“Which version of Borderlands escape Pandora’s Box?”
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| 2K Games |
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| Gearbox |
1 | 1 |
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2371 mb | 0 mb |
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| Release: 10/20/09 | 56 sec | 35 sec | Release: 10/20/09 | |||||||||
| ESRB: Mature |
21.71% | 13.79% | ESRB: Mature |
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Head2Head -Broderlands We go Head2Head with Borderlands on the PlayStation 3 and Xbox 360.Which version do you think wins this Head2Head? Watch the video to find out. |
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Thanks to the fine folks at Play N Trade (Oviedo), Lens of Truth was able to get our hands on the highly anticipated Borderlands for the PlayStation 3 and Xbox 360. Borderlands is a first-person shooter RPG developed by Gearbox that utilizes the Unreal Engine 3. For those that love the quest-driven RPG with lots of shooting, maiming, and blowing stuff up: you won’t be disappointed. Sporting a random content-generation similar to Diablo and literally millions of different weapons, there’s plenty of explosions to go around. So which version of Borderlands should you bring home? Read on to find out.
Graphics: The graphics comparison was a little interesting. On one hand, the PlayStation 3 had a few sharper, higher resolution textures than the Xbox 360. On the other hand, the Xbox 360 toted some impressive effects that the PlayStation 3 lacked, such as Screen Space Ambient Occlusion (SSAO), sharper shadow maps, and a pretty sweet-looking light bloom effect during certain times of the day. Due to the circumstances, we felt that the effects implemented by the Xbox 360 were more CPU-intensive and harder to pull off than the higher resolution textures on the PlayStation 3, so this edge goes to the Xbox 360.
Performance: Unfortunately, the performance wasn’t very impressive on either system. There were some consistent frame issues on both consoles whenever a gun was fired. The PlayStation 3 seemed to tear a few frames for no reason sometimes, and definitely didn’t do so well during the cut scenes. Although the framerate was comparable between the two systems, the Xbox 360 tore less. Overall we gave this win to the Xbox 360.
PlayStation 3 Avg. FPS: 28.57 / Xbox 360 Avg. FPS: 28.72
PlayStation 3 Avg. Frame Tear: 21.71% / Xbox 360 Avg. Frame Tear: 13.79%
Loading: The PlayStation 3 had a mandatory install of 2371MB but still couldn’t catch up to the Xbox 360. With an average initial loading time of 21 seconds less than the PlayStation 3, this win goes to the Xbox 360.

Roll over to see the differences. Here we compare the different HDMI settings between the Xbox 360 and PlayStation 3.

Roll over to see the differences. Notice the SSAO on the Xbox 360 at the cost of lower resolution textures.

Roll over to see the differences. Notice the bloom effect present on the Xbox 360.

Roll over to see the differences. The PlayStation 3 sports clearer textures.

Roll over to see the differences. SSAO under Claptrap and world objects.


Roll over to see the differences.

Roll over to see the differences.

Roll over to see the differences. Notice the texture quality on the PlayStation 3.
Conclusion: Again, if you’re a big fan of a quest-driven plot to blow stuff up on an alien planet, you can’t go wrong with this game on either console. Borderlands employs a unique blend of ideas from other games and genres that we already love and won’t leave you disappointed. If you want the more enjoyable trip to Pandora, pick up the Xbox 360 version. Although not perfect, the Xbox 360 version had less screen-tearing (~13% compared to ~21%), took less time to load (35 seconds compared to 56 seconds), and was more impressive visually than its PlayStation 3 counterpart. As can be seen in our analysis video, sometimes the PlayStation 3 tore for seemingly no reason. The Xbox 360 version comes out on top in this Head2head.
| G R A P H I C S | |||
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Xbox 360 implements Screen Space Ambient Occlusion, sharper shadow maps, and a light bloom effect which outweigh the PlayStation 3′s occasional higher resolution textures. | ![]() |
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| P E R F O R M A N C E | |||
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Xbox 360 performed better than the PlayStation 3 by tearing much less. Although the Xbox 360 wasn’t tear-free, it was a significant improvement over the PlayStation 3′s 21%. | ![]() |
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| L O A D I N G | |||
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Xbox 360 took much less time to load, despite the PlayStation 3 having a mandatory install. |
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| O U T C O M E | |||
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Xbox 360 has the victory with more impressive visuals, less screen tearing, and shorter load times. |
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| C O M M E N T S | C H O I C E | ||
| This games just baffles me. Why does the winning console have the weaker textures? But you can’t give a win to one system for having only better textures, can you? The Xbox wins this game for having the more solid build, but give the PS3 some props for putting up a good fight. | ![]() |
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| John | “…This game just baffles me…” | ||
| Although the Xbox 360 version did win on paper, the PS3 version was more visually appealing to me. Also the SSAO that was only on the Xbox 360 versions looked like it was implement wrong, especially in the cut scenes. For me the game with the better textures is the clear winner. | ![]() |
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| Shawn | “…I’m going with the better textures…” | ||
| I love RPGs, and this first person shooter style definitely appeals to me. It’s got some humorous moments too, which is a plus. I’ll probably pick it up for the 360 because it tore less, and because of the controller. The trigger buttons feel more natural… like I’m actually shooting something. |
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| Drew |
“… The first person shooter style appeals to me…” | ||
*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.
As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*



October 29th, 2009
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Seems the correct answer is PC… High res textures and effect. The only problem is the PC online system is lacking.
Just seems weird that all the fanboys give the nod to the ps3 version simply because a few places where the textures are better.
PS3 version
+ textures (some textures not all)
360 version
+ framerate
+ loading
+ more detailed self shadowing
+ less tearing
+ no install required
+ SSAO
+ Bloom lighting
Seriously… if you guys thought that textures were the only deciding factor then you guys should really re-examine kz2 which has pretty washed out textures.
^this, ya its easy to just look at the pics then just simply conclude the ps3 version is better but you have to take everything into account.
This was a long awaiting Head2Head for Borderlands.
Wow I have to say that I am really surprised at this, because this is the first time I have disagreed with these Head2Heads on this site.
I have both the 360 and the PS3 versions of Borderlands that both systems are connected to a video selector that connects to my projector that shines on an 80in widescreen screen and to me the PS3 version seems to have much better quality graphics and I see that in the pic on here as well. That is unless I am missing something. So if I am please let me know.
From what I’ve played(ps3) and seen on my friends console (xbox) they are pretty much the same game regardless of tearing and fps, which is very hard to spot, unless you are griping and looking for it in the first place. Im sad the texture didn’t win ps3 in this one considering most of the “xbox wins” won over ps3 for texture detail.
The bloom effect shouldn’t be that big of a deal for a win considering that most people are focused on playing and not looking around until before, or after the game is over. If anything ps3 usually is the one to bloom things and the xbox response is “it just gets in my eyes anyways”
OMG,,,MICROSOFT PAY LENS OF TRUTH,,INCREDIBLO..PS3 WIN IN BODERLAMDES…IS CLEAR
SORRY,,,,BORDERLANDS BETTER IN PS3 LOL
you’re not really helping your case you just sound like an unreasonable little prick.
Wow I’m kind of surprised by this… I’ve been debating if the PS3 version of this was worth picking up but this really looks like the 360′s Ghostbusters. At the vending machines it kind of looks like the effects were thrown in to cover up the botched cel-shading.
Considering the art style is one of the biggest draws, PS3 all the way.
stray, It is NOT cel shading. You really should read up on stuff before posting about it.
Shrug… ok then, how about botched “illustrative” (I think that’s the right marketing term they’re using) filter? Yelling at me about semantics doesn’t change the fact the 360 version doesn’t look consistent, while the PS3 does. Fancy light bloom effects don’t help the issue.
If you look at the pictures of the close up of the Dr. Zed and the camo SMG, you will notice that they are close ups… now, you don’t play games close up like that. If you would zoom out of that picture, you can barely tell a difference between the textures. Those pictures only make you see them. I think the reason they chose the 360 version is because in action it looks better combined with all the softer effects. The PS3 version looks harsh whereas the 360 version has a bit more ambience to it. If you base judgment simply off of these pictures, then yes the PS3 version looks better. Sure, up close Dr. Zed’s eyebrows look terrible but when are you actually going to get that close to say “I’m not getting this version”?
@Kyle – Fair enough, you’re not going to be looking at Zed’s face close up the entire game… but I’m pretty sure you’re going to be looking at a gun fairly often. On the PS3 the higher resolution textures actually make it look “illustrative” or hand drawn. RE Zed’s face… on PS3 it looks more consistent with the graphic novel or comic book style… on the 360 it just looks like pretty much any other shooter. Say what you will about “softer” effects, the game needs to be sharp for the sake of it’s art direction.
Look at what NoBiggie posted above. That’s more of what I meant in my post. Sure the textures are better on PS3 but what else has it got going for it? Anyone seeing these pics would say the PS3 version is better, but they need to see it in motion and take the other factors into account.
Hmm this is a tough one. I really prefer the higher res textures and I don’t think I would really notice the SSAO but the bloom definitely brings more to the table.
Screen tearing seems to be a big issue recently in your head2heads these days and PS3 has been outperformed in almost every one of them. What is the minimum range of error for you guys when it comes to screen tearing? I would think a 5% difference should be the max since if you analyze the game again you may come up and return with different results.
Great point, liquidextension. I always look forward to reading your comments as they’re always very insightful. As far as the error range, we’re forced to take this almost on a case-by-case basis. Some games are very easy to capture similar clips on both systems, and some (like this one for example) are slightly harder to match. On games like this we’re forced to up the range a little, but by capturing multiple clips and calculating statistics on a per-clip and global average, it tends to even out and also gives our users the ability to see exactly where these stats come from and under what circumstances each system performs well (or poorly).
How do they compare in AF? the first pic looks like the filtering is better on the 360.
Thanks Drew, i’m glad that i’m able to help and also glad that you continue to do such great work when you have all these people that do not seem to grasp the conceptual framework this site has been built on. Hope to see that you and the team continue to keep up the good work.
Alright, giving this one to the 360 is just pure BS. Thank you Shawn for being the only sensible one.
Seriously, a game should not have the loading factor to determine if it performs well, just because the 360 loads games faster doesnt mean that its better.
And also it seems like the Unreal Engine performs best on the ps3. And personaly i hate the Unreal Engine but it sure goes great with the art style on borderlands.
Personally, I think the PS3 version is visually, much more appealing. The SSAO seems to be there just to “hide” the dull textures. The textures are a big part of the game, and they are what maintains the cell shaded art style. Technically, the 360 out performs the PS3, but aesthetically, the PS3 is by far, more appealing and better.
However, I’ll just go play my SUPER COOL copy on PC and have the good from both sides.
my snes games are better than any ps3 or 360 games… they load faster
I usually dont call bias but honestly what is this shit are you guys blind? The PS3 version is obviously the better version the 360 version is blurry as hell and the textures look blended and smudged. Its quite obvious rolling over the screenshots which version is superior.
yea the textures on the ps3, on my version is always aweseome, not occasionally like it was mentioned in the article.
I agree with the statement, the effects might be a bit more impressive on the 360, the ps3 sports much
and let me say
MUCH better textures, which is completely shocking for a multiplatform.
Hands down, visuals go to the ps3. I’m sorry, but what good is shadows, AO and light blooms if the characters and textures are bland?
Thats like maxing out a game, and turning shaders and textures down….NO point.
Loading is EPIC fail on PS3
WOW. I love the minor things that make one version better. Why couldnt these two just TIE? It’s obvious that the PS3 had better textures and the 360 version had better loading, so the negatives “negate” and its a tie.
way to miss the point.
Umm this one is botched. The ps3 load times are faster. The only way the 360 compared is if u installed it on to the hard drive. The light bloom, really! The ps3′s detail was the same as the 360 but about few seconds earlier as the 360′s did keep up as fast and lagged as detail filled out. Please! I am really begining to doubt the truth of these articles due to the mis-informing to consumers. Clean it up and get it right!
PS3 makes you install it… i’m assuming youve played it for PS3?
your lens of truth need cleaning, they’re lying to you. the ps3 version clearly looks better than the 360 version in those screenshots. the SSAO didn’t look all that good on the 360 version, the textures looked shit and a little more tearing on a console is no big deal.
I’ve always known this site was biased towards the 360. I pointed it out in the “Brutal Legend” H2H article. However, this comparison totally proves the bias. This site has absolutely no credibility. If a site doesn’t have credibility, what good is it? You should just go ahead and shut the site down.
lol.. lens of bullshit is what this site is all about.. how much is microcrap paying yall?
better graphics dont always make a better game. maybe if you stare at the screen and NOT play, then its better.
gameplay over graphics.. look at the force unleashed head2head
YET AGIAN LENS OF FAIL
You disagree with their opinion so you rage even tho you have little knowledge/expertise of technical comparisons.
You’re not even fit to do comparisons with replies like that anyways.
these guys are the most unbiased bunch I’ve ever read.. Just because YOU disagree with them, you call biased.
I use this site because I own both systems. I don’t own just one then bash the other.
Like 80% of the readers here.
im probably gonna ned up owning both versions. i think this was a hard call. personally i think the ps3′s graphics are much much better, i dont really care about a little light bloom and better shading if it costs the texture quality so much. but i also hate screen tearing which is very persistant in the ps3 version. what it really comes down to though is i wanna play this with everyone i know whos getting it. some are getting the 360 version, and others are getting the ps3 version. so maybe i should just own both. the game is certainly good neough to diserve it.
I own a 360 but for sure the PS3′s graphics are nicer…on the other hand performance 360 is better – should have been a tie.
I have to go with the 360 on this one.
When you look at the static images the PS3 looks heaps better, but in motion, I noticed the lack of bloom and SSAO long before i notice the sharper textures (which don’t look that much better in motion).
U guys make me laugh. Obvious that the PS3 version is better. Look at that, I can’t see the tearing u guys were talking about. It was fuckin the same bullshit
Complaining about install is pathetic, it doesn’t have to do anything with the game.
Lens of fail.
Just another example for PS3 Fanboys to cry about. Just about every AAA multi-platform game this year the 360 beats out the PS3rd…
Just another reason to own the 360!
We all owned 360′s once, 4 systems dying, paying to play online, loud ass jet engine fan… smh at people living in the past
You guys miss the entire point of this website. It is to inform multi-console owners which version is technically better. I still scratch my head at how many of you feel that the PS3 version is the superior version. Lets do a run down shall we?
Textures: PlayStation 3. With the occasional higher resolution texture. Look at the gallery for proof. Other than a few areas they are identical.
Shadow Quality: Xbox 360. Just look at the last rollover and the guy in the chair.
Lighting Effects: Xbox 360. Bloom is a nice effect that helps add to the atmosphere of the game. Also appears that the PS3 version is missing the fake volumetric lighting effect in second to last rollover.
SSAO: Xbox 360. Helps ground the objects in the environment. A nice addition. Completely missing on the PS3.
Performance: Xbox 360. Just download the 60fps video and see just how much the PS3 version tears. While neither are perfect, one has half the amount of tears.
Loading: Xbox 360. Almost half the load times even with a mandatory installation on the PS3.
Yeah, when you break it down like that it is clear that the PlayStation 3 is the superior version. /sarcasm.
I installed the 360 version it only weighs at 3.3GB and i have to say its improved the performance maybe two folds, if what you say is correct that means when both are installed the 360 version is looking at 1/4 the load time compared to the ps3 version.
I cant really understand why so many people are angry tho the ps3 version sold maybe 1/3 as much as the xbox version. Meaning many of the people complaining on here either dont have the game and have no intention on buying it….
Isn’t it funny how most 360 “wins” have been because of sharper and higher quality graphics and textures, Lens of FAIL! (yet again)
I have the PS3 version and my average load time is 10 to 15 seconds. I have never had more than that. What am I doing different?
It’s obvious that this site was created to promote the 360, there’s no reason to really bother with these types of comparisons any longer. At the start of the generation, the 360 had all the better multiplats because it’s easier to develop for, unreal engine runs (or at least ran) better on it in particular, and developers had more time to work with the 360 before the PS3 came out. Everything was really a shoe-in for the 360. Now, it has been clearly demonstrated that the PS3 has greater graphical ability, it all just comes down to whether the particular developer has the talent to really exploit all of the PS3′s resources, but so long as they develop for the Xbox first, xbox is likely to perform slightly better. There’s really no point in doing a game by game comparison, soon enough, the tools and techniques used by first party
Sony developers will be duplicated by third party developers and the PS3 should see greater performance than the Xbox on a consistent basis, but by that time, next gen will be right around the corner.
I suggest you take a look at the load times again because it defintiely does not take 56 seconds to load on my PS3 version.
@Ner
That’s exactly what I am saying. My load times are ridiculously low. 15 seconds at MOST. I have never ever had anything past that. And as much as I appreciate effects, a lot of the xbox effects seem out of place. That is only my opinion though.
I also see on the one screenshot FPS is 27 on the PS3 and 21 on the 360. Why wasn’t this mentioned?
that’s only during the character select screen and it is probably due to the more complex lighting on the 360 version while the ps3 doesnt really have any.
you have to take into account that the 360 version render much more complex lighting and still maintains higher framerate.
the install is great benefit for the ps3 version tho, had it been streaming off the disc like the 360 version you could easily have expected even worse texture quality.
When i first came to this website i thought these guys were awesome, totally unbiased, but now this is just pathetic. Im done with LOT.
@NoBiggie
I disagree. Both Killzone 2 and both Uncharted games stream uber high quality textures from the disc. I know that Borderlands is not a first party game, but it is possible.
Just to say… This is not about which system is better; this is about the truth. The developers themselves have said the truth about the two. Ps3 comes out on top. This does not mean that the ps3 is better at all. But this does raise questions of this site. They are straight up lying about 1.) the set up of system vs tv or 2.) the truth. For the stupid low life fanboys…. Xbox rules at creating the present time of gaming we are in. Period. But a site screwing up the facts this bad is not should not be accepted.
I like to read the H2H’s every now and then even though the outcome is largely predictable. After reading this one I went back and read a large amount of the others dating back about six weeks and all of your H2H’s are verdict on X360 versions, which I am sorry to say is complete bullshit. I am not saying this as a fanboy, I got tired of that shit a couple of years ago, but the way you do these is clearly to skew it into the favor of the X360 version so those people on the fence will purchase said version of the game. In most of your analysis’ games come out with two ties and a win in one category for the Xbox version. Last time I checked 2/3 of ties don’t make a win for either system, it makes a tie. You can’t say that the decision is based on any other factor than what you put on your site otherwise that would definitely raise flags for the way you do these H2H’s. You guys clearly gave the favor of Borderlands to the X360 version but the reasons for it were suspect at best, and at least one tie should have been given in the graphics department but you are assuming that people care about bloom effects and shit like that when graphics are graphics and the majority of people only care about how it immediately looks. In your Tekken 6 face off you gave ties in two areas and gave the loading win to the X360 version. I am quick to point out, as did several others, that Namco themselves said the PS3 version was superior and you gave a complete win to the X360 version because the loading times were a fraction of a second faster. That is clear bias fella’s and I hate to be the one to you but it’s true. And you give graphical wins to most X360 versions when they should clearly be ties and then grant wins to the 360 version over negligible differences in the game where they should be almost always be ties. I find it hard to believe that you guys are considered credible by anyone when you show this kind of bias. Your supporters can stand by you all the want but your not really giving a game its proper due on either system if you are skewing it one way. It will definitely be interesting to see what you do with Final Fantasy XIII when it releases next year and you guys should really start to iron out what you are gonna do now otherwise fanboys are gonna tear your site down with their cries of bias blaims. And really after the results you give you couldn’t really blame them could you!>
@rudero
When on earth did the devs say that?
This site is a Joke full of BIAS, they love MS money lol i think they post H2H and get home and crie in a closed door alone like damn i don´t want to be unreal anymore cause its clear the winning here PS3 all the way…
i would like to advise anyone who has not picked up the game to pick up the 360 version.
bought the ps3 version on release day, and to cut a long story short i had so many issues with it.
installed the game 6 times, 5 times got up to the part just after choosing your character and the game came up with a error message saying the game data is corrupt i need to delete and reinstall the game.
6th time worked.
than i spent 10 hours day one playing it, 6 hours day 2, and 4 hours day 3.
day 4 i load up the game, load my save file and its corrupted.
GGGGGGGGGGGGGGGGGRRRRRRRRRRR!!!!!!!!!!!
another issues with the game,20 hours down the drain!
started a new game, played it for a few hours, turned it off and had lunch, came back and AGAIN THE FRIGGIN SAVE DATA WAS CORRUPT!!!!!!!!!!!!!
took it back, rented the 360 version and 2 days later no problems what so ever.
the ps3 version is riddled with bugs, dont get it.
actually dont get either version, dont support a lazy developer.
im sick to death of developers lazyness these days.
if you cant be bothered polishing the game so it works, why should i pay you for it?
i dont get paid to sit on my a$$ and do shoddy work, so why should you?
im very very angry at gearbox studios, this will be the last game of theres i ever buy!
I went with the 360 version due to the strong multiplayer component, but I do notice especially low rez textures in specific areas. The is most noticeable cases are the exploding barrels littering the game, which become a bit of an eye-soar. I don’t know if they’re also relatively low rez on the PS3.
First patch for the ps3 version will be released today, here the changelog:
* Load times have been improved
* Lilith’s Phase Strike ability now works as intended
* The introductory quests with CL4P-TP should now always progress properly
* fixed a bug that caused the digger elevator to be unusable after completing the Find Tannis mission
* Weapon mapping to the D-pad should no longer reverse left and right
* fixed a crash when ejecting the disc during the autosave warning splash screen
* Players in a lobby should no longer experience long loading when starting a game after one player leaves
* A bug which caused players and other things in the world to appear incorrectly on clients in networked games has been fixed
* fixed a bug in which players gibbed in arena combat disappeared
* Changed how space required for saves is calculated
* fixed a bug which caused the dollars counter to spin continuously
* various localization and other text and tooltip corrections
Heres the patch list for the 360 version. which also got a improvement in load times.
* Fixed a bug which caused players and other things in the world to appear incorrectly on clients in networked games
* fixed a bug in which players gibbed in arena combat disappeared
* fixed a bug which caused the dollars counter to spin continuously
* fixed a bug that caused the digger elevator to be unusable after completing the Find Tannis mission
* Weapon mapping to the D-pad should no longer reverse left and right
* various localization and other text and tooltip corrections
* The introductory quests with CL4P-TP should now always progress properly all the time
* Lilith’s Phase Strike ability now works as intended
* Load times have been improved
Nice to see them fixing stuff that fast. A shame that the first patch is still missing fixes for far bigger (platform unified) bugs (loss of all Statpoints, corrupted Saves, glitched Achievements/Trohpies).
Let´s hope all of this gets sorted out in the near future (for everyone, whatever which platform).
The fanboy stuff/comments around here is really disgusting.
Look at all these Ps3 fanboys and zealots go to work!!!
It’s funny how stereotypical and predictable Sony Fanboys are. Pretty much every single head to head on this site contains comments from whining little sony fanboys. I just don’t get it, why are most Sony Fanboys such cry babies? I read this article the other day, found here: [url]http://www.destructoid.com/fact-ps3-fanboys-are-the-worst-149259.phtml[/url], and its so true. You sony fanboys need to read this article. Maybe you guys will realize how ridiculous you guys can be.
why do xbots fail so bad?
See, Sony Fanboys try to argue back without any reasoning or justification. “Why do xbots fail so bad?”. That’s it? Wow great comeback. I can really tell your using your head. (Sarcasm) But then again, you don’t really have anything reasonable to say back.
I, however, applaud Sony for being able to gain such ridiculously loyal followers. It’s almost like Sony Fanboys are brainwashed or something.
All breed of fanboys are horrible, it doesn’t matter which system they’re loyal too, some “xbots” are just as bad as the sony fanboys.
Sony fanboys are the worst from all their “breed”.
Main Reason:
Making petitions so that Devil May Cry Final Fantasy Tekken and others
to stay PlayStation exclusives.
Never mind being happy that classic games were potentially going to increase their fanbase, these so-called gamers were more concerned about having exclusives to brag about online.
I didn’t see that when Bioshock came to Ps3.
I only saw Sony fanboys rubbin in the face of 360 owners that:
“nananana we stole your exclusive”.
Which is really SAD if you think about it.
I did stuff like this when I was in 6th grade btw.
I always vote for better textures.
version PS3 of the Boderlands,,,is very clear ,,,1 question to lens of truth ,,,why version RE5 PS3 loser?
l see version PS3 RE5 have better loading,control and light,,,
I absolutely love how these fanboys will label anyone who disagree with them as M$ bitches. They blatantly excuse them of “being paid by M$” without any presenting any evidence too show for it. And like women, they will turn on you when something doesn’t go their way. Remember the “Gears of War 2 vs Killzone 2 Engine Comparison” video? Those whining assholes were praising and kissing lensoftruth’s asses for that video, and now it’s the other way around.
Good comparison although it shouldve been a tie for visuals as better textures count for a lot towards a game. Good to see the details are pretty minor that someone getting either version will be pleased with the game. 8% more tearing isn’t a big deal to me and really shouldn’t be to any non fanboy. I’m pretty sure PC destroys both consoles though so PC wins not either console.
Personally, I don’t care if the 360 version is slightly better in one category or all. Or that you children love to whine about little differences. I will always buy for the 360 because I don’t own nor even want to own a crapstation!
It just makes me happy to see the 360 getting the attention that it fully and most respectfully deserves!!!
Keep up the good work LoT!
Pictures from my pc version:
PC, all features maxed out http://img40.imageshack.us/i/81240951.png/
X360, Textures at medium http://img263.imageshack.us/i/x360.png/
PS3, SSAO and Bloom off http://img263.imageshack.us/i/ps3.png/
PS3 version = longer loading? Maybe becouse Xbox dont load textures: http://www.gametrailers.com/video/console-comparison-borderlands/58079