Head2Head

The Xbox 360 version of the Enslaved: Odyssey to the West demo was released today on Xbox Marketplace, allowing us the opportunity to gather some screen-shots and compare the PlayStation 3 and Xbox 360 version side by side.  As you all may know, the PlayStation 3 version has been available on PlayStation network now for over a week, but the question remained; which version is superior? Check out the roll-overs and decide for yourself. Enjoy!



Rollover to see the differences. Notice in this rollover image the Xbox 360 version sported higher resolution soft shadows.


Rollover to see the differences. Enslaved environments had numerous effects occurring constantly, creating a very active and immersed environment.


Rollover to see the differences.


Rollover to see the differences. Again, both version anti-aliasing, draw distance and texture resolution looked to be on par with each other.


Rollover to see the differences.


Rollover to see the differences. Light blooms and glows appeared equal in both version.


Rollover to see the differences.


Rollover to see the differences.


Rollover to see the differences.


Rollover to see the differences.


Rollover to see the differences. The HDR Lighting were slightly different between builds, but this was expected.


Rollover to see the differences. Both version character models look virtually identical.


Rollover to see the differences. Environments were filled with an abundance of vegetation and color.


Rollover to see the differences.


Rollover to see the differences. As you can see both version default color and contrast levels matched identically. 


Rollover to see the differences. Can you spot any differences?

******UPDATE******

Here’s some proof that both the PlayStation 3 and Xbox 360 have screen tearing. Below are some images we were able to capture proving that both versions of Enslaved have screen tearing. Make sure you check back later next month when we put Enslaved under Lens and through our in-depth Head2Head Analysis.

x360_screen_tear_02


ps3_screen_tear_01


x360_screen_tear_01


ps3_screen_tear_02



Both versions looked absolutely beautiful, proving once more that the Unreal 3 engine has lots more juice inside. We did notice that both versions had their fair share of screen tearing throughout ( check the last few pictures in the Gallery at the top of the page ), but without running it through our analyzer, the exact amount can only be speculation. Based  on this demo, Enslaved is shaping up to be a killer app, and the graphics in this build looked almost identical across platforms. Check back soon for our full report after we run this demo through our analyzer. Note: We will be performing a complete Head2Head when the final build hits store shelves later next month.

Note: Enslaved was captured in 720p using component cables for both systems.


*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*