Head2Head

The Truth Will Change You…

System Breakdown Xbox 360 Stats PlayStation 3 Stats
Resolutions: Up to 1080p Up to 720p
# of Discs: Single Single
HD Install: Optional Mandatory (2899 mb)
Metacritic:
Watch / Download Video:

 

Welcome back for another exciting Head2Head! Just a few days ago we showed you the graphical differences between the PlayStation 3 and Xbox 360 versions of Deus Ex: Human Revolution. Today we’ve finished up our performance analysis and are ready to give you the details. Are you ready for the Revolution?

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Graphics: Graphically, Deus Ex: Human Revolution looks absolutely amazing on both platforms. Edios did a great job with both of these versions and both look very polished and visually very close to one another. However, there are still some minor differences that we need to discuss. First on the list is Anti-aliasing. Judging from our analysis it appears the PS3 and Xbox 360 are using their traditional AA methods (PS3 2x MLAA and Xbox 2x MSAA) but with some proprietary engine customization intact. By looking at our images it’s obvious that the Xbox 360 is using some sort of edge smoothing technique which helps with some of the jaggies. While this method indeed helps with jaggies, it also makes the Xbox 360 version look a little less sharp then its counterpart in certain areas (hardly noticeable unless analyzed extensively). On the other hand, it appears the PS3 is using a custom 2x MLAA and some sort of anisotropic texture filtering. This technique does appear to make the PS3 look sharper then the Xbox 360 but with issues. Jaggies and slight artifacting become present in certain areas due to using this method, which is rather odd.

The gamma differences are minor but they are present. These differences are not reflected in our analysis because these calibrations can be adjusted, externally. Either through the “luminosity” setting in-game, or though your external device like T.V. or monitor. Again, we have and will always stick to the “out of box” method. Besides, we feel the developers need to take an initiative on that aspect (like Need for Speed: Hot Persuit or Dead Space 2 for instance).

The image quality and texture resolution is interesting indeed. On one hand we have the PS3 having a slightly better anisotropic filtering making some of the background elements look a bit sharper. In theory anisotrophic filtering works by preserving the “sharpness” of textures usually lost by mip-mapping, thus this type of filtering should also help with the minor aliasing issues on the PS3, but maybe the algorithm isn’t aggressive enough.   On the other hand the Xbox 360 looks to have better shadows and SSAO implemented throughout. This could be observed by looking at the 4th rollover on the first page and the 2nd slider on the same page. Furthermore, there appears to be some extra lighting on the Xbox 360 as well, but this could be dynamic and is only noticeable in very limited areas of the analysis. On a positive note, texture resolution of the “higher resolution” mip-maps are unquestionably identical – this includes diffuse, normal, specular, detail etc. However, it does appear the Xbox 360 has a slightly more aggressive “lower resolution” mip-mapping approach. This can be seen by looking at the 2nd rollover on page two.

Bottom line is both versions look great, but as mentioned above, graphically the Xbox 360 version looks to be a bit more polished throughout. With better looking AA, more consistent SSAO, shadows, lighting and mip-mapping, the Xbox wins this category by a hair.

 

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Performance: On the performance side of things, both versions managed to maintain a solid 30 FPS frame rate throughout. As you can see below, Deus Ex performed almost identically to one another in terms of frame rate and screen tearing. Having said that, enabling V-Sync on both versions eliminated any sign of screen tearing and performance hitches one would expect from such a beautiful and chaotic  game.  This category ended in a stale mate! Below are the average frame rate and screen tearing percentages our analyzer captured.

Xbox 360 Frame Analysis PlayStation 3 Frame Analysis
Clip 1 info:
Length of clip: 3950 frames
Average FPS of clip: 30.02
Percent of torn frames: 0.0
Clip 1 info:
Length of clip: 3950 frames
Average FPS of clip: 29.73
Percent of torn frames: 0.00
Clip 2 info:
Length of clip: 5008 frames
Average FPS of clip: 29.89
Percent of torn frames: 0.0
Clip 2 info:
Length of clip: 5008 frames
Average FPS of clip: 29.59
Percent of torn frames: 0.00
Clip 3 info:
Length of clip: 4196 frames
Average FPS of clip: 29.33
Percent of torn frames: 0.0
Clip 3 info:
Length of clip: 4196 frames
Average FPS of clip: 29.39
Percent of torn frames: 0.00
Clip 4 info:
Length of clip: 4594 frames
Average FPS of clip: 29.16
Percent of torn frames: 0.0
Clip 4 info:
Length of clip: 4594 frames
Average FPS of clip: 29.33
Percent of torn frames: 0.00
Global percent of torn frames: 0.0
Global average FPS: 29.60
Global percent of torn frames: 0.00
Global average FPS: 29.50


Loading: The loading category was cut and dry using our standard “out of box” approach. The PlayStation 3 version of Deus Ex: Human Revolution had an average load time of roughly 21 seconds, while the Xbox 360′s average load time was 35 seconds throughout 5 clips. PlayStation 3 wins this category easily. NOTE: the PlayStation 3 version of Deus Ex Human Revolution had a mandatory install of 2.9 GBs.

PlayStation 3 Load Times Xbox 360 Load Times
Sample 1: 22 Seconds Sample 2: 32 Seconds
Sample 2: 23 seconds Sample 2: 36 Seconds
Sample 3: 22 Seconds Sample 3: 38 Seconds
Sample 4: 21 Seconds Sample 4: 36 Seconds
Sample 5: 20 Seconds Sample 5: 40 Seconds
Sample Average: 21.6 Seconds Sample Average: 35.4 Seconds


Rollover to see the Difference.

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after

Move the Slider to see the Difference. Notice the Aliasing looks to be smoother on the Xbox

Rollover to see the Difference. Again, notice the Aliasing differences.

Rollover to see the Difference.

before
after

Move the Slider to see the Difference. Notice the SSAO on the Xbox.

Rollover to see the Difference.

Rollover to see the Difference.

before
after

Move the Slider to see the Difference.

Rollover to see the Difference.

Mouse over the image to see through our “Lens”.

Mouse over the image to see through our “Lens”.

More Roll Overs, Conclusion, Technical Score, Videos and Staff Choice on Page 2.

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*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*