Head2Head

Welcome back for another exciting Head2Head! This week (thanks to Play-N-Trade Oviedo, FL) we scare our way into Day 1 Studio’s FEAR 3 on the PlayStation 3 and Xbox 360. FEAR 3 is using a heavily modified version of the Despair Engine – the same engine used for Fracture. Now come join us to see which version is looking to come out the soul survivor of this horrific nightmare.

Rollover to see the Difference. Notice the Xbox has better SSAO

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after

Move the Slider to see the Difference. Notice the shadow differences

Rollover to see the Difference. Notice the lighting differences.

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after

Move the Slider to see the Difference.

Mouse over the image to see through our “Lens”.

Rollover to see the Difference.

before
after

Move the Slider to see the Difference.

Rollover to see the Difference.

before
after

Move the Slider to see the Difference.

Mouse over the image to see through our “Lens”.

More Sliders, and Roll Overs on page 2 >>>

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*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*