
The Xbox 360 version of the Enslaved: Odyssey to the West demo was released today on Xbox Marketplace, allowing us the opportunity to gather some screen-shots and compare the PlayStation 3 and Xbox 360 version side by side. As you all may know, the PlayStation 3 version has been available on PlayStation network now for over a week, but the question remained; which version is superior? Check out the roll-overs and decide for yourself. Enjoy!

Rollover to see the differences. Notice in this rollover image the Xbox 360 version sported higher resolution soft shadows.

Rollover to see the differences. Enslaved environments had numerous effects occurring constantly, creating a very active and immersed environment.

Rollover to see the differences.

Rollover to see the differences. Again, both version anti-aliasing, draw distance and texture resolution looked to be on par with each other.

Rollover to see the differences.

Rollover to see the differences. Light blooms and glows appeared equal in both version.

Rollover to see the differences.

Rollover to see the differences.

Rollover to see the differences.

Rollover to see the differences.

Rollover to see the differences. The HDR Lighting were slightly different between builds, but this was expected.

Rollover to see the differences. Both version character models look virtually identical.

Rollover to see the differences. Environments were filled with an abundance of vegetation and color.

Rollover to see the differences.

Rollover to see the differences. As you can see both version default color and contrast levels matched identically.

Rollover to see the differences. Can you spot any differences?
******UPDATE******
Here’s some proof that both the PlayStation 3 and Xbox 360 have screen tearing. Below are some images we were able to capture proving that both versions of Enslaved have screen tearing. Make sure you check back later next month when we put Enslaved under Lens and through our in-depth Head2Head Analysis.
Both versions looked absolutely beautiful, proving once more that the Unreal 3 engine has lots more juice inside. We did notice that both versions had their fair share of screen tearing throughout ( check the last few pictures in the Gallery at the top of the page ), but without running it through our analyzer, the exact amount can only be speculation. Based on this demo, Enslaved is shaping up to be a killer app, and the graphics in this build looked almost identical across platforms. Check back soon for our full report after we run this demo through our analyzer. Note: We will be performing a complete Head2Head when the final build hits store shelves later next month.
Note: Enslaved was captured in 720p using component cables for both systems.
*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.
As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*



September 24th, 2010
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WOW cool. Man that was fast! You guys must be under new management or something cause lately the LOT is kicking a$$ with these Head 2 Heads… Keep up the good work guys and thanks…. BTW.. I’m downloading the Xbox version now…. Been so busy with Halo I haven’t played anything but this is definitely gonna get played tonight!!
Well, since it’s just screenshots from demos, the progress itself can’t possibly take that long.
Anyway, these will keep us entertained until the actual games comes out.
Well if it were easy then everyone would be doing them! Just saying I appreciate them doing these for us even it it takes 5 minutes of their time… And yeah it is a bit entertaining especially the comments.
You know, it’s not like was trying to irritate you or anything, I was simply saying these demo H2H are out faster because there is less work to worry about. And I appreciate the efforts LoT’s put in these H2Hs just as much as everyone should.
Anyway, I do agree comments can be quite entertaining (as long that they don’t get too ugly.)
Nah, the ugly ones are the best. Especially when one game is miles better, but the fanboys still refuse to admit it, cracks me up everytime!
Nah, denial is still entertaining. The “ugly” I’m talking about is when comments lack the talks about the specific console completely and turned to direct insults to an individual’s personal life. Those are what I meant by by “ugly”, not to mention uncivilized.
I played the demo on the PS3 yesterday and in the beginning and some other places, gameplay was a bit choppy (which vary from 2 to 3 seconds), so I’m kinda curious if the same problem also occurred in the Xbox 360′s version.
i’m not really sure, but i think the xbox 360 looks sharper on a few screenshoots, specially in the backgrounds.. ps3 version looks a little bit blury.. but im not sure.. it is hard to notice.
As always, Thanks for the H2H
….said the same thing in the Fifa H2H, lets just say to YOU it will always look better on xbox and leave it at that.
Dude, don’t be blind, check the first screenshoot and u will see how the shadow in the nose looks pixelated on the ps3 version.
Well, u will see how things turn out in the H2H analysis, and NO , when the game looks better on ps3 i say it, in this case.. that’s why i said “ps3 version looks a little bit blury.. but im not sure.. it is hard to notice”, u should learn to read.
Both screens have a fair share of blurryness. It might be do the fact that both screens are not on the exact frame and the motion blur effect is processing.
@liquidxtension
Hey man nice to see you commenting again.
Yea your right, the post processing effects in this game where crazy. Trying to get some decent roll-overs turned out to be a little tedious.
Regardless I think 1 or 2 frames off isn’t really gonna make a difference with a motion blur processing.
It’s confirmed I just played the PS3 demo. Again! That “motion blur effect” never takes place. That’s what the shadows look like on the PS3, period! So like I said before, being 1 or 2 frames off really doesn’t matter even if a ” full motion blur effect” was applied. But in this case it don’t matter cause that effect never happens. Another thing. The Xbox does have its fair share of screen tearing. Again, I played the xbox 360 demo and witnessed screen tearing multiple times in the middle of the screen! It’s not just isolated to the “occasional tear at the top of the screen” which digitalfoundry \ Xbox fanboy, so proudly emphasized. If you don’t believe me download the freaking demos and see for your selves….
Remember the truth will always prevail!!
Yep same here, the ps3 version looks blurry.
I also agree with the ps3 version being slightly blurry in some shots. But has anyone notice the missing lighting effects on the floor in the second picture?
Apart from those two things, and the slightly better shadows on the xbox, the game looks really close. I predict a tie coming up.
This is actually pretty awesome, first time the UE3 engine has looked so closely similar on both platforms.
Unfortunately the performance is pretty garbage, tearing is awful and frame-rate is all over the place.
ninja theory are experienced with ps3, unlike some other developers. they just don’t have the time and money like ps3 1st party devs get suppose.
Enslaved seems to be the kind of game where you’ll enjoy it equally no matter the console. I’ve pre-ordered the game and look forward to it.
What are you talking about the xbox version is the one that looks blurry. I played both demo’s the ps3 is sharper but has a little more screen tearing and frame rate drop then the xbox version.
Well, these screenshots proved otherwise, although the differences in textures between the two versions are so minimal that there’s no way you can possibly detect them without comparing them side by side.
I’ll take back what I said about the Xbox 360 version having sharper textures, some screen-shots showed the textures are sharper on Xbox 360 while others on PS3…strange…
what IS truth beyond these images is that the 360 version has the better frame rate with almost 0% screen tearing… the PS3 suffers from lower frame rates and more screen tearing. I have both consoles and tried both demos. I hope they fix it though so people can all have the same experience
Dude, download both versions and you will see for yourself that the screen tearing in both is horrendous. Hoping its just in the demos and doesn’t make it to the final build.
Dude, there most certainly is almost NO tearing on the 360 version.
@drosera1
soooo digitalfoundry did his comparison and…
“On the engine-driven cut-scenes, Ninja Theory appears to employ v-sync on 360, with just the odd frame coming in over budget, resulting in an occasional tear at the top of the screen”….
Ahhh yeah soooo occasional is definitely a lot more “almost NO tearing”. And since Digital Foundry is an XBOX fanboy site I’m sure it’s a lot more than “occasional”
Don’t know why you’re getting “thumbs down” for your true comment. I own both consoles, have both demos, played them both last night, switching the channel on my TV to see differences. The Xbox 360 most definitely has a better frame rate and virtually no screen tearing. The PS3 version has a lot of tearing and frame rate dips at the beginning, better towards the end though.
exactly drosera1. I’m not paying attention to the thumbs down I’m getting. I know what’s up. I have both consoles and I have both demos and the 360 version has 95% less screen tearing than the PS3 version. Truth hurts. We will see when the REAL head to head comes out when they break down those screen tears and frame rate differences. No reason to lie. I could see if I was a fanboy or something but it is what it is
Visuals nearly identical, 360 a tiny bit sharper.
But gameplay-wise the demo steals so blatantly from uncharted..
That beeing said, a graphic comparison between those two wouldn’t be so close
I think it’s less copying Uncharted, moers carrying on what they started with Heavenly sword. Not every 3rd person action adventure game is trying to copy uncharted y’know.
weird, some screens 360 looks sharper, others (like that close up with Monkey with his gauntlets) looks sharper on PS3. Weird. game looks great though.
The game being like Uncharted interested me but the stupid art direction, character designs, weapon, and that trailer at the end of the demo turned me off to the game.
Looks very close.
The demo is an old build so performance issues should be sorted by release. I’ve still ordered the PS3 version as i prefer the controller for these kind of games.
I just played the final version and the performance was much better. It matched the 360 version.
dont get me wrong ppl, you are doing a great job! BUT WTF! HAPPENED TO THE IMAGE quality of the rollover comparisions!?, its shitty quality, we cant compare that!, pick an old H2H, like BAYONETTA, thos pictures were top 10 quality!
http://www.lensoftruth.com/wp-content/gallery/h2h_bayonetta/bayonetta_full.jpg here as expample, no u can only compare big pixels -.-
What the hell are you taking about. BAYONETTA got spanked on the PS3 and the images sizes and quality are the same, If your having trouble with you goggles why not click the “Gallery” tab at the top and stop whining!
Punisher maybe you need to get your eyes check because those gallery images are the best HD screenshots I’ve seen online so far. BTW Lens of Truth has always had the same screenshot resolution so I don’t know wtf your talking about.
Hey may be you should check out Gamespot’s Halo3 vs Halo Reach comparison’s, I hear those screenshots are top notch.
hahahah I just went and looked at thoes… Hhahahahahahahaha
I’m gonna go ahead and call this one a tie. Here is why.
Shots 2 and 7 look blurry on the PS3 version by comparison.
However shots 3, 13, and 14 look blurry on the 360 by comparison.
All other shots look identical with the exception of the lighting, which looks good on both.
In conclusion, anyone who thinks one version looks better than the other obviously didn’t look through all the shots. One may look better than the other at certain points, but it is like that for both sides and therefore nether the PS3 nor 360 can truly be considered better in the visual department.
Thanks H2H, can’t wait for the full comparison!
Is it me or do most of the differences come down to how each console handles lighting?
That is certainly one reason most multiplats have a slight difference, this one included.
Another reason is how much easier it is to use the blur effect for AA on the PS3 rather than to do it through the Cell. This leads to textures looking slightly duller from time to time. Luckily, that doesn’t appear to be the case with this game.
Shot 3 isn’t synced right and is taken at just the moment the blur kicks in when she moves which explains the extra blur. Here’s a more accurate picture to compare it with:
360
http://img401.imageshack.us/img401/7268/56878561.png
Pictures 12-15 are from pre-rendered cutscenes so it would make sense that they would look better on PS3 if the developers are utilizing blu-ray. Also there’s far less screen tearing in the 360 version.
So to conclude: 360 looks better in-game, PS3 looks better in CG cutscenes. And with the 360 having less tearing and better shadows it should be easy for people to decide who wins here.
Are you serious??? How is being 1 frame off not being synced. Were talking like 1 frame here!! It takes a lot longer to apply a FULL motion blur effect. You guys really need to research the Unreal engine and how it handles it’s post processing effects.
It’s not CG per se. But a cutscene comprised of compressed video on the Xbox, and uncompressed video on the Ps3. And reading your comments from earlier leads me to believe you haven’t actually played the Xbox version at all. Or you wouldn’t be arguing so vehemently about it not being as superior as it is. I own both systems, and I buy the best versions of every game possible and, based on the demo, I’ll be picking this up on Xbox. So calm down kid. It’s not the end of the world when your preferred systems isn’t the best looking for one goddamn game.
The 360 version is superior. Lots of screen tearing in the PS3 version and a lower framerate.
Frame rate and tearing analysis from Beyond3D: -
Xbox 360
http://www.youtube.com/watch?v=58rMqcvn4rw
PS3
http://www.youtube.com/watch?v=r5T2zD6Zy0o
Monkeyspoon – Stop pretending you have a 360. You don’t.
Every game should look better on ps3 according to this.
http://gear.ign.com/articles/111/1116182p1.html
these are just facts..
lens of truth cant face the truth and deletes my comment, tell me why please???, give a normal argument
If you swear in a comment then the staff has to approve it. It’s like that on almost every blog site I’ve ever been too… So did you use vulgarity in your last comment?? If so your beat!
i didnt, it was a normal and good language comment, and they deleted it without a reason :S, i just asked about the rollover pictures quality, with the older H2H’s it was fingerlicking sharp, and these rollover images look like they are captured from a video, with much compresion, and thats why u cant decide properly what version looks better because they are pixelated, look close…, i hope this one doesnt get deleted though
Well I would have deleted you comment as well, because those roll-over and screen gallery image are finger licking good baby.
I swear to god Screen tearing gets blown out of porportion in most titles. Go over to Eurogamers comparison they did of the demo and they say PS3 has alot of tearing, but ive palyed both versions of this demo, and I didnt see tearing on PS3. and all the commentors there are throwing a fit claiming it a decisive 360 win and BS like that.
I did see tearing on the PS3 demo tho, i don’t want to argue about small crap like this.
But it was some of the first things i noticed in this demo.
Heavenly sword had much much better graphics than Enslaved.
Instead of a technical advance they go backwards several years later. Even the gameplay was awful, you cant fall and die if you jump wrong… there is only 1 option valid to go forward… Its silly and bored. If someone plays this game after plays Uncharted2… its a tragedy. Castlevania will be my future choice.
About the comparisson the differences between them are so irrelevant as the game.
Always interesting to see how Unreal Engine does on PS3. Thanks for the comparison, but i’m skipping this game on every platform.
It’s interesting that I kept thinking the X360 looked sharp and the PS3 blurry and then they just kept switching up now and then so I think they both pretty much look the same. That said, the gameplay was choppy as hell when I played the PS3 demo. I can’t speak for the 360 version but it seems it plays better as do most games built on UE3.
The game looks okay though but I got the feeling in the demo that Nija Theory really likes to emulate Naughty Dog, a lot of it felt like Jak and Daxter to me and watching some of the gameplay videos gave me the same feeling.
It would appear to me that the points in time when the screen comparisons seemed blurier on the Xbox was during a in-engine cutscenes recorded in a compressed video format, to save on space. The Xbox is probably using some kind of Bink deriavitive, and the Ps3 at these points is using crystal clear uncompressed BluRay encoding. This is similar to the parity problems encountered within FF13. I hope this makes some semblance of sense.
I have played both demos and by these screenshots both look great and seems to be a tie, but after playing both on my hdtv the Xbox360 version looks alot better than the PS3 version.
So for me I am going to rent the Xbox360 version from Gamefly.