Head2Head

System Breakdown Xbox 360 Stats PlayStation 3 Stats
Resolutions: Up to 1080p Up to 720p
# of Discs: Single Single
HD Install: Optional 2.0 Gigs
Metacritic:
Watch / Download Video:


Welcome back for another exciting Head2Head!  This time we will be exploring the dark catacombs of Dungeon Siege III.  With RPG fans always ready for the next big adventure, this game certainly has quite a bit of potential.  The question that remains however is which dungeon is the better one to siege?  The only way to find out is to read on as we take out our lens and venture deep into the darkest depths of both voids to uncover the truth first hand.

ds_3_analysis_01

 

Graphics: The graphical aspect of Dungeon Siege III fairs pretty good on both consoles.  Both games are rendered at native 720 p and for the most part they seem identical.  There are a few spots where one version looks SLIGHTLY sharper than the other, but when you look at all of the shots from our screenshot comparison earlier along with the new ones we have for you now, it is quite obvious that both versions look sharper in different spots.  For an example of the 360 version looking better, look at the floor tiles in the first shot below and you can see that the 360′s are slightly sharper.  For an example of the PS3 version looking better, refer to the characters clothes in the seventh shot below where you can see the PS3′s has slightly more detail.  Furthermore the difference between versions in these spots is extremely minimal and will not even be able to be seen when the game is in action as they are identical for the most part.  It is also worth noting however that the shadows found throughout Dungeon Siege III look sharper and slightly more appealing in the PS3 version of the game.  You can really see this in the sixth shot below fairly well.  Once again however, the difference is minimal and promotes no real advantage in action.

As we look at the anti aliasing aspect of the game, it is the 360 version that scores slightly higher.  For the most part they are very similar and few jaggies are present in both games.  The best example of the 360 advantage is once again found in shot six below.  Look closely at the sword that the character there is holding.  It is pretty clear that the AA on the 360 version has a slight lead over the PS3 version.  The instances where this difference is noticeable however are few and far apart, therefore offer little in form of actual advantage while playing.  When all factors are taken into consideration and seeing as how despite a few differences here and there they are identical, the visual category ends in a tie.

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Performance: The performance aspect of the game was a very interesting category.  The 360 version seems to be capped at 30 FPS while the PS3 version has no cap at all.  Normally this would result in the uncapped version being able to jump above the targeted 30 FPS at the cost of some screen tearing.  The thing is however that not only did the PS3 version maintain an average above 30 FPS throughout, but it did it will minimal tearing overall.  The 360 version maintained an average of about 30 FPS, also with minimal tearing.  Now more FPS is always a good thing and both versions maintained the targeted 30 FPS, but the PS3 version did manage to go above and beyond.  This still came at a price however.  If you look at the numbers below you can see that the frame rate of the PS3 was all over the place going as high as 38 FPS or as low as 30 FPS.  While the image doesn’t drop to a jerky level that would hinder game play, the fluctuation of the frame rate can be noticed from time to time and look a little unnatural.  The 360 version on the other hand was always consistent and no such fluctuation took place while maintaining an average on par with the targeted frame rate.  With this in mind we will be giving the nod to the PS3 version for going above and beyond the minimal standard, but whether or not you prefer more frames or consistency is up to the player.  That being said, this category will be considered a tie overall.

PlayStation 3 Frame Analysis Xbox 360 3 Frame Analysis
Clip 1 info:
Length of clip: 1241 frames
Average FPS of clip: 30.03
Percent of torn frames: 0.00
Clip 1 info:
Length of clip: 1241 frames
Average FPS of clip: 29.86
Percent of torn frames: 0.00
Clip 2 info:
Length of clip: 1260 frames
Average FPS of clip: 31.37
Percent of torn frames: 0.00
Clip 2 info:
Length of clip: 1260frames
Average FPS of clip: 29.36
Percent of torn frames: 0.00
Clip 3 info:
Length of clip: 790 frames
Average FPS of clip: 38.46
Percent of torn frames: 0.00
Clip 3 info:
Length of clip: 790 frames
Average FPS of clip: 29.74
Percent of torn frames: 0.00
Clip 4 info:
Length of clip: 1165 frames
Average FPS of clip: 34.41
Percent of torn frames: 0.00
Clip 4 info:
Length of clip: 1165 frames
Average FPS of clip: 29.92
Percent of torn frames: 0.00
Clip 5 info:
Length of clip: 1734 frames
Average FPS of clip: 35.56
Percent of torn frames: 0.00
Clip 5 info:
Length of clip: 1734 frames
Average FPS of clip: 29.81
Percent of torn frames: 0.00
Global percent of torn frames: 0.02
Global average FPS: 33.75
Global percent of torn frames: 0.00
Global average FPS: 29.74


Loading: The load times in Dungeon Siege III are another category where both versions came out with similar results to one another.  With load times that are so evenly matched, a tie is really the only thing we can give here.  It is worth noting that the PS3 version had a small mandatory install that weighs in at about two gigs, but this will have no bearing on the results as we stick to an out-of-the-box policy for a number of reasons.  The final results of the loading tests can be found below.

PlayStation 3 Load Times Xbox 360 Load Times
Sample 1: 18 Seconds Sample 2: 20 Seconds
Sample 2: 16 seconds Sample 2: 17 Seconds
Sample 3: 18 Seconds Sample 3: 20 Seconds
Sample 4: 20 Seconds Sample 4: 16 Seconds
Sample 5: 16 Seconds Sample 5: 16 Seconds
Sample Average: 17.6 Seconds Sample Average: 17.8 Seconds


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More Roll Overs, Conclusion, Technical Score, Videos and Staff Choice on Page 2.

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