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“How does the Crysis 2 MP Demo perform to Killzone 3 Beta you ask?”


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Head2Head – Killzone 3 Demo vs. Crysis 2 Demo Performance Analysis

Length: 00:04:36

We take a look to see how Crysis 2 MP Demo performs to Killzone 3 Beta.


Welcome back for another special performance analysis of Crysis 2 Multiplayer Demo, and the recently released Killzone 3 open Beta. Considering they’re both demo builds we felt doing a performance analysis now would give us a good indication of what may be the final target performance levels for each game. That being said, it’s  clear that only one game at this point is guaranteed to deliver “performance  perfection”. Come join us as we put these two beauties under our “Lens” to see which version has the superior performance levels thus far.


Mouse over the image to see through our “Lens”.


Mouse over the image to see through our “Lens”.


Performance: Although this is a performance analysis, we would like to express that the graphics in Crysis 2 and Killzone 3 appear bars above the competition. First off, it’s clear that Killzone 3 graphics engine has received some major tweaking from it’s predecessor. Considering how bad ass Killzone 2 looked we expected Killzone 3 to look slightly better, but that’s simply not the case. The amount of Deferred lighting, particles and post-processing effects occurring the entire time you’re playing are absolutely mind blowing. Killzone 3 has set the graphical bar once more, and the attention to detail is on a level of its own. Let it be known, Killzone 3 has dethroned Killzone 2 as the best looking First Person Shooter plain and simple. On the other hand, Crysis 2 by no means is not a graphical slouch and Honestly, Killzone 3′s graphics can’t be matched by any other games far. So, the only question that remains, with Killzone 3 being  a graphical powerhouse  that it is, “what type of performance levels should we expect”? Well, we have the answers you’re looking for.


screentear_1

Notice: Crysis 2 has some  Screen Tearing which occurs at the upper top portion of the screen.


First up, its Crysis 2, as we observed in our analysis video, Crysis 2 runs almost perfectly by sporting a very stable 30 FPS most of the time. We noticed slight performance dips while engaged in some chaotic fire fights, but the frame rate never fell low enough to ever notice. However, what we did notice was Crysis 2 had some screen tearing occurring throughout the upper part of the screen. As observed in our analysis video below, Crysis 2 screen tearing was very minor and occurred mostly in the upper top section of the screen and most likely won’t be noticed while playing. But the fact still remains, that Crysis 2 has screen tearing. Below are the average framerate and screen tearing percentages our analyzer captured.


Killzone 3 Beta Frame Analysis Crysis 2 Demo Frame Analysis
Clip 1 info:
Length of clip: 5482 frames
Average FPS of clip: 30.0
Percent of torn frames: 0.00
Clip 1 info:
Length of clip: 5482 frames
Average FPS of clip: 29.73
Percent of torn frames: 0.10
Clip 2 info:
Length of clip: 2585 frames
Average FPS of clip: 30.0
Percent of torn frames: 0.00
Clip 2 info:
Length of clip: 2585 frames
Average FPS of clip: 29.83
Percent of torn frames: 0.06
Clip 3 info:
Length of clip: 2366 frames
Average FPS of clip: 30.0
Percent of torn frames: 0.00
Clip 3 info:
Length of clip: 2366 frames
Average FPS of clip: 30.0
Percent of torn frames: 0.00
Clip 4 info:
Length of clip: 2355 frames
Average FPS of clip: 30.0
Percent of torn frames: 0.00
Clip 4 info:
Length of clip: 2355 frames
Average FPS of clip: 29.50
Percent of torn frames: 0.04
Clip 5 info:
Length of clip: 1876 frames
Average FPS of clip: 30.0
Percent of torn frames: 0.00
Clip 5 info:
Length of clip: 1876 frames
Average FPS of clip: 29.94
Percent of torn frames: 0.02
Clip 6 info:
Length of clip: 3902 frames
Average FPS of clip: 30.0
Percent of torn frames: 0.00
Clip 6 info:
Length of clip: 3902 frames
Average FPS of clip: 29.78
Percent of torn frames: 0.08
Clip 7 info:
Length of clip: 2899 frames
Average FPS of clip: 30.0
Percent of torn frames: 0.00
Clip 7 info:
Length of clip: 2899 frames
Average FPS of clip: 29.94
Percent of torn frames: 0.00
Clip 8 info:
Length of clip: 1210 frames
Average FPS of clip: 30.0
Percent of torn frames: 0.00
Clip 8 info:
Length of clip: 1210 frames
Average FPS of clip: 30.0
Percent of torn frames: 0.00
Global percent of torn frames: 0.00
Global average FPS: 30.00
Global percent of torn frames: 0.17
Global average FPS: 29.81


Performance Continued: As seen in the graph above, Killzone 3 has absolutly zero screen tearing to record. Furthermore, Killzone 3′s frame rate was locked at 30 FPS even in the most intense battles. If we went ahead and reviewed Killzone 3′s performance and graphics department, the way it stands, we would most certainly give it 10′s across the board. Point being, Killzone 3′s performance levels were absolutely perfect, while Crysis 2′s performance levels were almost perfect. Again, we’re analyzing old code so anything could happen and that means for the better, or for the worse. Right now the future for both games is looking bright.


Mouse over the image to see through our “Lens”.


Mouse over the image to see through our “Lens”.




Our Thoughts: Again, we’re comparing against old code and things will probably change before both Killzone 3 and Crysis 2 hit our living room floors. Mark this as the final Killzone vs Crysis Head2Head we’re going to do, but make sure to check back next month when we compare Crysis 2 for the Xbox 360 and PlayStation 3 to see which console can harness the power of CryEngine 3. Until then, see you on the battle field.


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*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*