Head2Head

UPDATE: For more information on the color differences check out our Call of Duty: Modern Warfare 2 Color Differences Feature.

“…the real decision comes down to which version your friends are getting.”





Activision Activision
Infinity Ward
1 1
Infinity Ward
FPS n/a mb
FPS
Release: 11/10/09 27 sec 19 sec Release: 11/10/09
ESRB: Mature
0.00 % 0.00 % ESRB: Mature




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Head2Head – Call of Duty: Modern Warfare 2 Analysis: We go Head2Head with the much anticipated Call of Duty: Modern Warfare 2 for the PlayStation 3 and Xbox 360.


Once again, thanks to the fine folks at Play N Trade (Lake Mary), the Lens of Truth got its hands on one of the most anticipated games this year. Call of Duty: Modern Warfare 2. If you are in the market for this game, sit back and get your trigger finger ready because this is one war you’re not going to want to miss! Hooraah!

But before we begin, let us reiterate the purpose of our comparisons. Our comparisons are tailored to the multi-console owner, the ones who want to know what is different between each version. Differences such as load times and small graphic variations might not mean much to some, but to others it may. It is our job to report the differences, no matter how small, present the data and determine a victor. No matter what the verdict is on a game, we will have some gamers who disagree with us. That is fine by us; at least we provided the facts and ultimately it is up to the consumer to decide which version to purchase.

h2h_cod_mw2_13


Graphics: Technically speaking, both games look very close in the graphics department. Like the previous CoD 4 and CoD: WaW, both versions of CoD: MW2 run at sub 720p resolution but support 2x anti-aliasing to compensate. While the graphics are great, Infinity Ward never really pushed the visual envelope. Some textures looked great, while others were less than stellar. But it was nice to see that they were able to maintain the texture quality across both platforms, which you’ll notice in the rollovers. However, like most of our Head2Heads, there were some minor differences between ports and they are worth mentioning. The shadow quality on both versions of CoD: MW2 are pretty jaggy, but the Xbox 360 version softens the stair stepping effect by essentially anti-aliasing the shadow (higher samples). Another difference we noticed, off the bat, was that the PlayStation 3 version was missing an overbright (glare/bloom) effect throughout. We mostly noticed this effect on metal objects like the guns the characters were holding or areas that had intense specular or bright surfaces. Now before you yell “victory!” you might want to let us explain. Indeed, the effect is cool, but in all actuality you’ll only notice it when there isn’t a battle going on. For instance: you’re in the middle of a fire fight, bullets flying everywhere, things blowing up all around, do you think the bloom effect is going to be noticeable? Probably not. On the other hand, in the snow levels the effect can be seen almost everywhere and helps emphasize the whiteout conditions. Now these might not be significant differences, but none the less they are technical differences. We at the Lens of Truth have to acknowledge these variations no matter how small or insignificant they may seem; we feel that gamers deserve to know. Moving on.

h2h_cod_mw2_19


Performance: Both versions of CoD: MW2 perform well, but neither version is perfect. As you will see in our analysis video, when things get hectic on the screen the frame rate starts to take a dive south. The frame rate range in some segments of the game are drastically different, starting at 60fps and dropping down to around the 30fps mark. The good thing is that the game very rarely drops below 30fps so you don’t feel the plummet as much. However, the PlayStation 3 version consistently had the lower frame rate when the screen was packed with action. It also appears that both versions of the game suffer performance loss when there is a large amount of alpha smoke on the screen. Just like the previous CoD entries this generation, Infinity Ward decided to v-lock the game. Good choice, as it is refreshing to be able to fire a weapon and not have the screen split into two due to frame tearing. Overall, we were very impressed with the performance Infinity Ward was able to squeeze out of their engine. Listed below are the averages for both versions of CoD: MW2:

Clip 1:
PlayStation 3 Avg. FPS: 51.88 / Xbox 360 Avg. FPS: 55.04
PlayStation 3 Avg. Frame Tear: 0.0% / Xbox 360 Avg. Frame Tear: 0.0%
Clip 2:
PlayStation 3 Avg. FPS: 47.00 / Xbox 360 Avg. FPS: 54.45
PlayStation 3 Avg. Frame Tear: 0.0% / Xbox 360 Avg. Frame Tear: 0.0%
Clip 3:
PlayStation 3 Avg. FPS: 50.17 / Xbox 360 Avg. FPS: 57.53
PlayStation 3 Avg. Frame Tear: 0.0% / Xbox 360 Avg. Frame Tear: 0.0%
Clip 4:
PlayStation 3 Avg. FPS: 59.45 / Xbox 360 Avg. FPS: 59.96
PlayStation 3 Avg. Frame Tear: 0.0% / Xbox 360 Avg. Frame Tear: 0.0%
Clip 5:
PlayStation 3 Avg. FPS: 58.78 / Xbox 360 Avg. FPS: 59.60
PlayStation 3 Avg. Frame Tear: 0.0% / Xbox 360 Avg. Frame Tear: 0.0%
Clip 6:
PlayStation 3 Avg. FPS: 60.00 / Xbox 360 Avg. FPS: 59.98
PlayStation 3 Avg. Frame Tear: 0.0% / Xbox 360 Avg. Frame Tear: 0.0%
Clip 7:
PlayStation 3 Avg. FPS: 59.10 / Xbox 360 Avg. FPS: 59.98
PlayStation 3 Avg. Frame Tear: 0.0% / Xbox 360 Avg. Frame Tear: 0.0%
Clip 8:
PlayStation 3 Avg. FPS: 58.42 / Xbox 360 Avg. FPS: 59.65
PlayStation 3 Avg. Frame Tear: 0.0% / Xbox 360 Avg. Frame Tear: 0.0%
Clip 9:
PlayStation 3 Avg. FPS: 59.11 / Xbox 360 Avg. FPS: 59.91
PlayStation 3 Avg. Frame Tear: 0.0% / Xbox 360 Avg. Frame Tear: 0.0%
Global:
PlayStation 3 Avg. FPS: 53.73 / Xbox 360 Avg. FPS: 57.31
PlayStation 3 Avg. Frame Tear: 0.0% / Xbox 360 Avg. Frame Tear: 0.0%


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Loading: CoD: MW2 manages to mask the load times during each of the mission briefings and story narrations. So, if you are simply playing through the game the load times will not affect the gameplay experience. But, if you decide to replay a mission and want to skip the narrations, the Xbox 360 version has the quicker load times. On average, the PlayStation 3 takes 27 seconds to load while the Xbox 360 takes only 19 seconds. Also note that the PlayStation 3 version does not have a mandatory install.

Load Time 1: PlayStation 3 – 14 sec / Xbox 360 – 14 sec
Load Time 2: PlayStation 3 – 40 sec / Xbox 360 – 25 sec
Load Time 3: PlayStation 3 – 30 sec / Xbox 360 – 20 sec
Load Time 4: PlayStation 3 – 26 sec / Xbox 360 – 18 sec

Roll over to see the differences. Here we compare the different HDMI settings between the Xbox 360 and PlayStation 3.

Roll over to see the differences. Notice the bloom on the Xbox 360.

Roll over to see the differences.

Roll over to see the differences. Notice the slightly smoother shadows on the Xbox 360.

Roll over to see the differences. Notice the bloom on the Xbox 360.

Roll over to see the differences. Notice the bloom on the Xbox 360.

Roll over to see the differences.

Conclusion: Regardless of which version of CoD: MW2 you decide to buy, you will not be disappointed. Infinity Ward has done a great job of matching the quality of the game between the platforms. But like every Head2Head we need to judge the versions against one another. And even though the differences are minor, the Xbox 360 version is the definitive version to purchase. Small additions like the overbright (bloom/glare) system just helps make the visuals pop and not to mention the softer shadows and better overall fps. While the load times are masked, if you like to replay levels the added speed is welcome. So technically speaking the Xbox 360 wins, but seriously, it‘s a great game and it really doesn’t matter which system you purchase it for. For most the real decision comes down to what version your friends are getting. Oscar Mike!


G R A P H I C S
PS3 - Win Although the differences are minor, the Xbox 360 version takes the win with overbright (glare/bloom) and softer dynamic shadows. We were also glad to see equal texture resolutions in both versions.
Xbox 360 - Win

P E R F O R M A N C E
PS3 - Win While neither version of Call of Duty: Modern Warfare 2 performed perfectly, the Xbox 360 had the higher fps when the action hits. But best of all, both versions were free of the dreaded frame tearing.
Xbox 360 - Win

L O A D I N G
PS3 - Win Though load times are masked in the game by narrations, people that replay missions will appreciate the faster load times on the Xbox 360. Xbox 360 - Win

O U T C O M E
PS3 - Win The win was marginal with slightly better visuals, quicker loading times and a higher average fps on the Xbox 360. As stated before, you will not be disappointed with either version of Call of Duty: Modern Warfare 2. Xbox 360 - Win
C O M M E N T S C H O I C E
Both versions of Call of Duty: Modern Warfare 2 are so close in terms of quality that I would be happy with either one. My decision is to purchase the Xbox 360 version because I have many CoD 4 and CoD: WaW friends on Xbox Live. Although, you really can’t go wrong with either version. Xbox 360 - Win
Corey “…you really can’t go wrong with either version
Personally, I am buying this game for the PS3. In my opinion the differences on the Xbox 360 weren’t enough to detour me from buying the PS3 version. Besides, I don’t have a wireless adapter for my Xbox 360 and I hate dragging a 50 foot cable into my game room every time I want to play online with my Xbox 360. For me it’s well worth it to get the PS3 version especially knowing how much time I’m going to spend online with this game.
PS3 - Win
Jaime “…the differences on the Xbox 360 weren’t enough
Unlike most people I only played Modern Warfare 1′s campaign. I never quite got used to online play. Seeing how online play didn’t affect my decision here (I don’t buy games just cause my friends have the same game on the same console), I went with PS3 because I don’t think the Xbox has any major advantage. Frankly, anyone who buys this is the clear winner. 
PS3 - Win
John “…anyone who buys this is the clear winner

Which version of Call of Duty: Modern Warfare 2 wins this Head2Head?

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*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*