Head2Head

“Did Square Enix deliver console parity in this Fantasy?”

System Breakdown Xbox 360 Stats PlayStation 3 Stats
Resolutions: Up to 1080p Up to 1080p
# of Discs: single single
HD Install: Optional No Install
Metacritic:


Welcome back for another exciting Head2Head! Our first full analysis article of the year begins with 2012′s first major release — Final Fantasy XIII-2 on the PS3 and Xbox 360! The original FF XIII was a big win for the PS3 back in 2010, so XIII-2 has a lot to live up to in terms of true console parity. Has this new entry achieved this goal, or will one console once again command a sizable advantage against the other? Read on to find out.

image3


Graphics: When we look at the visual aspect of the game, we have a bit of a double edged sword to reveal.  First off we would like to point out that both games look nearly identical in all aspects, which is the good side of things.  The bad news is that the game looks noticeably inferior when compared to the original Final Fantasy XIII title.  This is most likely due to the use of a different (modified Crystal Tools) engine, which was probably needed for true console parity.  If memory serves, Final Fantasy XIII was supposed to be a PS3 exclusive at the beginning.  The after thought of an Xbox 360 version lead to two major flaws in that version of the game however. One would be the inevitable port to the 360 to save time.  The other is that not only was the game ported, but it was ported from an engine that was designed around PS3 architecture.  Both consoles are without a doubt beasts of their time, but with such a different set up, ports never end well.  This is the same reason that PS3 ports do so poorly in comparisons where the table is turned.  Don’t get the wrong idea though, the game still looks great.  Just not as great as the first game.

For one, there is a lot more noticeable pixelation going on, most notably in the hair and eyes.  The PS3 version of Final Fantasy XIII had an effect going that really brought out a realistic vibe when it came to hair, but not so much for either version here.  Secondly textures seem a little more low res this time around.  Nothing too serious, but definitely a downgrade.  It is also apparent that there seems to be no noticeable implementation of SSAO on either version.  On the plus side both versions do feature motion blur and can hardly provide any real advantage over one another in that sense.  Anti Aliasing also seems to be about equal on both platforms as well, and fairly well done.  While this does appear to be a visual downgrade from Final Fantasy XIII, the game still looks decent enough to belong in this generation of consoles.  The real good news here however is that both versions come out looking identical to one another so regardless of the version you buy, they will look the same.

image10


Performance: The performance aspect of Final Fantasy XIII-2 did however favor one console.  During the analysis, both versions of the games experienced frame rate hits.  However, the 360 version usually ended up dropping an extra three frames on average in most cases, which doesn’t seem to bad at first glance.  Unfortunately, in some cases the 360 version would drop up to eight frames in comparison to the PS3.  This of course leads to a rather choppy output from time to time.   While the PS3 version had dips of its own to deal with, it does offer a more smooth experience overall.  On the plus side however, both versions were v-synced and no screen tearing occurred on either platform.  This is also what most likely caused the frame rate dips on both consoles.  If you only own a 360, at least tearing won’t be an issue.  In the end though, the PS3 takes performance.

Xbox 360 Frame Analysis PlayStation 3 Frame Analysis
Clip 1 info:
Length of clip: 2550 frames
Average FPS of clip: 23.37
Percent of torn frames: 0.00
Clip 1 info:
Length of clip: 2550 frames
Average FPS of clip: 26.35
Percent of torn frames: 0.00
Clip 2 info:
Length of clip: 5557 frames
Average FPS of clip: 23.27
Percent of torn frames: 0.00
Clip 2 info:
Length of clip: 5557 frames
Average FPS of clip: 26.33
Percent of torn frames: 0.00
Clip 3 info:
Length of clip: 3071 frames
Average FPS of clip: 27.51
Percent of torn frames: 0.00
Clip 3 info:
Length of clip: 3071 frames
Average FPS of clip: 28.34
Percent of torn frames: 0.00
Global percent of torn frames:0.00
Global average FPS: 24.46
Global percent of torn frames: 0.00
Global average FPS: 26.89


image2


Loading: We now come to our final category, the load times.  As you can see from the numbers below, the PS3 got thumped pretty bad here.  In some cases it took almost an extra twenty seconds for the Blu-Ray version of the game to catch up the its DVD counterpart.  It is also worth noting that these numbers are based on the 360 version NOT being installed to the HDD, so there really isn’t much to dispute in this aspect of the game.  While the PS3 load times are still under thirty seconds in most cases and therefore not being among the worst of them out there, there is always an advantage to being able to play the game while others are still waiting for theirs to load as the gap is too big to ignore.

PlayStation 3 Load Times Xbox 360 Load Times
Sample 1: 25 Seconds Sample 1: 15 Seconds
Sample 2: 28 Seconds Sample 2: 13 Seconds
Sample 3: 30 Seconds Sample 3: 12 Seconds
Sample 4: 25 Seconds Sample 4: 18 Seconds
Sample 5: 24 Seconds Sample 5: 16 Seconds
Sample Average: 26.4 Seconds Sample Average: 14.8 Seconds


Rollover to see the Difference.

before
after

Move the Slider to see the Difference.

Click to Enlarge Image.

Rollover to see the Difference.

Rollover to see the Difference.

before
after

Move the Slider to see the Difference.

Rollover to see the Difference.

Rollover to see the Difference.

before
after

Move the Slider to see the Difference.

Click to Enlarge Image.

Rollover to see the Difference.

More Roll Overs, Sliders, Conclusion, Video and Staff Choice on Page 2>>>

Pages: 1 2


*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*