Head2Head

“Which version of Darksiders should you use to wreak divine havoc on the world?”





THQ THQ
Vigil Games
1 1
Vigil Games
Action, Adventure
n/a n/a
Action, Adventure
Release: 01/05/2010 n/a n/a Release: 01/05/2010
ESRB: M
Low High ESRB: M




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Head2Head – Darksiders

We go Head2Head with Darksiders: Wrath of War for the Playstation 3 and Xbox 360.


First off the entire Lens of Truth staff would like to wish you a very Happy New Year and hope you had a Merry Christmas!  The holidays around here were hectic as you might have expected, but no worries, we’re all fully rested and ready to rock the New Year. What better way than to bring you a post-apocalyptic Head2Head which allows you to take peace from the earth and make men kill each other? And you  kill with a huge sword. Yea! So which version should you use to wreak divine havoc on the world? Keep reading to find out.

Thanks again to Play n Trade Oviedo for supplying us with yet another great game to compare. Before we continue on to the Head2Head, here’s a brief description of what to expect. The game takes its inspiration from the apocalypse and battle of Armageddon described in the Book of Revelation, with the player taking the role of “War”, one of the four horsemen of the Apocalypse. “Deceived by the forces of evil into prematurely bringing about the end of mankind, War, the first Horseman of the Apocalypse stands accused of breaking the sacred law by inciting a war between Heaven and Hell.”


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Graphics: Vigil Games has proven once again that cross platform games can look almost identical to one another without dumbing down one version. Darksiders on the Playstation 3 and Xbox 360 are a one-to-one match in texture quality, color pallet, and lighting and shadows. Additionally, Darksiders did not require tinkering with any of the out of the box  defaults settings to match color schemes.

Having played both games side by side, it was almost impossible to tell which version was being played without  double-checking which controller was being used at the time. To confirm this, we asked one of our staff members to leave the room while we randomly chose one version to display before we allowed him to re-enter the room.  On two occasions he could not determine which version was on the screen and guessed incorrectly.  Fortunately, there’s more than just graphics to our Head2Heads and one version falls off its high horse with performance.


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Performance: Unfortunately, we weren’t able to run our analysis on this game, but rest assure that the performance issues  between these two version can easily be seen with the naked eye. Both games had their share of frame rate drops and screen tearing, but the Xbox 360 just had more problems. In some areas, the Xbox 360 version even seem to hiccup and pause for a millisecond, which directly affected game-play. This hiccup was no stranger to us;  we’ve seen this problem in another game we compared. The solution was to defrag our Xbox 360  hard drive and that fixed our problem with the previous game; this strategy did not work with Darksiders. Even after defragging the Xbox 360 hard drive and rebooting, the system the hiccups returned on the Xbox 360 version.

Furthermore, the Xbox 360 version screen tore about two times more than the Playstation 3. This was especially a problem when climbing up walls or in the heat of battle. As stated above, the Playstation 3 had its share of performance issues, but they were less prevalent and, most importantly, didn’t affect game-play as much.


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Loading: Having played through the Uncharted series’ seamless game-play, we are a bit spoiled in regards to load times.  In that series, having no load time made playing a very enjoyable experience. Darksiders does the same. Both versions managed to eliminate load times behind in-game cut scenes and cinematics, keeping the player immersed throughout. Only when you initially place the disk in your system, or continue a current game, will a load screen appear.

Other than that, the only indication of loading was in the form of a blue icon found near the far left bottom of the screen. This icon would flash when the game was saving your current progress or a slick load-time; either way, game-play was never effected. Finally, another great accomplishment of the Vigil Games development team was that they were able to eliminate load-times on the Playstation 3 without having a mandatory install. Impressive!

Roll over to see the differences. Here we compare the different HDMI settings between the Xbox 360and PlayStation 3.


Roll over to see the differences.


Roll over to see the differences.


Roll over to see the differences. Can you spot the differences?

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*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*