Head2Head

Just Cause 2 has many rough areas…”

Eidos Interactive
Eidos Interactive
Avalanche Studios
1 1
Avalanche Studios
Action 1135 mb n/a Action
Release: 03/23/10 11.6 sec 15.4 sec Release: 03/23/10
ESRB: Mature
0% 3.89% ESRB: Mature

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Head2Head – Just Cause 2: We go Head2Head with Just Cause 2 for the PlayStation 3 and Xbox 360.


We’re back! Well, we didn’t really go anywhere but our capture card decided to take a permanent vacation. The replacement arrived early this week and was immediately put to work capturing Just Cause 2 for the PlayStation 3 and Xbox 360. If you haven’t guessed, Just Cause 2 is the follow up to the 2006 Eidos release, Just Cause. The first entry in the series had fairly impressive visuals for its time, so how does Just Cause 2 stack up with the high expectations of today’s games? Read on to find out.


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Graphics: Just Cause 2 has many rough areas in the graphics department. First and foremost, the game appears to be running sub 720p on both consoles, which leads to a rather blurry experience. Another issue is that the game’s art feels like it is stuck in the first generation of “next generation” games. Some of the character models could easily pass for PlayStation 2 art, the shadow system is rough, and many of the textures on both the environment and props are extremely low resolution. The only thing that really makes this game look decent are the lighting effects, explosions, and motion blur (which, by the way, is completely disabled on the PlayStation 3). While the Xbox 360 tended to have more contrast, cut scenes lost detail. An example is highlighted in one of the rollovers below. In the rollover, you can barely make out the female leader in the foreground and forget about seeing anything behind her. It’s just one dark void. On the PlayStation 3′s side, although less contrasty, you can make our the female leader better and see all the way to the back of the bunker. In terms of graphics, Just Cause 2 pushes no boundaries and delivers nothing new.  So, in short, graphics enthusiasts should look elsewhere for a fix.


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Performance: Just Cause 2 also has a few issues in the performance department. One thing we noticed while running the footage through our analyzer is that both games appear to have an uncapped frame rate. During the cinematics, the Xbox 360 version would sometimes run as high as 60 fps, then drop back down to the 30 range after a camera cut. The PlayStation 3 version would run at around (either slightly below or above) 30 fps depending on the scene. While the Xbox 360 did have the higher frame rate, it was at the cost of screen tearing. Why the developers didn’t just v-sync the game is beyond us. It is worth noting that both games run at around 30fps in-game with minor tearing on the Xbox 360 and zero tearing on the PlayStation 3. Here are the full stats from our analysis:

PlayStation 3 Frame Analysis Xbox 360 3 Frame Analysis
Clip 1 info:
Length of clip: 1818 frames
Average FPS of clip: 23.71
Percent of torn frames: 0.00
Clip 1 info:
Length of clip: 1818 frames
Average FPS of clip: 42.32
Percent of torn frames: 21.05
Clip 2 info:
Length of clip: 3820 frames
Average FPS of clip: 30.69
Percent of torn frames: 0.00
Clip 2 info:
Length of clip: 3820 frames
Average FPS of clip: 30.61
Percent of torn frames: 0.00
Clip 3 info:
Length of clip: 3227 frames
Average FPS of clip: 30.40
Percent of torn frames: 0.00
Clip 3 info:
Length of clip: 3227 frames
Average FPS of clip: 30.00
Percent of torn frames: 0.00
Clip 4 info:
Length of clip: 1834 frames
Average FPS of clip: 30.48
Percent of torn frames: 0.00
Clip 4 info:
Length of clip: 1834 frames
Average FPS of clip: 30.00
Percent of torn frames: 0.00
Clip 5 info:
Length of clip: 2024 frames
Average FPS of clip: 30.44
Percent of torn frames: 0.00
Clip 5 info:
Length of clip: 2024 frames
Average FPS of clip: 30.03
Percent of torn frames: 0.01
Clip 6 info:
Length of clip: 1136 frames
Average FPS of clip: 30.47
Percent of torn frames: 0.00
Clip 6 info:
Length of clip: 1136 frames
Average FPS of clip: 30.00
Percent of torn frames: 0.00
Clip 7 info:
Length of clip: 2811 frames
Average FPS of clip: 30.32
Percent of torn frames: 0.00
Clip 7 info:
Length of clip: 2811 frames
Average FPS of clip: 30.28
Percent of torn frames: 0.07
Clip 8 info:
Length of clip: 3352 frames
Average FPS of clip: 28.25
Percent of torn frames: 0.00
Clip 8 info:
Length of clip: 3352 frames
Average FPS of clip: 36.29
Percent of torn frames: 1.94
Global percent of torn frames: 0.00
Global average FPS: 29.49
Global percent of torn frames: 3.89
Global average FPS: 32.33


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Loading: The PlayStation 3 had a mandatory install that lasted 2 minutes and 13 seconds and weighed in at 1135mb . In fact, the installation did seem to help out with the load times. In our samples, the Xbox 360 loaded in an average of 15.4 seconds and the PlayStation 3 averaged at 11.6 seconds.

PlayStation 3 Load Times Xbox 360 3 Load Times
Sample 1: 30 seconds

 



Sample 2: 10 seconds

Sample 3: 4 seconds

Sample 4: 7 seconds

Sample 5: 7 seconds

Sample 1: 30 seconds

 



Sample 2: 9 seconds

Sample 3: 6 seconds

Sample 4: 18 seconds

Sample 5: 14 seconds

Sample Average: 11.6 seconds
Sample Average: 15.4 seconds



Roll over to see the differences. Here we compare the different HDMI settings between the Xbox 360 and PlayStation 3.


Roll over to see the differences.


Roll over to see the differences.


Roll over to see the differences.


Roll over to see the differences.

Conclusion, Technical Score and Staff Choice on Page 2.

Pages: 1 2


*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*