Head2Head

A Chase Between Life and Death…

System Breakdown Xbox 360 Stats PlayStation 3 Stats
Resolutions: Up to 1080p Up to 720p
# of Discs: Single Single
HD Install: Optional None
Metacritic:
Watch / Download Video:


Welcome back for another exciting Head2Head! This week we take a ride down the streets of Southern California with Ubisoft Reflections’, Driver: San Francisco for the PlayStation 3 and Xbox 360. Take those T-tops off, feel the wind blowing through your hair and hang on for one exciting ride!

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Graphics: Things get a little hazy here, as both versions have their pros and cons.  The first thing we noticed was how washed out the PS3 version looks in comparison to the 360.  This is most likely due to different gamma levels and can most likely be remedied through brightness and contrast adjustments from your TV.  Still we can’t help but feel that the 360 version is sporting slightly more detail in some spots of the environment in terms of making them pop more, but they are very minor.  On the flip side we see the exact same difference in detail when comparing the textures on a character’s face close up favoring the PS3 instead.  Refer to the third rollover below and notice how the crows feet around the eyes and the pores in the man’s skin look sharper on the PS3.

One distinct advantage that the PS3 version has over the 360 is how SSAO is implemented.  Some spots of the 360 version seem to be missing shadows altogether while other spots just look more defined on the PS3.  A perfect example of this can be seen in shots one and three below. Furthermore some shadows on the 360 version seem a little rough and less realistic by comparison.  Shot nine on page one and shot one on page two can help clear the air on the PS3 version’s softer shadows.  However where the PS3 has slight advantages on the SSAO side of things, it is the 360 version that claims the Anti Aliasing advantage.  Most places are pretty close, but when it comes to over head power lines and such it becomes clear that the 360 is providing the smoother image overall.  With so many distinct advantages on both versions, it is hard to declare a clear winner this time.  With that said we are going to consider this category a tie and leave it up to the personal taste of the gamer.

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Performance: On the performance side of things, we have a much clearer verdict.  Both consoles tore a little during game play, but when you watch the video it is clear that the 360 version was worse in this aspect as it would sometimes have tearing up to seven percent more than the PS3 version.  Furthermore while both versions managed to maintane a frame rate at or near the targeted 60 FPS, the 360 version suffered from drops during hektik situations while the PS3 remained pretty smooth throughout.  Niether version can be considered to have “broken” performance as there are games out there with bigger issues than what is found here, but when you look at the video it is surely the PS3 version that comes out on top here.

Xbox 360 Frame Analysis PlayStation 3 Frame Analysis
Clip 1 info:
Length of clip: 4910 frames
Average FPS of clip: 57.47
Percent of torn frames: 8.05
Clip 1 info:
Length of clip: 4910 frames
Average FPS of clip: 59.69
Percent of torn frames: 1.55
Clip 2 info:
Length of clip: 4355 frames 
Average FPS of clip: 60.00
Percent of torn frames: 0.07
Clip 2 info:
Length of clip: 4355 frames
Average FPS of clip: 60.00
Percent of torn frames: 0.20
Global percent of torn frames: 4.45
Global average FPS: 58.66
Global percent of torn frames: 1.01
Global average FPS: 59.84


Loading: The loading times were rather speedy on both consoles and neither of them will disappoint you in the end.  There really isn’t much we can say on the matter as numbers these low pretty much speak for themselves.  It is worth noting however that this tie was made possible WITHOUT a PS3 mandatory install.

PlayStation 3 Load Times Xbox 360 Load Times
Sample 1: 13 Seconds Sample 1: 15 Seconds
Sample 2: 4 Seconds Sample 2: 5 Seconds
Sample 3: 5 Seconds Sample 3: 3 Seconds
Sample 4: 4 Seconds Sample 4: 6 Seconds
Sample 5: 6 Seconds Sample 5: 4 Seconds
Sample Average: 6.4 Seconds Sample Average: 6.6 Seconds


Rollover to see the Difference.

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Move the Slider to see the Difference. 

Rollover to see the Difference. 

Rollover to see the Difference.

before
after

Move the Slider to see the Difference. 

Rollover to see the Difference.

Rollover to see the Difference.

before
after

Move the Slider to see the Difference.

Rollover to see the Difference.

Mouse over the image to see through our “Lens”.

Mouse over the image to see through our “Lens”.

More Roll Overs, Conclusion, Technical Score, Videos and Staff Choice on Page 2.

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*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*