Head2Head

“…Which version will escape the dark and deadly void?…”

 
     
Capcom
Capcom
Airtight Games
 1 1
Airtight Games
Action, TPS
n/a n/a
Action, TPS
Release: 01/19/10 35.6 sec 28.3 sec Release: 01/19/10
ESRB: Teen
10.16 % 1.75 % ESRB: Teen
   
 

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Head2Head – Dark Void

Length: 00:07:17

We go Head2Head with Dark Void for the Xbox 360 and PlayStation 3.


This week Lens of Truth puts Dark Void under our lens to see which version can escape the  Bermuda Triangle and return as winner of this week’s Head2Head. But first we would like to thank our always reliable sponsor Play N Trade (Oviedo) for supplying us with yet another great game to analyze for this Head2Head. As always, Lens of Truth was able to find some differences between the two versions, so if you’re interested in which version is worth taking the $60 plunge, watch the video and read on because you are in for quite a ride.

Before we continue on with the Head2Head, here’s a brief description of what to expect. Right off the bat, it’s very apparent that the main character of the game is voiced by Nolan North, the actor who voices Drake in the Uncharted series. It’s a little difficult to match his very recognizable voice to this new character’s face, but you can eventually get past it.  In the parallel universe of “The Void”, you are Will, a pilot dropped into incredible circumstances within the mysterious Void.  Trapped, Will must join forces with resistance fighters who are battling an alien race that threatens Earth. Dark Void introduces a unique vertical combat system, allowing players to dangle from crumbling cliff edges as they try to take cover and hurl enemies to their death. Will is also equipped with a powerful rocket pack which allows him to hover and attack from the sky or take a more direct approach and engage in  fierce hand to hand combat. Of course, the player can also use the jet pack and rocket through the Void at sound-breaking speeds while engaging enemies.


h2h_darkvoid_16


Graphics: Dark Void starts out by immediately exposing the player to their jet pack with a quick tutorial on flight controls. Unfortunately, the flying ends abruptly and hurls Will to the ground for Gears of War style combat. It is not until around chapter six or seven that the player actually gets to play with the jet pack again, and this chapter also starts where the demo left off.  Keep in mind when you look at the video and images,  most of our footage is on the ground due to this change in gameplay. Overall, the graphics of Dark Void on both versions were of similar quality. Some textures did differ between the two in terms of looks (reference the image above), but texture quality looked to be the same resolution across platforms.

The first thing you notice with Dark Void is that the lighting effects on both versions look amazing; a good example of this is when you get your jet pack fully functional again. Walking out of the cave through a waterfall overlooking a thousand-foot cliff was just breathtaking. The volumetric lighting engulfed the character’s body while cascading multiple sun beams around which revealed Will’s silhouette. Simply awesome.

While the lighting on both versions looked great, the Playstation 3 version had some extra details not found on the Xbox 360 version. First,  the Playstation 3′s environment looked more polished. In the last rollover image you can clearly see a cloud/fog effect filling the environment and adding a better sense of height. This effect was completely missing in the Xbox 360 version. Furthermore, the Playstation 3 version has a much stronger bloom effect complementing the stylized lighting and effects, which was also missing in some areas of the Xbox 360 version. On the flip side, the Xbox 360 version did sport anti-aliasing while the Playstation 3 version had none. Another effect that was present on the Xbox 360 version but absent on the Playstation 3 was exhaust fumes on the jet pack (as seen in the first clip). So overall, both the original development team and the port team did some things slightly better than their counterpart.


h2h_darkvoid_07


Performance: Dark Void’s performance was mediocre on both versions, each with its share of frame rate drops and screen tearing, but the Playstation 3 version performed worse when trying to render  in-game cut scenes. Our analyzer proved that the Playstation 3 takes  major performance dips in these cut-scenes, but on the bright side both versions seemed to perform on par with one another while playing through the game.  Below is the complete break down of each version’s performance statistics.


PlayStation 3 Frame Analysis Xbox 360 Frame Analysis
Clip 1:
Length of clip: 5727 frames
Average FPS of clip: 29.98
Percent of torn frames: 1.45
Clip 1:
Length of clip: 5727 frames
Average FPS of clip: 29.94
Percent of torn frames: 0.36
Clip 2:
Length of clip: 3802 frames
Average FPS of clip: 25.75
Percent of torn frames: 13.71
Clip 2:
Length of clip: 3802 frames
Average FPS of clip: 28.41
Percent of torn frames: 0.10
Clip 3:
Length of clip: 1634 frames
Average FPS of clip: 29.98
Percent of torn frames: 0.02
Clip 3:
Length of clip: 1634 frames
Average FPS of clip: 29.83
Percent of torn frames: 0.20
Clip 4:
Length of clip: 3658 frames
Average FPS of clip: 29.21
Percent of torn frames: 2.58
Clip 4:
Length of clip: 3658 frames
Average FPS of clip: 27.76
Percent of torn frames: 1.51
Clip 5:
Length of clip: 2682 frames
Average FPS of clip: 29.96
Percent of torn frames: 0.02
Clip 5:
Length of clip: 2682 frames
Average FPS of clip: 29.96
Percent of torn frames: 0.0
Clip 6:
Length of clip: 1606 frames
Average FPS of clip: 29.98
Percent of torn frames: 0.01
Clip 6:
Length of clip: 1606 frames
Average FPS of clip: 29.89
Percent of torn frames: 0.02
Clip 7:
Length of clip: 2921 frames
Average FPS of clip: 29.51
Percent of torn frames: 1.10
Clip 7:
Length of clip: 2921 frames
Average FPS of clip: 29.71
Percent of torn frames: 0.05
Clip 8:
Length of clip: 2300 frames
Average FPS of clip: 29.03
Percent of torn frames: 1.64
Clip 8:
Length of clip: 2300 frames
Average FPS of clip: 23.19
Percent of torn frames: 0.51
Global percent of torn frames: 10.16
Global average FPS: 29.05
Global percent of torn frames: 1.75
Global average FPS: 28.70

 


h2h_darkvoid_02


Loading: This category was rather cut throat; the Xbox 360 load times average around 28.3 seconds while the Playstation 3 had an average of 35.6 seconds. Note the Playstation 3 did not have a mandatory install.

Load Time 1: PlayStation 3 – 38 sec / Xbox 360 – 30 sec
Load Time 2: PlayStation 3 – 42 sec / Xbox 360 – 33 sec
Load Time 3: PlayStation 3 – 27 sec / Xbox 360 – 22 sec


Roll over to see the differences. Here we compare the different HDMI settings between the Xbox 360 and PlayStation 3.

 

Roll over to see the differences. Notice the Playstation 3 version lighting reveals a more natural look.


Roll over to see the differences.

 

Roll over to see the differences. Notice the Xbox 360 version lacks bloom.


Roll over to see the differences. Notice the Playstation 3 version has some additional environment effects.

 


Conclusion, Technical Score and Staff Choice on Page 2.

Pages: 1 2


*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*