
“Sometimes we pay so much attention to our enemies, we forget to watch our friends as well.” Welcome back for another exciting Head2Head Screenshot Comparison brought to you by Play N Trade Oviedo, FL ! Today we bring you James Bond 007: Blood Stone for the Xbox 360 and Playstation 3. Blood Stone was developed by Bizarre Creations – known best for developing the Project Gotham Racing series on the original Xbox and the Xbox 360. Blood Stone uses the bespoke engine which was first created for the game, “The Club”…remember that one? Neither do we. Anyway, sneak inside this Head2Head to see which version shakes your martini to perfection.

Rollover to see the Difference. Notice the Xbox 360 version has sharper textures.


Move the Slider to see the Difference.


Move the Slider to see the Difference. Notice both versions have SSAO implemented.

Rollover to see the Difference. Notice the Xbox 360 version is missing some boats. Could be random?


Move the Slider to see the Difference. Notice the Motion Blur effect on the PS3 version.


Move the Slider to see the Difference. Notice the Xbox 360 version is rendering more water particles.

Rollover to see the Difference. Notice the Xbox 360 version is sporting a nice bloom effect.


Move the Slider to see the Difference.

Rollover to see the Difference.
Blood Stone’s environments look surprisingly nice and include the latest rendering techniques the industry has to offer. As seen in our roll-over and slider images, the bespoke engine handles reflection maps, normal maps, and high resolution textures without a hitch. While both versions had their pluses and minuses in the graphics department, each managed to run at silky smooth frame rate without a hint of screen tearing throughout. On a final note, we decide to skip the full Head2Head analysis, but don’t worry, if enough requests come from our fans we’ll make sure to jump right on it. In the meantime enjoy!
Note: Blood Stone 007 was captured in 720p using HDMI cables for both systems.
*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.
As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*



November 4th, 2010
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Hmmm…I prefer the look of the 360. PS3 version seems to be using quincux + motion blur for AA which while very smooth looks too blurry for my tastes. But others might prefer it and think the 360 version looks too sharp and more jaggy.
PS3 is running sub-HD with either 2xaa or QQ. Shame really.
And where did you get such information?
nice h2h, xbox looks sharper overall
This has got to be one of the most shocking multi plat Engines that I have ever seen, or the Dev couldn’t get their heads around the PS3 architecture, either way it’s bad.
The 360 should win this hands down!
If you own both consoles get it for 360, If you only own a PS3….. avoid this game like it’s the plague.
Actually its a tie. Depends if you want motion blur or not. The PS3 version is not shockingly bad.
Silly fanboy.
I manly play PS3 but it’s clear which game is looking better from the still images & yes it probably does look better when in motion but I don’t see a link for a video comparison! do you?? Troll
why? is it that bad of a port?
I’m pretty sure the reason the 360 almost always wins in the texture department is because of it having more ram on the gpu.
and i cannot stand motion blur most times.
I also think the Xbox 360′s GPU is superior, is a great help at these times.
I agree with you. The Xbox GPU is vastly superior with it’s much more state of the art unified shader system and embedded ram. Combined with unified system and video ram it makes for a very powerful machine. As we’ve see over and over.
yeah, thats why games like vanquish and castlevania look horrible on the ps3 right, because it has such a crappy vgu in it? stop being such a fanboy, sure the 360 won, but you act like the ps3 never wins or ties any and face it now days more and more games are becoming identical between the 2 consoles
Leave them be. These fanboys are a lost cause. They keep their mouths shut when the PS3 wins or ties but blow things up when the 360 wins. They cling to the past like a security blanket because they won’t be able to live if their prefered console isn’t considered the best there is. They may act civil for a while, but sooner or later they go back to the same old shit.
Fanboys are so pathetic. And seeing how the 360 can’t even touch a good gaming rig, calling it a powerful machine is a joke. Same goes for the PS3. The Cell adds loads of potential while making it a little more complicated to program for, but nothing beats the PC.
From what I can see in the screenshots it looks like the 360 has little to no motion blur which could account for the sharper look over all. Also what the hell is up with the PS3 image in the last slider, he has two left hands. Either way my decision will be made on the performance of the game, I can’t stand low frame rate games.
@Cadavra41 FYI both games seem to be running at a smooth 60fps, and both performed almost identical. We didn’t notice any performance issues on either system.
ps3 version seems to run at a lower resolution but motion blur of ps3 looks greats in motion
in pics it’s too blurry..
I agree I actually like the motion blur effect. Your right to appreciate the full effect the games needs to be played!
The blur filter on the PS3 version makes it look kind of crappy. This is basically the same thing that was done to the 360 version of Raging Blast.
Other than that, the PS3 version has slightly more jaggies, but most textures look exactly the same except for a few that are better on the PS3 version yet have that blur effect. The water textures look the same except on that boat chase the amount of water shooting out is more and the foam left in the water after the previous boat goes through is showing clear on the 360 version and may be due to the PS3s blur filter plus very high motion blur like in the first picture like that.
What is the deal with the dark band running across the top of the screen on the xbox version on the slider screen where the author describes the xbox having more water particles?
That dark band is from the previous frame which was an in-game letter box cut scene. We must of captured the Xbox 360 image a frame behind the PS3 version. Good eye!
And again….Quincunx. Seriously, if the framerate is locked, developers should allow the player to turn it on and off – personally, I’d rather enjoy sharp textures with jagged lines than a completely blurred image.
And buying1999 for all the chitchat about Xbox 360′s unified shaders and system memory (entirely correct), you’ve failed to identify the main culprit here – the PS3′s lack of eDRAM which alone could handle MSAA without taxing the rest of the hardware. If you’re going to brag about your preferred console of choice, at least get the technical reasons right.
If they both run at 60fps without the usual PS3 culprits (screen tear/dips) then the QAA isn’t such a big deal. It’s just sad that textures are affected so negatively – I’m more than willing to bet they are actually the same resolution on both platforms.
I recall much broohaha when it came to Killzone 2′s fabled textures. Personally I never bothered looking until I saw all the forum fights, but the result was pretty good textures marred somewhat by the QAA – would have looked a lot better with true MSAA or MLAA. I guess the sequel will tell us more. That’s off topic though….
@Eroticnightmares
Quote from my post that you’re commenting on, “unified shader system and embedded ram. Combined with unified system and video ram.” Notice the part about he EMBEDDED RAM?
You’re correct that the ps3 doesn’t have edram which would allow it to put a 720p frame with full on 4x anti-aliasing in the buffer without any hit on performance and no need for tiling as this size was designed into the edram from the beginning.(a real world rendering advantage). Add that to the unified ram architecture of the 360 allowing developers to choose how to use the 512 meg available for which ever function would require the most resources at the time, therefore making voiltale memory management less strenuous than on the legacy separted system and video RAM architecture of the ps3.Thus making the 360 the decidely more developer friendly, more versatile system between the two.
So before you tell someone to have the tech reasons figured out maybe you should read a little more carefully what was said.
You are correct in that getting 60fps on the ps3 with the RSX (7000 series nVidia designed GPU) and no noticeable tears, drops, etc, is quite an accomplishment given it’s limited fillrate compared to the 360 part with full on filering, effects, etc. But using QAA is a bad move as you have already noted. With more cutting edge compute based solutions available and widely discussed on throughout the industry I find this disappointing.
My bad man – sorry about that. Maybe Sony should have pulled an N64 and added a Memory Expansion port, selling an eDRAM cartridge for a premium.
@eroticnightmare
No problem.
LOL yeah. An expansion port. Believe it or not I actually bought one of those ROFL.
But seriously, I feel like more creative buffering combined with streaming tech and compute based filering and anti-aliasing would go miles for helping pse with it’s multi-console release software woes.
Gran Turismo Prologue is 1080p//60 fps//2AAwhen xbox360 will do the same with so much powerful GPU???? Never.
By the way 10MB of eDRAM isn’t large enough to store a 720p image with AA (it would need 16). Its posible to use “tiling” which breaks the image into individual parts for processing and then reassembles them for display. Tiling itself takes time and CPU cycles negating the benefits of the eDRAM (so its only really useful and fast at subHD resolutions).
Then xbox360 has serious troubles (better to say impossible) to render at 720p or higher with AA and match Uncharted2/God of War3/GT5 graphics.
But lets talk about all the specs, not only some as you wish,its interesting to say that without edram the xenos GPU(21.6 GBps bandwidth) is even slower than RSX (22.4 GBps).The memory of xbox is slower too 700 Mhz against 3.2 Ghz. And xenon has 77 GFlops vs. 230 gflops of Cell …
http://uk.gear.ign.com/articles/111/1116182p1.html
Very true RCV. I don’t think MS foresaw the large take up of HDTV and the 10MB eDram is enough for sub HD while allowing loads of bandwidth for tons of post processing effects. Though it is true to say many gamers still play games on standard def TVs. Can you imagine how games would have developed graphically if 720p were not the HD standard but say something lower. I think we would be seeing much smoother overall framrates and a lot more post processing effects in use. Kinda of like Modern Warfare graphics. This route would’ve definately benefitted the 360.
Actually let me double back for a second here – I knew the A/B picture sets recalled a memory, but wasn’t sure what – now I do.
Ghostbusters! Lower res AND quincunx? Gaaaah! Horrible.
I always say the xbox 360 is always more similar to the graphics performance we see on pc, ps3 only see good graphics in games exclusive to them and take years of course is not closed sandbox games are where you can put many in the same scenery, graphics. I’m not for ps3 xbox or just a opinon! thanks
WTH?! Is the whole game motion-blurred on the PS3?! 8D
Sucks though.. I was thinking about getting this for my Playstation.. Oh well.
They look to be the same to me with the exception of one thing…good old QAA has botched the PS3 visuals with blurr.
360 wins here.
the ps3 has another type of anti-aliasing method aside from QAA, right? i think i remember someone saying something about it, but i don’t know if i was just tired that time…
PS3 can use MLAA & from what I’ve been reading up on it, the basic MLAA solution is the equivalent to 8x MSAA, MLAA doesn’t impact the PS3 performance like MSAA does with the 360.
what’s the difference between MLAA and QAA? from the looks of things, MLAA does blurring effect on the textures and edges which seems to be what QAA is doing :X
Difference between MLAA and QAA? See GOW3 for MLAA.
MSAA doesn’t impact 360 performance as long as it’s sub HD since eDram takes care of it. Otheriwse tiling required which isn’t as difficult as others make it out ot be.
i think this game on ps3 has lower res than RDR…it’s blurry as hell. Seems like they took the photos while they were running.
Xbox = better res, textures, particles efects, clean image
Ps3= less res, textures,particles. Motion Blur.
It’s a shame …bad port…even worst than RDR port
Of course not, RDR on ps3 had everything pulled back, here you have at least a nice blur effect that is absent from 360
but I agree that if the motion blur looks great, the sub res (or quincux i don’t know) make the image rather poor and less crispy than the 360 version…
not the best version but for sur not the worst port !
For Blur Bizarre made big efforts and the only difference was the AA4x for 360 and AA2X + blur on ps3, maybe that’s the same thing, in that case that’s pretty good for a port
OK. It’s true. not the worst port. My bad.
But it’s weird …why they did the game different?…it’s the blur less expensive for the performance on ps3? I don’t think so. It’s implemented on ps3, but they dont do the same with Xbox. On the flip side, xbox have more particles, but no motion blur. May be the blur it’s more expensive on xbox than in ps3, and particles are less expensive on ps3…
weird world, weird game,weird me
Oh man, don’t – it CANT be worse than the RDR port. RDR not only scaled back EVERYTHING for the PS3 build, but the performance (frame rate, tearing) was significantly poorer than the 360 counterpart to boot. Rockstar are TERRIBLE at multiplatform development – although to be fair, that engine was developed back before the PS3 dev kit received a seeing-to by the guys at Sony.
Its funny with open world games – a lot of folks say that the PS3 can’t handle them etc, but Far Cry 2 was amazingly similar between platforms! And it came out in like 2008 too when the disparaties and bad ports were just about starting to improve.
I agree that RDR is a horrible port, but it has no tearing at all.
Ugh, a terrible port for PS3. Significantly lower resolution, worse textures, lack of bloom and horrible blur anti aliasing.
I think I’d rather have it look equal to the 360 version and have no motion blur.
PS3 was doing alright for a while there, winning and equaling the 360 in a few demo H2H’s.
The 360 version does have motion blur. I saw a bucket load of it on jtv the other day. The Ps3 is just more noticeable because it’s horribly blurry to begin with.
another loose for the blu ray player 4 years and still crapy ;s
xbox wins: 40 … lol
ps3 version reminds me of the kid that wasn’t allowed in my house and was forced to watch me play games from the other side of a screen door. (kid smelled like piss and anchovies)
Thats definitely my least favorite pizza topping.
Ugh, QAA strikes again, Seriously, are devs so lazy these days that they cant use MSAA or any other kind of AA on PS3?
Can’t blame the devs for this, QAA is free, MSAA or MLAA on PS3 is resource hungry and time consuming. If they went for otehr AA’s then you’d have to probably wait another few months or more before it was released. Probably not worth it for this game from a publishers point of view as it’s been released in time for Xmas.
ps3 boat reflection redemption from street fighter 4 fail
Does anyone really care? It’s a shit game anyway. Notice Activision, one of the most media-hungry publishers out there, haven’t put out a single commercial or anything, pre-order offers and such, nothing for this game. It’s like they don’t really give that much of a damn. Do you?
It would be much appreciated if you captured under the same contrast, or if not then at least matched their contrast with photoshop or gimp. It would make comparisons more accurate.
Sorry replied to wrong post.
Again, we can look a poor work of an almost unknown producer, like Lens Of Truth Staff said: “Blood Stone uses the bespoke engine which was first created for the game, “The Club”, remember that one? Neither do we.”
So, this game and nothing are the same.
Bizarre Creations are in no way “an allmost unknown producer”. Or do they do poor work. Do metropolis street racer, Project gotham racing, geometry wars or blur ring a bell? All brilliant games, all well recieved, all sold by the bucketload. So to say that they are unknown shows either lack of knowledge, or just plain ignorance. Oh, and they’re based in Liverpool. I thought you scousers stuck together, you’ll never walk alone an all that…
I’m nearly through this game now (it really is short, but nevertheless a lot of fun) and i discovered a strange thing. It’s true, the whole game is v-synced so there normally isn’t any screen tearing no matter how much is going on, but on three instances if you stand on a particular point, v-sync suddenly turns off and there is tearing.it probably is a bug (i play on ps3) that can and will be fixed with a patch.
oh btw these instances occure at the following places: first level on the yacht after you did your first takedown and walk to the room with the two other foes. then at the aquarium level, as soon as you walk through the first door and stand at the stairs, just pan the camera from left to right. and the last part where i saw it was a bangkog level where you chase the assassin, there is a part on a rooftop after the foggy shootout where it tears as well. the performance and graphics were awesome on the ps3 apart from these weird instances.
rcv talks about gran turismo 5… lol that game is epic… 4 years to made… delayed several times… and… the game will suck for sure… gran turismo 4 is a mess.
go play some halo reach online and c what a REAL videogame can do…
you are a retard, now shut up.
im telling the truth if u dont belive u are retard.
PS3 fanboy: Killzone 3 is a real game, Halo Reach sucks.
360 fanboys: Halo is the greatest ever. All other games suck. In fact, it is so epic I’m gonna compare a shooter like Halo to a racing sim like GT5!
PS3 fanboy: Well then I’m gonna compare Halo to GoW3 and Uncharted 2! Look at my superior graphics!
360 fanboy: Well then I’m gonna compare my shit to your piss!
Really???? Do you not realize how totally stupid you sound? Fanboys are funny.
when you can form a proper sentence and support the shit you call facts you can talk to me. now, shut up.
Marcioindau I talked about GT5 PROLOGUE,
a game MADE in 2007.
http://en.wikipedia.org/wiki/Gran_Turismo_5_Prologue
And yes it is 1080p//60 fps//2AA.
Microsoft and Remedy needed 5 years to made Alan Wake at 540p//30fps/4AA, and while they used 1080p pc photos (the cancelled version” to “show how the game would be, they released the game promising 720p and it ended with 540p …
By the way Halo Reach is subHD like the whole Halo saga…
but u CAN play halo and alan wake… and u only can DREAM with gt5 lol.
btw only REPLAYS will be 1080p in gt5…
but if u want i can borrow my forza 3…
Marcioindau I talked about GT5 PROLOGUE,
a game MADE in 2007.
And yes it is 1080p//60 fps//2AA.
Microsoft and Remedy needed 5 years to made Alan Wake at 540p//30fps/4AA, and while they used 1080p pc photos (the cancelled version”) to “show how the game would be, they released the game promising 720p and it ended with 540p …
By the way Halo Reach is subHD like the whole Halo saga…
ps3 version is embarrassing.
I’ll chalk up another win for the 360 without even bothering seeing the face off for this title.
Another game that it been on sub hd, a shame really, xbox clearly wins this.
Note that i only have my PS3
wow… PS3 is WAY blurry
http://gamernews4you.blogspot.com/
Have to give this one to the 360 from what I’m seeing up there as it looks like the PS3′s version is in perma-motion blur mode.
Probably not as noticeable when in motion but geez it doesn’t look good when put next to the 360′s screen shots.