Head2Head

Welcome back for another exciting Head2Head! This week we take a look at the Ubisoft Shanghai’s I Am Alive for the PlayStation 3 and Xbox 360! First rumored to be in development back in 2008, I Am Alive has gone from being a full retail release, to a downloadable title. But at least it’s finally here. We downloaded trial versions of I Am Alive for both the Xbox 360 (released March 7th), and the PlayStation 3 (available just yesterday, April 4th). Have a look below to see if you can spot any graphical differences…

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*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*