PlayStation 3 Frame Analysis | Xbox 360 3 Frame Analysis |
| Clip 1 info: Length of clip: 1119 frames Average FPS of clip: 29.87 Percent of torn frames: 0.0 |
Clip 1 info: Length of clip: 1119 frames Average FPS of clip: 30.0 Percent of torn frames: 0.0 |
| Clip 2 info: Length of clip: 5268 frames Average FPS of clip: 29.46 Percent of torn frames: 0.0 |
Clip 2 info: Length of clip: 5268 frames Average FPS of clip: 28.95 Percent of torn frames: 0.68 |
| Clip 3 info: Length of clip: 3050 frames Average FPS of clip: 29.62 Percent of torn frames: 0.0 |
Clip 3 info: Length of clip: 3050 frames Average FPS of clip: 28.94 Percent of torn frames: 0.25 |
| Clip 4 info: Length of clip: 3007 frames Average FPS of clip: 28.63 Percent of torn frames: 0.0 |
Clip 4 info: Length of clip: 3007 frames Average FPS of clip: 28.50 Percent of torn frames: 0.16 |
| Global percent of torn frames: 0.0 Global average FPS: 29.34 |
Global percent of torn frames: 0.71 Global average FPS: 28.93 |
Loading: This category ended in a draw as well. Most of the loading happened behind well scripted cut scenes, which could be skipped after 3 to 4 seconds. Even after returning back to the main menu and resuming you previous game load times were held to a minimum. Furthermore, the PlayStation 3 version did require a small mandatory install weighing in around 1.28 Gigs and took less than four minutes to complete. On a side note, the Xbox 360′s optional install requires a hefty 20 Gig install considering the three disks. Having the entire game squeezed onto one Blu-Ray disc proves the Xbox 360 optical drive is way past its time. Either way, like always we never take mandatory installs and multiple discs into our verdict process. Below are the average load times we captured during our capture session.
| PlayStation 3 Load Times | Xbox 360 Load Times |
| Sample 1: 5 Seconds | Sample 2: 5 Seconds |
| Sample 2: 4 seconds | Sample 2: 4 Seconds |
| Sample 3: 5 Seconds | Sample 3: 4 Seconds |
| Sample 4: 4 Seconds | Sample 4: 5 Seconds |
| Sample 5: 6 Seconds | Sample 5: 5 Seconds |
| Sample Average: 4.8 Seconds | Sample Average: 4.6 Seconds |

Rollover to see the Difference. In this scene the textures look almost identical.


Move the Slider to see the Difference.

Rollover to see the Difference.

Rollover to see the Difference.


Move the Slider to see the Difference.

Rollover to see the Difference. Can you spot the differences?

Rollover to see the Difference. Notice the sidewalk textures look more defined on the Xbox 360 version, also the shadow maps are handled differently between versions.


Move the Slider to see the Difference.

Rollover to see the Difference. In this scene the Xbox 360 version has more aggressive Mip-Mapping.
Mouse over the image to see through our “Lens”.
Mouse over the image to see through our “Lens”.
More Roll Overs, Conclusion, Technical Score, Videos and Staff Choice on Page 2.
Pages: 1 2
*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.
As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*



May 19th, 2011
Posted in









Tags:











A lot closer than I expected it to be. Both versions look good, i’ll have to get this ASAP.
Wow, well done Team Bondi. Really shocked at how identical they look.
Not only do they look identical, but they perform pretty much the same..
- Which, by the way, is great! Maintaining a steady 28-30 FPS when running through the streets is impressive when the visuals are so good.
Getting the PS3 version tommorow, can’t wait!
That was exactly what I expected from the screenshot comparison and news from other sites.
To the lens of truth staff:Have you guys decided on a Naruto Storm 2 Head to Head.No one else has done one.
P.S:Sorry if I’m being pushy or annoying,I didn’t mean to.Its just that NUN:Storm 2 is one Head to Head me and my friends really want to see.
now imagine if this game was lead on xbox 360. Some people like bash the xbox 360. The xbox can handle any ps3 exclusive and ps3 can handle any xbox 360 exclusive.
No, the PS3 can’t handle Gears of War 2 in the same way the Xbox 360 can’t handle Uncharted 2.They are both heavily designed around their specific platforms but if you ask me Uncharted 2 is graphically superior then Gears of War 2.
Gears of War 2 was developed on UE3 which is a middleware game engine. Plenty of UE3 games have appeared on the PS3 so I wouldn’t count out the PS3 not being bale to handle it. Something’s may have to be downgraded though.
UC2 though, that’s PS3 exclusive using a game engine designed around it. 360 probably could do it but it would probably be a noticably inferior version due to mostly the inferior CPU.
yes lets imagine , yawn, it wasnt though. now lets imagine all those head 2 heads the ps3 lost were done with ps3 as lead format, then there would be more ps3 wins too, but there isnt. What ur forgetting still is that its still multiplat, which means they arent fully utilising ps3 , so the what if could be extended further, what if it was a ps3 exclusive.
Cant u just for once, be happy that both consoles got nice ports of a “good” game.
ps, i really think u need to publicly apologise about the use of the term “nigga” in the LA noire screenshot comparison truehurts . That was highly inappropriate and totally uncalled for, even if u didnt mean it in the way that it can be construed.
If the game was lead on 360, content would have most likely suffered, and both versions wouldn’t be so close. PS3 can handle any 360 exclusive, if ported properly, but because of the PS3′s cell processor, the same does not apply vice versa. 360 cannot handle games like MAG, Uncharted or God of War 3, because so much is going on in one setting. The PS3 is only able to handle those game due to the process of multithreading. No multiplatform has used this feature yet, because it would automatically mean a different version on PS3, and put the 360 version to shame. Instead, devs just use the cell processor to make up for lack of cores, and in the end, both versions look good and identical. This is why multiplat games always need to be developed on PS3, because then the port for 360 slides on like a glove, and both versions look great. Other way around, and devs don’t use the cell SPEs (most of the time), and of course the gme looks like crap on PS3. Thankfully though, only shit devs still do that(ie. Cock of Duty devs), so fewer multiplat games are looking bad on PS3, like things should be.
Couldn’t agree more !!
If the game was lead on 360, content would have most likely suffered, and both versions wouldn’t be so close. PS3 can handle any 360 exclusive, if ported properly, but because of the PS3′s cell processor, the same does not apply vice versa. 360 cannot handle games like MAG, Uncharted or God of War 3, because so much is going on in one setting. The PS3 is only able to handle those game due to the process of multithreading. No multiplatform has used this feature yet, because it would automatically mean a different version on PS3, and put the 360 version to shame. Instead, devs just use the cell processor to make up for lack of cores, and in the end, both versions look good and identical. This is why multiplat games always need to be developed on PS3, because then the port for 360 slides on like a glove, and both versions look great. Other way around, and devs don’t use the cell SPEs (most of the time), and of course the game looks like crap on PS3. Thankfully though, only shit devs still do that(ie. C*ck of Duty devs), so fewer multiplat games are looking bad on PS3, like things should be.
Fanboys, fanboys everywhere
dialga, u and truehurts need to give it a rest man, try some mature discussion, instead of bangin on about which consoles better
Do not try to look intelligent…
I think it is a mature discussion…
What dialga is saying is the truth…
Developers don’t use the cell processor, this way games looks better on xbox360 in most cases but the technology of ps3 is more advanced, it’s “alien”…
its not so much what he discusses most the times, its the way, or why he discusses it. he always looking to call the 360 some silly name like “shitbox” or to argue with truehurts(whos as bad and ive told him the same). Both seem to ignore other facts in regards to this discussion too andalways in the end conclude that theirs is the superior machine, ignoring that each has strengths and weaknesses. Its not simply the case that ps3 isnt programmed for correctly in regards to some aspects of superiority on 360 led games. Yes the differences can be minimalised and parity achieved if they program carefully and optimise the engines well, but only if they program as a multiplatform game, working according to the strengths of each and trying to avoid pitfalls, so that theres not huge gaps in what the end product looks like.
For example, being brutally honest, the ps3 could not exactly replicate Bayonetta due to large amounts of alpha effects used in the game. if it had been optimised well, it could reproduce something of similar quality, but most likely with lower res textures used alongside the alpha effects used, but there maybe elements that it could exceed that of the 360 too.
Similarly its highly unlikely 360 could do uncharted 2, as it works to the strengths of ps3, and 360 could certainly replicate something similar, but it would be inferior in some ways,but maybe not all.
thats the reality, theres no one outright winner.
I’m not disputing what you are saying but both consoles feature multiple processors and hence both can and do use multi-threading programming so the reasons you’ve given are incorrect.
Where I do disagree with you is the 360 not being able to handle PS3 exclusives. It probably can but would have to be technically downgraded such as lower res, screen tear, less enemies maybe, that kind of thing just as the PS3 ports of 360 exclusives would probably have to be downgraded to make up for lack of bandwidth and polygon count.
Grow up please you pathetic fanboy lol , you guys are hilarious !
How is this a mature discussion when he’s out right bashing anything that’s not the PS3?
Content wouldn’t have “Suffered” if it was developed on the Xbox 360, they would have built it up into 3 discs and then ported it to the PS3 where it would be on one disc. The only thing that could have possibly “Suffered” is potential 3D.
Everyone on this site always shouts “Troll!” when someone states a different opinion, but Dialgamarine’s is just pure fanboyism. Unsure about the troll part, though I don’t care.
hey truehurts i was kinda harsh on u earlier, i misread ur post and went off on one about nothing. u were right to say that its not a lead 360 game and who knows what it would have looked like on both if that had been case.
Im not sure i agree about each being able to replicate each others exclusives, as i explained in other post here, but yeah they pretty much about equal all in all, with each having own pros and cons, and when they programmed for exclusively or as a lead they tend to command minor advantages.
Its not huge deal anymore, fanboys should give it a rest now. Its been almost 5 years,and they not even that powerful anymore compared to pc’s, and soon we will be arguing that the new wii2 is whooping their ass etc, and then ps4 vs nextstation.
The days of huge differences is gone, i enjoy looking and discussing these things and reasons(possibly too much) but c’mon lets all stop the silly name calling and fighting, discuss things by all means, but the other stuff is getting out of hand.
Realistically ps3 never going to catch 360 in terms of number of head 2 head wins, we all know that, and we know why by now, we also know that the ps3 tends to get more exclusives and some look fantastic, and this could be a slight hardware advantage, but huge part is simply the games have custom engines built around the hardware and meant to exploit it, whereas 360 games generally use middleware engines designed around 360 architecture(especially ue3), but probably dont heavily optimise either(exception of maybe gears 3).
so its all swings and roundabouts, pick ur poison and be happy, or… get a pc and be a smug t**t and tell everyone ur superior to them lol
Ps3 purchase for me i think, but really very close in the end.
“As seen in the rollover and sliders the lack of SSAO on the Xbox 360 version made the environments look less appealing when compared to the Xbox 360 version.”
I think that has to be corrected(Page 1).
P.S:I guess we are all human.
“We also would like to point out that L.A. Noire has some of the best looking Motion Captured facial animations we’ve seen scene Heavenly Sword.”
Since*
Was going to comment as well on the double 360.
Edit: “Even so however having the SSAO implemented on the Play Station 3 version made environments look more realistic and polished, and with a game where your constantly traversing through out door environments the, PlayStation 3 version wins here.”
The comma before Playstation 3 should be removed.
Wow, i was really expecting the ps3 to dominate with this game, but as it turns out the Xbox held its own, still though, one disk verse three means I’ll be getting this for ps3
One of the best H2H’s since Castlevania: Lord of shadows & Dead Space 2. I picked up the PS3 version since it has the extra case (and I reserved it from GS to get another case so I got two cases).
I don’t understand why you preffered dthered shadows in 360 version, it’s the lack of proper filtering. Other than that and SSAO both version looks identical. I’m curious about textures, as you can see both versions have better textures in places:
better road on 360 http://img90.imageshack.us/img90/7018/lanoiregrafikvergleich0.jpg
better sidewalk on PS3 http://img830.imageshack.us/img830/7018/lanoiregrafikvergleich0.jpg
Maybe it’s streaming issue.
I’m thinking the same thing. The sidewalk looks the same in the first pic.
http://www.lensoftruth.com/wp-content/gallery/h2h_la_noire_analysis/h2h_lens_zoom_03.jpg
http://www.lensoftruth.com/wp-content/gallery/h2h_la_noire_analysis/h2h_lens_zoom_04.jpg
On your comparison pics sidewalk looks better on 360 (like the PS3 version sidewalk on picture I posted) – it must be streaming issue. I’m sure textures are identical in both versions.
I don’t think it’s a streaming issue. It’s more likely to be texture filtering thats causing the blurriness. Still though, the PS3 version is the best looking one.
After looking again i think i jumped the gun a bit on the texture filtering thing. Looking at the ps3 screenshot of the rug gives it away that it’s texture pop in. So, my bad SAYONARA89. I’ll stay quiet from now on…
I agree. The textures on my PS3 copy are just like the 360 textures. My sidewalk did NOT look like that. I don’t think the texture was loaded yet in your screenshot.
LOT should wait for the texture to load fully before taking a screenshot and saying “360 has better textures”… geeze.
Also, as far as texture loading goes, I must have a faster PS3 than LOT because texture loading is pretty much instant on the PS3. I haven’t seen a texture loading yet (and I’ve played quite a bit).
All I can say is… my copy has high res textures like the 360 screenshot. LOT’s PS3 is busted or something.
look at 1:54 in the video, the texture is clearer on the 360 version.
thats quite interesting as pics on gameblub(see links below) dont seem to have that issue elsewhere with pavement.
If you paid attention to the first clip in the analysis video you can clearly see that the road textures on the Xbox 360 are more detailed throughout the entire clip, so texture pop-in is not the issues here. As seen in most of our sliders and rollovers, again the Xbox 360 has a more aggressive mip-mapping which makes the textures looked more detailed when up close. The good news here is the texture resolution looks almost identical to one another.
Thanks for the answer, but as you can see on pics I posted from here: http://www.gamesaktuell.de/LA-Noire-PS3-147643/News/LA-Noire-PS3-vs-Xbox-360-im-Grafikvergleich-825357/galerie/1520315/#?a_id=825357&g_id=-1&i_id=1520315
PS3 texture looks like 360 texture on your comparison and vice versa. If it’s not streaming than it must be z bug, both version are loading lower res textures for some reason.
if thats case jamie can u explain the following shots? as there are many ppl noticing that theres no consistency at all here. same textures and same console, looking different in different shots. makes no sense at all im afraid.
gamesaktuell.de/screenshots/original/2011/05/LA_Noire_Grafikvergleich_09.jpg
gamesaktuell.de/screenshots/original/2011/05/LA_Noire_Grafikvergleich_06.jpg
or the road textures, look again how in night pictures its clear they have same textures, and in day the ps3 version looks worse off
gamesaktuell.de/screenshots/original/2011/05/LA_Noire_Grafikvergleich_04.jpg
gamesaktuell.de/screenshots/original/2011/05/LA_Noire_Grafikvergleich_05.jpg
lensoftruth.com/wp-content/gallery/h2h_la_noire_analysis/h2h_lens_zoom_01.jpg
lensoftruth.com/wp-content/gallery/h2h_la_noire_analysis/xbox-360-rollover_slide_05.jpg
lensoftruth.com/wp-content/gallery/h2h_la_noire_analysis/ps3-rollover_slide_05.jpg
gamesaktuell.de/screenshots/original/2011/05/LA_Noire_Grafikvergleich_09.jpg
gamesaktuell.de/screenshots/original/2011/05/LA_Noire_Grafikvergleich_06.jpg
or the road textures, look again how in night pictures its clear they have same textures, and in day the ps3 version looks worse off
gamesaktuell.de/screenshots/original/2011/05/LA_Noire_Grafikvergleich_04.jpg
gamesaktuell.de/screenshots/original/2011/05/LA_Noire_Grafikvergleich_05.jpg
lensoftruth.com/wp-content/gallery/h2h_la_noire_analysis/h2h_lens_zoom_01.jpg
lensoftruth.com/wp-content/gallery/h2h_la_noire_analysis/xbox-360-rollover_slide_05.jpg
lensoftruth.com/wp-content/gallery/h2h_la_noire_analysis/ps3-rollover_slide_05.jpg
I don’t think Lens of Truth had any intention of showing the PS3′s texture quality in a poor light but it’s obviously a streaming issue.
That being said, it’s pretty funny when they have a picture on the PS3 version with the exact same sidewalk texture in full quality and didn’t catch it before posting this up. The real question now is whether they’ll go back and change the article to reflect this.
i wasnt suggesting it was bias or anything, just a mistake, as it is very clear that theres some sort of texture issue here
does appear to be a texture streaming issue based on the picture on pic 3 on this site , where they appear much more similar.
sometimes LOT are bit amateur when doing their analysis.
their comment about shadows being inferior, seems inaccurate too (see pic 4)
overall though a very good port that either console should be proud to have
even funnier still, there video comparisons dont show any difference between pavements and illustrate the difference in shadows on cars etc, look how dithered shadows are on 360 as car drives along
However, Ainsley pointed out the pavement looks lower quality at 1:54 in that video, its strange. Wonder what reason is, that sometimes its worse looking, othertimes the same.
the strangest part is, this picture (http://www.gamesaktuell.de/LA-Noire-PS3-147643/News/LA-Noire-PS3-vs-Xbox-360-im-Grafikvergleich-825357/galerie/1520316/?fullsize) is from the same part as 1:54 in the video, but this time the PS3 pavement is clearer.
How odd…
That’s what I pointed out using other pics further down with different examples though .
It seems to suggest that something odd is going on. U can’t seem to suggest one has an advantage streaming textures over the other based on this,as it’s all over place. I’m genuinely baffled.
Thanks for the links!
LOT are kind of amateurish indeed.
Expect Digital Foundry to provide a very in depth analysis on everything. DF is much more knowledgeable about game graphics.
Was global illumination used in LA Noire?
The funniest example yet is on p2, picture 6 of the LOT analysis, which actually shows the pavement is eaxctly the same lol
No GI wasnt used in this game as far as im aware. There would just be no point really, with much of game set at night, and GI is very costly on the hardware, and they would probably have had to drop resolution to implement GI. Crytek didnt get full GI up and running on Crysis 2 on consoles, as they couldnt get it stable. After all the hype about it, they used a slightly pared back version on consoles. Reckon this gen should probably stick to baked on lighting as a whole, as they got decent tools to mimic GI and they are not as draining on consoles .
$hit, you comment enough on this site justpaztik & suarez07, now their amatures? If you think their so “amateurish” go somwhere else, because you both sound like little twats, bitching over things you have no clue about.
BTW, Excellent Analysis LOT, I know you guys take time out of your lives to do this for us. Keep up the great work fellas!
“$hit, you comment enough on this site justpaztik & suarez07, now their amatures? If you think their so “amateurish” go somwhere else, because you both sound like little twats, bitching over things you have no clue about.
BTW, Excellent Analysis LOT, I know you guys take time out of your lives to do this for us. Keep up the great work fellas!”
they are good, just not as good as say DF, who seem to go into more detail, and often pick up on little things LOT missed or sometimes correct things LOT say.
Dont believe me, try reading Df articles sometimes. In this particular case I was wrong and have highlighted this in two place on this thread to make it clear. However, its also clear that things arent as clear cut as they have made out, just look at images i’ve noted.
As for calling me a whiny little twat, try reading most my posts where I avoid any form of fanboy-ism, going out my way to look at bigger picture and try to state that each console has own strengths and weaknesses, and that the part of engine and amount of optimisation usually plays bigger part than either piece of hardware.
So just cause u dont have a single braincell to think for ureslf or look into issues involved dont come here acting like u are better than me.
u carry on blindly following LOT and everything they say if u wish(ur clearly not capable of thinking independently)
I would swear at u and call u a stupid f**kin twat etc, but ive decided im more mature than that, and am going to take the moral high ground here. so when u grow up and learn how to think for ureslf, come back and talk to me.
Here’s one for you and your pecker buddy suarez07
Look at that road loser! Holy wall of text suarez07 what do you do all day to allow you to write that much! Fu@king chirst!
http://translate.googleusercontent.com/translate_c?ie=UTF8&rurl=translate.google.de&sl=de&tl=en&u=http://www.gamesaktuell.de/LA-Noire-PS3-147643/News/LA-Noire-PS3-vs-Xbox-360-im-Grafikvergleich-825357/galerie/1520315/%3Ffullsize&usg=ALkJrhiUw7c_QNRH2UkfHFx5SMa2Ht6uzQ
@spellchecker, if u actually followed what I said, i later said that having seen other examples its hard to understand whats going on here, as at times it looks better on one, and others better on the other. Even the same pavement textures appear different at different points
gamesaktuell.de/screenshots/original/2011/05/LA_Noire_Grafikvergleich_09.jpg
gamesaktuell.de/screenshots/original/2011/05/LA_Noire_Grafikvergleich_06.jpg
or the road textures, look again how in night pictures its clear they have same textures, and in day the ps3 version looks worse off
gamesaktuell.de/screenshots/original/2011/05/LA_Noire_Grafikvergleich_04.jpg
gamesaktuell.de/screenshots/original/2011/05/LA_Noire_Grafikvergleich_05.jpg
lensoftruth.com/wp-content/gallery/h2h_la_noire_analysis/h2h_lens_zoom_01.jpg
lensoftruth.com/wp-content/gallery/h2h_la_noire_analysis/xbox-360-rollover_slide_05.jpg
lensoftruth.com/wp-content/gallery/h2h_la_noire_analysis/ps3-rollover_slide_05.jpg
so my question is whats the explanation? as there seems to be some extreme swinging back and forth going on
ps: keep ur childish fanboy insults to urself. i havent displayed any insulting behaviour to u or anyone else on this thread, so i expect the same in return.
My god that is a gigantic wall of text SUAREZ07. Do you own LA Noire? Shouldn’t you be enjoying the game instead of nitpicking an article?
DF is owned by one of the biggest gaming websites in the entire world and gets paid to do what he does, LOT is not. DF is a great read but he often misses things while writing about stupid $hit trying to melt your brain for three pages. If your into that, fine, but I usually just skip to page 3 and read his closing comments. He also HIGHLY favors the Xbox 360 and will always choose the PC which is irrelevant to console gamers.
As for the twat comment, I apologize, but you two are nit picking some ridiculous stuff here. The PS3 won. That is what the textures look like. Do you know how many times I’ve read on this site “that doesn’t look like that on my tv” ? Countless.
@chris I am genuinely interested in the analysis and tech side of things overall, it’s not even about getting better version or which one wins. It’s the how’s, the why’s , etc that interest me. I haven’t actually got la noire yet( uk release date tomorrow to start with) and I only today devidef to order it as I’m not sure I’ll like it tbh. I was gonna trade brink in at a store offering 35 pounds trade in value on brink and free blue ray of la confidential, but quite like brink now the lag died down . So won’t get to play this till next week.
As u said lot do this for nowt and if u saw my post in screenshot comparison I was singing their glories for job they do, and think u taking my amateur comment wrong, it wasn’t a major criticism, it’s just they are not as in depth or detailed and seem to occasionally miss or get things wrong, or there’s no explanations of certain issues. In this case the weird texture res changing going on.
I am bit extra in my posts I know, but I’m not unbalanaced or fanboy esque and will always take a point on board. Heck i Had 360 as well as ps3 until about month aho ( Shocking timing on trading in lol)I’d missed that particular picture and there seems to be strange changes in quality of road textures based on those pics I posted too . I enjoy the geek talk I’m afraid , sorry if u don’t , just don’t think I’m doing it to prove ps3 superior to 360 or vice versa. I argue both ways a lot of time,playing devils advocate , pointing out pros and cons of each
I agree, its hard to understand whats going on here, as at times it looks better on one, and others better on the other. Even the same pavement textures appear different at different points.
gamesaktuell.de/screenshots/original/2011/05/LA_Noire_Grafikvergleich_09.jpg
gamesaktuell.de/screenshots/original/2011/05/LA_Noire_Grafikvergleich_06.jpg
or the road textures, look again how in night pictures its clear they have same textures, and in day the ps3 version looks worse off
gamesaktuell.de/screenshots/original/2011/05/LA_Noire_Grafikvergleich_04.jpg
gamesaktuell.de/screenshots/original/2011/05/LA_Noire_Grafikvergleich_05.jpg
lensoftruth.com/wp-content/gallery/h2h_la_noire_analysis/h2h_lens_zoom_01.jpg
lensoftruth.com/wp-content/gallery/h2h_la_noire_analysis/xbox-360-rollover_slide_05.jpg
lensoftruth.com/wp-content/gallery/h2h_la_noire_analysis/ps3-rollover_slide_05.jpg
so my question is whats the explanation? as there seems to be some extreme swinging back and forth going on. Its confusing, and im open to answers. Is this the retail copy of the games? maybe this is something they will patch up later, cause it seems inconsistent at best
Well guys after carefully analyzing the sidewalks and streets (playing right now as I type this) while simultaneously reading this analysis and suarez’s comments I am thoroughly convinced it is due to an inconsistency in texture loading. There are times when I’m on a sidewalk or street and the texture is fully loaded and other times where I leave that area and return only to find the textures have reset and not loaded fully. By simply pausing the game and unpausing I see the sidewalk textures load right before my eyes. Texture loads vary between 1-2 sec to as much as 10 sec I’ve noticed. I’m playing the PS3 version right now but I’ve played the 360 one as well and will see if it’s just as noticeable there later. I won’t be surprised at all if it’s the same thing.
Excellent comparison but ps3 wins for me. SSAO throughout, extra exclusive ps3 content, and only 1 disc. Sold!
I would love to ask the staff why it is they allow themselves to list 1080p as a resolution for the 360 version when they know as well as i do that the 360 simply upscales to those resolutions…
if they really are striving for “truth” then they should list the TRUE resolutions of all games…instead of what the back of the box says..
I agree. When it comes to the resolution of the games they do comparisons for, I would like to know the native resolution of the game, not the upscaled resolution they put on the box.
in a game based on the mood, atmosphere and the late 1940s, im going w the version w the better shadows, PS3 is the winner
Once again the crappy 360 gets owned thanks to its mediocre architecture and inferior hardware,
Microsoft should consider to not commit the same mistake in their next console.
The winner is clear here: the mighty ps3.
Shhhhh only speak when spoken to.
You used to be such a 360 fanboy, how times have changed.
You’re a PS3 fanboy?
Goddamnit there are so many of them now, it’s hard to keep track.
I’d say its pretty much 50-50.
Then you need to look around more
Fantastic H2H LOT. I mainly went with the PS3 version for the 1 disc. But really Team Bondi did a great job developing both versions.
“As seen in the rollover and sliders the lack of SSAO on the Xbox 360 version made the environments look less appealing when compared to the Xbox 360 version”
Uhh… Edit?
The two versions of the game look so similar, Team Bondi have just shown developers how to make a great multiplatform game.
I will be getting this one on PS3, maybe XBOX 360 if I suddenly change my mind.
both are great…no regret buying this game on both platform..
Ooh la la~, a full analysis only two days after the screenshots comparison!? Nice job, guys (you didn’t pull an all-nighter, I hope…seeing you guys still have your works to take care of and all.)
Back on the topic.
I think both versions of L.A. Noire are pretty much equal to one another, and I was pleased to find out that the performance of the Xbox 360 version was better than what I have heard. Now, I personally find Xbox 360 version’s aggressive mip-mapping and fuzzier shadow (which reminds me of Assassin Creed: Brotherhood) more appealing than their PS3 counterparts. Although, I think the better implementation of SSAO throughout the PS3 version of L.A. Noire does create a more impressive visual impact as a whole. However, as I have said before, I find these differences are relatively minor and hold no significant impact on the game as a whole. Unless people own both versions and runs them side-by-side, chances are people won’t even notice any difference between the two, that’s how well I think the visual of both versions blend in with the rest of the game. So, in short, while L.A. Noire was unable to achieve true parity across platforms, I still think that its two versions are standing on equal ground, and Team Bondi has my respect for that.
I honestly thought the PS3 was going to wipe the floor with this one but it’s been close. Good programming and another game that shows leading on PS3 is the way to go.
both are great version, they both look almost identical so its a tie for me like i voted last time for it. the problem though with some pics posted like the sidewalk which some people were talking about, is true. the sidewalk on the ps3 actually looks identical to the 360 or better. to me that looks like a bad pop in, which ive notice the game has but slightly though. pic 9 on pg 1 showing how the rug is blurry on the ps3, it wasn’t blurry when i played maybe i got a good copy i guess. to me that’s just another bad timing with a pop in. overall both version are identical pretty much
ZOLRAK your such a douche.
I my opinion there both good buys.
- the PS3 looks more realistic and has one disc.
- the 360 has some better textures and you can use the dlc since XBLA is up and running.
Peace!
ummm PSN is also up, just letting you know.
But yeah ZOLRAK is a douche.
Ps3 did win but it was very close and not as big of a difference as say, RDR.
It’s true..ps3 looks better overall…
xbox has better AA, sometimes better textures, and a better lighting.
But the lack of SSAO it’s something that gives the PS the crown.
In RDR you couldn’t say “ps3 has better textures, or better lighting or anything”. Xbox was superior in every department…
Well…i’ll buy Ps3 version.
I’m not so sure about the better textures….I have it on PS3 and those textures are there. I think it’s a streaming issue. They both seem to suffer from this at different times.
I agree. I haven’t seen a single low res texture yet. They’re all very high res and I would’ve definitely noticed something as blatant as that sidewalk image and I haven’t seen anything like that yet.
However, I don’t have proof other than my word so do with it what you will. I just don’t believe that texture issue.
Something is wrong with their PS3… maybe the hard drive is slower or something. (yes, I said hard drive since the game does install over a gigabyte to the hard drive).
I think LOT staff put things clear..is not streaming issue, well if ps3 has to take 20 second to charge a texture then it’s a streaming issue…
I think the LOT staff were clear…when they took the shot, the texture wasn’t there. I’m telling you though, I’ve seen the sidewalk textures change. I found a spot last night while doing some tests. I drove my car very fast to an area, got out and ran up to the sidewalk….one area to the left of my character was sharp as the 360 in that pic, but the other was soft and blurry. I took a few steps and the sidewalk got sharper all around. I’ll try to make a video tonight.
I picked up the PS3 version simply for the fact of the exclusive content. If the PS3 didn’t have the exclusive content, I probably would’ve picked it up for the 360 because of the acheivements. Not fully into PS3 trophy hunting…. yet.
This game is another FFXIII fiasco. This doesnt even deserve to be downloaded
You make absolutely no sense. But sure, whatever lets you sleep at night. ^^
Thanks bro! You really understand how bad I feel ^^
Yeah ZoLRaK, I finally get you. You are not a fanboy like I once thought. You prey on oversensitive fanboys for fun just to laugh at how religeously they defend a game console. When I first came to this site, you seemed like a hardcore 360 fanboy. All the things you say praising the 360 and bashing the PS3 has been switched and people are still taking you seriously. It is pretty funny actually.
You remind me of a youtube user named SolidRev (ExposingLames). He does the exact same thing you do (granted way more funny and amusing, seriously this guy cracks me up) and I don’t know why it took me so long to figure that out. Keep doin what your doin man, maybe one day these oversensitive fanboys will grow a sense of humor.
Close close close.
Ps3 led game runs well on 360, becoming a habit that(we’ll leave crappy FFXIII out of it).
I hope LA noire comes to my imaginary pc though lol, it would really show off this game to the fullest.
You can always imagine it has android lol it can look as good as u want this way too lol
Yeah would be sweet wouldn’t it
You’re acting more and more mature Android….I applaud you.
Nope he isn’t
Its because the 360 lost everytime in the last 3-4 games and sometimes really damn hard.
Wait up for the next Multiplat where the 360 is leading…All his anger will be freed at once haha
We all know Android is a PS3 fanboy lol.
Who is this and what have u done with the real Android???? lol
did ur balls finally drop and u hit maturity lol???
seriously though, we all like the new more mature Android. Android is dead, long live the new Android,
Thank you for finally putting 2 and 2 together Android. When PS3 is lead devepment system, the game is much more easy to port to 360 than vice versa. Therefore the 2 versions look very close, and both sides are happy, unless of course you don’t like multiple disc games, but those losers can just get used to it. Regardless, PS3 development on multiplats is obviously for the best, and should be done 100% of the time. Sadly, there will always be those shit devs that couldn’t design a half-ass game anyways. *cough cough* C*ck of Duty *cough*. Oh well.
No surprises here. But lets face it, Xbox version looks and plays damn fine too, so I think either copy would surfice.
Its a win in my book for the ps3, my cousin has it for 360 and ps3, we both love the game, but the hits are noticeable.
LOT can we get some more screenshots to satisfy some ppl?
I think this game deserves a part 2 analysis:)
AO is very demanding I’m surprised we see 0 tear on ps3…AO in Brink halves my frames in Brink:S PC
Thanks!!!
It’s the new dev kits Sony have handed out. We will see more and more PS3 games with 0% screen tear and MLAA on 3rd party games. SPU’s starting to be utilised more and more.
I was thinking of getting this, but the whole detective idea puts me off a bit; just seems a little bit too complicated.
it’s not all that complicated, but it is rather frustrating. it gets you thinking quite a bit.
Great H2H, a lot closer than I thought it was going to be. I’m curious to see what the next H2H will be
Looks like I’ll be picking the game up for my PlayStation 3 then.. which is different ’cause I usually always buy multi-platform titles for my Xbox 360.
I came back to say that I finally experienced the texture problem. The sidewalk looked low res so I ran down the street and came back and the texture was fully loaded like the 360 version. I guess some textures take longer to load on certain occasions. The same thing goes for the 360 version. It seems random.
What I’m getting at is that the 360 doesn’t have higher res textures, it’s just that sometimes each console renders the textures at different times.
Well guess that explains it, I can understand a camera missing a texture, as it’s capturing images randomly and in split second, and can easily miss the loading in of texture, but it’s poor show though to take that long to load textures, if u can run past it and it’s nowhere to be seen lol
This website became a fanboy website the xbox looks crearly better only because of ssao the ps3 did win this was a wrong decison im never gonna use this gay ps3 fanboy website again!
Again coming from a guy whos screen name is XBOX360OWNER
As close as Mortal Kombat was, don’t you think that would have been a tie at the very least if they favored the PS3? There is no denying that the PS3 version looks better on this game in action. A few textures UP CLOSE won’t make any difference. Isn’t that what you 360 fanboys preached when the PS3 had better textures up close with Fallout: New Vegas?
They both have the same quality textures. Sometimes the game decides to take a long time loading certain textures which I’m assuming is a bug and will get sorted out in an update.
They both have the same textures.
Texture popins are not bugs.
Texture pop-in may not be a bug but when a texture fails to load while you’re staring right at it and you have to run down the street in order for it to load… that’s a bug.
Textures should load after a few seconds of being on the screen. You should have to walk away for a while and come back to try and force it into loading.
Bye don’t let door hit u on ass on way out
This image proves that there’s some sort of texture streaming problem on BOTH consoles:
Top is PS3
http://img830.imageshack.us/img830/7018/lanoiregrafikvergleich0.jpg
So don’t tell me that the PS3 is using lower res textures. The textures are just loading slowly SOMETIMES on BOTH gaming systems.
Yup. If u note my earlier comment I was noticing this on the ps3 version. Rather than buy it for 360 I just rented it from gamefly because for once I wanted to parallel my own experience with a LoT as well as DF analysis. After checking the 360 version the same way I did the PS3 version what you say is true both suffer this loading problem.
It seems that porting here was messy – so many differences! Not only graphic wise but also with some scripts.
X360 have better textures, PS3 better shadows on the edges of objects.
If I would need to choose I would pick better textures.
Looks like those 3 DVDs aren’t just taking up space in the box.
Oh, and please stop talking about it like it would be a game breaking deal. Nobody remember old times with multi-disc games on PC and PS1?
The 360 does not have better textures. They’re the same on both platforms… they just seem to load at random times on each console.
See here: http://img830.imageshack.us/img830/7018/lanoiregrafikvergleich0.jpg
The texture isn’t loaded yet in the 360 version, so the textures just load at different times.
PS3 easily wins this head2head.
Not only are the graphics a bit better, but when you factor in the exclusive DLC and the game being on 1 disk, it’s obvious which is the definitive version.
Actually the definitive way to own this game is the PS3 version with the “Naked City and badge challenge” DLC. The specially marked box not only has the code on a leaflet in the box but also has a little envelope with a set of film negatives in it. These film negatives have picture clues as to the location of the hidden badges. Even if you later get the DLC you won’t get the negatives.
LOL ENJOY YOUR SHIT PORT FUCKBOX THREESHITTY USERS. THE LACK OF SSAO IS DISGUSING AND TOTALLY RUINS THE GAME! I HOPE DEVELOPERS KEEP USING THE PS3 AS LEAD AND SOON THE MS CUNTS WILL NOTICE HOW SHITTY THEIR RROD BOX REALLY IS. HAIL PS3!!!!!
Time to unrar your brain. This game is a tie lol! And btw I finished it on my supreme xbox 360. Dont forget, PS3 is years behind xbox 360 in the H2H scores…
Cya zipped dick…
can u not read truehurts, its not a tie lol, the ps3 has unanimously been declared winner lol(im only messing with u btw, not starting a war).
it is a very close port, which is good for everyone, so we can all be happy and play our overhyped boring detective game knowing that basically the only difference is ssao on ps3.
its not a tie, but not far off.
as for the h2d stats meaning superiority……. yawn, u not bored of that argument yet.
Sorry TheTruthHurts, but you are wrong on this one. LA Noire is greater on Sony’s machine thanks in part to SSAO, a more steady framerate and exclusive cases. It’s common knowledge that LA Noire was a PS3 exclusive/lead, so these benefits are to be expected.
With that being said, WINRAR is dead wrong about his assumptions regarding PS3 dominance. While the 360 did have a strong premium on multi plat games, that era is over. In fact, if you add up this years totals…the PS3 is in a minor lead.
Hey , ok bought game yesterday and spent a good 4-5 hrs with it on ps3 and whoah, this texture thing is crazy. Most the time it’s perfect , with no low res textures , but every now and then u can go somewhere and u get this low res texture and it don’t want to load. It’s like at times u can even see it trying to load as it changes in from of ur eyes, then fails. Then after a cut scene , it literally just pops up out of nowhere.
This isn’t just ps3 either apparently . I’ll try take photos later of this issue and post them , but think the links already used illustrate point better.
This is taken from the la noire forums ( went there to see if R* commented on anything or other posters had
“Graphical issues on Xbox360 / Install 3 discs?
The drawing distance is very bad on the xbox for me.
Things pop up about 20 feet away from me. Also textures are loading very slow. Sometimes even in cutscenes the high res textures appear when the scene is halfway done.
Someone encounters the same problem?
Should I Install the game? Is it possible to install all 3 discs?”
la-noire.net/forums/thread-1412.html
The game has a certain appeal , but can see this getting boring fast.
Texture loading seems better after the update
Anyone wanna confirm?
nope, not played it since friday, but the official patch details are:
Fixes for several in-game store issues including age-verification for DLC purchases
Fixes for minor gameplay bugs and graphical issues
Fixes for several minor plot/objective/conversation issues
Improvements in stat-tracking and Social-Club integration
whatever that means
@chris70,
in regards to my saying LOT can be a bit amateur at times, thought this would help illustrate point perfectly.
In LOt there is only a mention of the blur filter on 360 being used as the significant difference in terms of visuals,along with the 360 having better ssao and lighting effects.
from the DF face off we have “In terms of image quality there’s little doubt that the PS3 version of Brink offers a significantly improved experience over the Xbox 360 release. The game operates at native 720p on the Sony console, whereas the 360 version appears to be running at a reduced 1024×720 – so that’s an additional 25 per cent of resolution for PS3 owners”
thats quite a big thing to omit, no?
admittedly, Df dont mention ssao or lighting(its only very brief face off within a bunch of other ones), but that res difference is probably more significant than ssao or lighting.
Their frame rate analysis also differed significantly on kz3 too, have a look at it, LOT had a locked 30fps, whilst Df didnt.
so i wasnt being an ass, just noting what ive noticed over years. I dont rely on either 100% as they human and make mistakes, so i use as many as i can find and get overall picture based on whats available.
so please before u get all sanctimonious on me next time, just remember about this
So amateur-ish = doesn’t mirror DF’s analysis 1:1?…That’s good to know.
I’ve been following analysis from both sites for quite some time and there are times when DF overlooks things that LOT mentions,or minimizes things that LOT underlines..so the door swings both ways my friend.But using DF’s analysis as an infallible blueprint by which to measure the comparative analysis done by other sites isn’t o very open-minded place to be coming from to begin with.
Can u read?if so u would note that I stated
” I dont rely on either 100% as they human and make mistakes, so i use as many as i can find and get overall picture based on whats available”
So did I state that df was infallible? No, but when two other sources corroborate something different then it’s clear that one of the 3 is wrong. DF is the most respected of the two sites as well, although if I’m honest I have questioned how unbiased it is at times, due to wording of things, or double standards as to how issues are reported across the 2 platforms . EG slightly lower res on a game on ps3 is a big deal, but when it’s on 360 it’s only a slight difference and doesn’t affect the game, or a ps3 game with an issue is hardware based issue and when reversed , its because of bad programming etc. Although this bias appears to be much better in recent times.
Regarding the resolution of brink , it was independently confirmed by pixel counters on neogaf and beyond 3d, as was the texture streaming issue on la noire. So there’s clearly an inaccuracy here on behalf of lot, which others have highlighted in their analysis . So word it however u like, but in these two instances they were wrong to omit the texture res difference( the same res diff highlited in many 360-ps3 ports were it was deemed important, and to wrongly state that there was low res textures in ps3 version of la noire.
So before u get on ur high horse try reading my post properly . Show me where I stated that DF (which out of interest has higher quality equipment for their analysis) is the sole basis for basing my conclusion on, when I in fact state the opposite clearly in my last post.
I also forgot to add that texture streaming issue has also been corroborated to be an issue on both platfotms on la noire forums , and by their own and independent pictures ,which lot denied was a texture streaming problem . So surely u can’t blindly follow Lot???
@suarez07:
You used a DF analysis as proof-positive that LOT is guilty of amateurish analysis.You also said “they are good, just not as good as say DF, who seem to go into more detail, and often pick up on little things LOT missed or sometimes correct things LOT say.Dont believe me, try reading Df articles sometimes.”
So I’m not pulling this out of my ass.
I’m not here to argue that LOT is better than DF or vise-versa,just wanted to point out how flawed your so-called proof of “amateurish analysis” is based on the fact that both sites are guilty of the same underlining point..and based on your previous statements you clearly have a predisposition to siding with Digital Foundry’s findings vs LOT’s.
There’s no point talking to you is there as u are ignoring what I have written and making things up based on what u want to believe here. Let’s ignore facts ie non opinion based , scientifically proven pieces of data corroborated by multiple sources in favour of whatever u want to believe eh??
Its not about whos better out of DF or lot , just facts, and Lot got the facts wrong, but U just believe what u want to believe and ignore facts.
Lol…How am I ignoring what you’ve written when I’ve quoted you (perhaps you’re ignoring what you’ve written)?
For the record,I never sided with either site.My position is that both sites miss and understate things on occasion and as a result your point is rather lopsided.Your Digital Foundry cheer-leading quote made this even more apparent.
You obviously aren’t getting the point of my responses.
What is ur point?
In my first post before u stuck r beak in, i stated that LOt had missed oout a fundamentally important factor in their brink analysis, but that Df had also missed out the part about lighting and ssao(but this was an abbreviated faceoff not their full length one).
I then stated that ” I dont rely on either 100% as they human and make mistakes, so i use as many as i can find and get overall picture based on whats available.”
To which u responded “.But using DF’s analysis as an infallible blueprint by which to measure the comparative analysis done by other sites isn’t o very open-minded place to be coming from to begin with.”
ok, so u missed the part about me stating that i see neither as infallible, and still ranted about me using Df as some infallible starting point to judge LOT on.
in turn i again pointed out my first quote, and then said
“So did I state that df was infallible? No, but when two other sources corroborate something different then it’s clear that one of the 3 is wrong. DF is the most respected of the two sites as well, although if I’m honest I have questioned how unbiased it is at times, due to wording of things, or double standards as to how issues are reported across the 2 platforms . ”
so here, i again reiterated that Df wasnt my sole source, and that LOt’s analysis was called into question as more than one source provides scientific data which doesnt corroborate the findings of LOT.not just an opinion, but scientific data that isnt given in the lot analysis in regards to that point.
to which u replied
“you used a DF analysis as proof-positive that LOT is guilty of amateurish analysis.You also said “they are good, just not as good as say DF, who seem to go into more detail, and often pick up on little things LOT missed or sometimes correct things LOT say.Dont believe me, try reading Df articles sometimes.””
again ignoring my first quote which was ” I dont rely on either 100% as they human and make mistakes, so i use as many as i can find and get overall picture based on whats available.”
and this quote
” DF is the most respected of the two sites as well, although if I’m honest I have questioned how unbiased it is at times, due to wording of things, or double standards as to how issues are reported across the 2 platforms . EG slightly lower res on a game on ps3 is a big deal, but when it’s on 360 it’s only a slight difference and doesn’t affect the game, or a ps3 game with an issue is hardware based issue and when reversed , its because of bad programming etc. Although this bias appears to be much better in recent times.”
However,there is generally more scientific data which can be/is corroborated by other sources in Df articles, although like i said at least 3 times, they are not infallible and i dont rely on them 100% (they actually stated the resolution of 360 brink incorrectly according to some, it was 1120×720, not 1024 x 720, but this was promptly corrected).
So u can call it however u want, but ive stated, and now quoted both my response and urs, that i dont see LOt as an infallible source, but that their analysis are usually far more detailed, and on numerous occasions(more than i can say in reverse)have scientific data that doesnt fit what LOT say, and furthermore, other independent sites have corroborated this data too.
so please stop ur ridiculous argument.
suarez07 is such a digital foundry fanboy lol.
Lol android it’s so true, I can’t hide my true colours any longer, I worship the ground Richard leadbetter walks on, he and his ever so slightly Microsoft tinted glasses are the reason I live , I have his poster on my wall, and even the restraining order won’t keep me away lol
http://www.eurogamer.net/articles/digitalfoundry-la-noire-face-off?page=1
Df face off is finally up, and lo and behold, we have on p2 a reference to streaming issues on both consoles, along with pictures, which many of us were saying was the case, but LOT denied.
“In terms of other elements of engine performance, it’s fair to say that streaming of assets seems to be something of a mixed bag. We basically gave up comparing texture quality across the two versions because at any given point we can see higher resolutions on one platform compared to the other, or we see a mish-mash of different quality levels – higher resolution environmental textures on one version, but lower quality decals.
If we had to make a choice it seems that the PS3 version is perhaps more robust, but there’s not really much in it. Installing L.A. Noire to the Xbox 360 HDD doesn’t appear to make a whole lot of difference either, aside from the usual advantages in doing so: reducing noise and wear and tear on the optical drive.”
theres also mention of the ssao, which is implemented on 360, just not as much, along with evidence . They state that the use of shadowing is matter of choice(not sure i agree here), and that shadowing on ps3 is maybe too strong and clear(i prefer that look) , whilst 360 shadows are softer, but dithered and ugly closer up.
The framerate is said to be slightly erratic on both, with occasional advantages on 360 but overall, ps3 wins on performance.
ps3 win, but good effort overall, and everyone a happy bunny.
I’m glad DF finally cleared up the texture issue. They both have issues loading the high-res textures.
Judging by these photos, they BOTH have texture loading problems:
http://images.eurogamer.net/assets/articles//a/1/3/6/1/3/3/8/view1_360.bmp.jpg
http://images.eurogamer.net/assets/articles//a/1/3/6/1/3/3/8/view1_ps3.bmp.jpg
Look at the Railway Diner sign on the right and the quality of the road. It’s disgusting on the 360. Notice how you can look in the windows of the PS3 version and they’re blocked out on the 360. The draw distance is much greater on the PS3 as well with more buildings in the background. Also, where’s the striped roof on the diner?
He also said the dithered shadows look better on the 360… WHAT? The shadows on the 360 look like the same crappy shadows from GTA IV.
I think the SSAO is a little too heavy on the PS3 and too little on the 360. I would’ve liked to see them use a happy medium.
Hey suarez07 thanks for commenting. Anyhow, I just wanted to put my 2 cents in on the “streaming” issue that L.A. Noire has.
The problem looks to be a streaming issue of Mipmap or anisotropic mip-mapping, but I use streaming loosely. Here is why I think this. Have you ever play Gears of War? Have ever notice the characters load in gray? Well that’s a text book case of a “texture streaming” issue. The models load before the game has a chance to “Stream” the textures and apply them to the models mtl (material). In L.A. Noire’s case, the textures are loaded, the problem is the high resolution texture doesn’t load when their intended to. Instead, the lower level mipmaps seem to stay there. Mipmaps are like LOD’s for textures. In the texture (like a .dds for instance) there are different levels of resolutions of the texture embedded in the file. They load based on distance and sometimes angles. usually, the players view frustum determines the algorithm for loading the different levels of mipmaps. Again it’s all engine specific. My point being, I really don’t think the issue is solely a “streaming” issue. One can say that the mip-mapps aren’t being “Streamed” in at the proper distances, but to say that it’s solely a streaming issue seams a little broad and might not contain all the facts. Regardless, both systems seem to have the issue and It’s definitely fixable through a patch.
Anyhow, that’s my 2 Centos!
Thanks
-Jaime
Well thanks for ur very humble 2 cents worth ( it’s clearly worth much more than that).
It’s clearly a strange “bug” no doubt and one that had me baffled as it made no sense, and ur insight is much appreciated . I have played gears and can just about make sense of ur technical insight into this issue . I’ve literally watched textures try and load, almost changing in front of my eyes,appearing as a weird fuzzy texture with pixels clearly higher res than others , but then revert back to lower res.
I hope u didn’t take any offence from my comments as it wasn’t intended in the manner some people took it. If nothing else, I can honestly say I don’t see any bias here, and can’t say the same about DF. I genuinely appreciate these articles , and ur hands on feedback with posters is fantastic.
Many many thanks.
Hey suarez07
No worries man. Trust me, no one here has taken any offence to your comments, in fact, we encourage them. Of course, as long as it’s not too offensive
Seriously, if you guys feel something isn’t right then you have every right to voice your opinions here. We will never take that away for you guys. We understand the service we provide will raise questions and concerns, it’s expected and welcome. We’re human and sometimes were going to make mistakes and we depend on our community to voice that concern so we can fix it, it’s just going to help us all in the end. In fact, the community’s feedback is just as important as the analysis’s we do. We read every comment on here and we learn something new with every Head2Head and we are extremely grateful for that. At the end of the day we are all alike. Were gamers, looking for the best experience that are hard earned money can buy.
Anyhow, thanks for the comments!
-Jaime
Hey Jamie can u please confirm that something has/will be said to Truehurts about his use of term “Ni**a”, as i emailed twice and have seen no response yet about this issue, which I feel is extremely important, as racism should not be tolerated.
Sure I’ll look in to that. I agree as racism will not be tolerated here. I’ll go through and moderate where appropriate.
Thanks
-Jaime
much appreciated Jaime, it was in LA Noire Screenshot Comparison
This game is awesome.
This is another inportant PS3 win (like Portal 2).
“Important PS3 win.”
The console wars actually means that much to you? I need to remind myself why I signed up to this site again, seeing comments like this going for both systems leaves me dumbfounded and bewildered as to why people take games this seriously.
I come here to see which system I should buy for, nothing else. It’s also interesting to see how companies cross platform, Dead Space 2 was the best for me.
Hey lens of truth just let know Xbox 360 does have SSAO but it is very subtle, or just set at a lower quality. some buildings have it some don’t or just so faint you can’t see it. But it is there as I can see a halo like effect around poles. If you played Crysis there was annoying halo effect around your gun and poles if SSAO was enabled.
Definitely closer than i expected and the 360 version does look better in some instances but overall PS3 is the winner.
This should be pretty evident. Pretty much 90% of the games that have been developed on PS3 as a lead platform sufer on 360.
The 2 systems have a completely differant aproach to exicuting… The 360 is GPU heavy while the PS3 relies more on CELL. When games are coded to be CPU heavy its almost impossible to offload that onto the GPU in a port since it needs to be coded for the API (DirectX). This is completely evident with the complete lack of SSAO effects which in reality can be handled in hardware by the 360 GPU. Another indicator of bad porting here is the fact that most games ported to 360 from their PC counterparts… Say Batman AA… Even Crysis 2 for 360 has SSAO (not sure if the PS3 version does, according to the wiki on SSAO PS3 is not listed).
This is one of the best looking games on home consoles to date. Despite the PS3 victory, the Xbox 360 version didn’t suffer too much like Final Fantasy XIII (I own both for my PS3). Everyone should pick L.A. Noire up regardless of console preference. Great game overall.
That image that shows the sidewalk with higher resolution on the x360 is a liar because I have the game on the ps3 and I stopped at that same party who are comparing to see if it was true and it was not, the floor is the same that appears in x360 think the site has to be more impartial, I think is being very generous with the x360 L.A.Noire everyone knows that is a compressed version to run on it because they are up to 3 DVDs and the game was meant to be exclusive on PS3 and was surely meant to be exclusive the difference would be greater than shown here at the Lens of Truth …
oh deja vu…
again when xbox 360 looses in performance you just said it’s a tie well it’s not but when ps3 has as much as 1/2 fps less and 1% more screen tearing then it’s xbox 360 HANDS DOWN
nice job lens of lies