Update: After some re-analysis of the footage, it seems that our numbers were inaccurate during some terrifically “tear-iffic” scenes. Special thanks to ps360 for pointing this out! That being said, the analyzer has been re-tooled and is now better than ever. The stats and links below have been updated to reflect the new, accurate video and footage.
“…Bayonetta can be summed up as hypersexualized…”
![]() |
![]() |
![]() |
![]() |
|||||||||
| Sega |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Sega | |||||
| Platinum Games |
1 | 1 |
Platinum Games |
|||||||||
| Action |
n/a | n/a |
Action |
|||||||||
| Release: 1/05/10 | 36 sec | 17 sec | Release: 1/05/10 | |||||||||
| ESRB: Mature |
44.15% | 32.12% | ESRB: Mature |
|||||||||
![]() |
||||||||||||
This week Play n Trade (Lake Mary), supplied the Lens of Truth with retail versions of Bayonetta. After being scrutinized for the demo, the Lens of Truth team decided to hold off until the final version was out, to ensure a complete analysis. Watch the video and read on for our complete findings.
Graphics: The style of Bayonetta can be summed up as hypersexualized. There’s just no hiding it. Bayonetta doesn’t just happen to be the epitome of every female game character, she embraces it, and even licks it. Textures on characters, such as Bayonetta, look sharper on the Xbox 360. Although the Playstation 3′s texture are of good quality, when comparing to the Xbox 360, you can tell certain aspects (such as normal maps) look better on the latter. Overall, however, the textures look very similar and although better on the Xbox 360, this won’t be terribly distracting. This is because the Playstation 3 has a bigger issue to deal with. When compared, the Playstation 3 has a flatter look. The Xbox 360 pops with color and becomes a very vibrant scene, which compliments the characters and music. Having a flatter look makes everything in the game look dull.
Performance: As mentioned before, Bayonetta‘s publisher, Sega, was heavily criticized for the poor port when the demo was first shown at the trade shows. With Bayonetta under the gun, Sega should have stepped up their efforts to make the game a perfect port. However, the retail version suggests that Sega simply wasn’t interested in saving face. The performances are almost polar. The Xbox 360 runs at up to 60 FPS, while the Playstation 3 runs at only 30. When playing, you can actually feel the difference. The Playstation 3 feels like a more slowly-paced game, where as the Xbox 360 keeps the fast pace, further tying together the hyper-speed to the hyper-style. But keep in mind neither console ran at full frames. Despite having the potential for running at 60 FPS, the Xbox 360 ran more at 46. The Playstation 3 did not fare better. Its potential 30 FPS, actually ran more at 26. The Xbox 360 also had about 13 percent of torn frames, while the Playstation 3 had over 42 percent. The analyzer showed that in the end the Xbox 360 performed better. However, overall this game was a very unstable. And it also showed how different these games were under the hood.
| PlayStation 3 Frame Analysis | Xbox 360 Frame Analysis |
| Clip 1: Length of clip: 3567 frames Average FPS of clip: 23.31 Percent of torn frames: 36.72 |
Clip 1: Length of clip: 3567 frames Average FPS of clip: 51.98 Percent of torn frames: 61.03 |
| Clip 2: Length of clip: 3042 frames Average FPS of clip: 25.16 Percent of torn frames: 18.84 |
Clip 2: Length of clip: 3042 frames Average FPS of clip: 29.95 Percent of torn frames: 0.13 |
| Clip 3: Length of clip: 1521 frames Average FPS of clip: 26.68 Percent of torn frames: 7.86 |
Clip 3: Length of clip: 1521 frames Average FPS of clip: 50.99 Percent of torn frames: 14.54 |
| Clip 4: Length of clip: 3108 frames Average FPS of clip: 29.15 Percent of torn frames: 11.71 |
Clip 4: Length of clip: 3108 frames Average FPS of clip: 51.19 Percent of torn frames: 16.02 |
| Clip 5: Length of clip: 2633 frames Average FPS of clip: 22.76 Percent of torn frames: 7.08 |
Clip 5: Length of clip: 2633 frames Average FPS of clip: 30.66 Percent of torn frames: 0.72 |
| Clip 6: Length of clip: 2041 frames Average FPS of clip: 40.45 Percent of torn frames: 8.16 |
Clip 6: Length of clip: 2041 frames Average FPS of clip: 58.96 Percent of torn frames: 1.12 |
| Clip 7: Length of clip: 1453 frames Average FPS of clip: 39.59 Percent of torn frames: 5.11 |
Clip 7: Length of clip: 1453 frames Average FPS of clip: 59.61 Percent of torn frames: 0.30 |
| Global percent of torn frames: 44.51 Global average FPS: 28.27 |
Global percent of torn frames: 32.12 Global average FPS: 46.12 |
Loading: This game redefined loading. We typically focus on load times between levels, but Bayonetta, once again, was unique. With the game-play, anytime you collected an item, the game would pause and an image would display across the entire screen with a description. On the Xbox 360, this was quick and smooth. With the Playstation 3, this would also require a loading progress bar before the image would appear. But the loading issue wasn’t only with objects. Even when you went into your menu, the Playstation 3 would pause to load, while the Xbox 360 would jump right in. We wondered if an mandatory install would have cleaned up this issue on the Playstation 3 and which leads us to wonder why Sega decided against a mandatory install for the Playstation3.
Load Time 1: PlayStation 3 – 21 sec / Xbox 360 – 14 sec
Load Time 2: PlayStation 3 – 32 sec / Xbox 360 – 16 sec
Load Time 3: PlayStation 3 – 43 sec / Xbox 360 – 19 sec
Load Time 4: PlayStation 3 – 48 sec / Xbox 360 – 19 sec

Roll over to see the differences. Here we compare the different HDMI settings between the Xbox 360and PlayStation 3.

Roll over to see the differences.

Roll over to see the differences.

Roll over to see the differences.

Roll over to see the differences.

Roll over to see the differences.

Roll over to see the differences.
Pages: 1 2
*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.
As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*



January 18th, 2010
Posted in




















Tags:












Yeah no question it’s the 360 version that wins here. Sega’s laziness truly at fault.
Platinum Games doesn’t deserve to get off the hook though, why would you make the 360 your leading sku? That just makes it difficult for people to port it for PS3.
It’s not only Sega that do bad ports all multiple platfrom console games developers don’t put enough effort or I could be wrong and they still don’t understand the system after 4 years of release that would be redicalous Example COD 2 better texture on 360 more colorfull PS3 looks colorless less texture I thought that was BS when I saw it and read it on this site so I did get a copy for the 360 and It was true….. You look at the exclusive for the PS3 and the games are amazing in the other words PS3 developers are smarter or Sony is cheap and don’t want to pay for multiple game developers thats not fare for PS3 owners that paid $600 dollars.Sony needs to look at the mistake that are going on after 6 years the online is bad,games from second party look like crap it’s true you pay for what you get so it’s not the second hand party developers and it’s not the system just the system is Great best Blu-Ray player out in the market The specs are better then xbox the Blu-Ray disc can hold 10x more memory then a double layer DVD example movies. Movies on Blu-Ray look ten times better and sound better then a regular DVD so something is wrong here.And who should we blame SONY for spending too much money on the system we all know the story on how they lost money on the system so we the PS3 owners are stuck with bad online play and bad looking games from second party developers
———- Sory for butting in—–
I would ilke to comment on:
X360: “Global average FPS: 45.82″
If you sum up 30 fps LOCKED cutscenes you ARTIFICAL LOWER AVERANGE X360 FPS!
Without TWO LONG 30 fps locked CUTSCENES it sould be likie:
X360: “Global average FPS: ~56″
Read what your comtpetition says:
http://www.eurogamer.net/articles/digitalfoundry-bayonetta-faceoff?page=2
********************************
“Bayonetta’s use of cut-scenes is interesting. On Xbox 360, both 60FPS and 30FPS cinematics are utilised. Typically the latter are reserved for sections that don’t segue into gameplay, and in these scenes the developers can ladle on additional detail and post-processing effects. On the PS3 version, all of the cut-scenes are running at the lower frame-rate and, for reasons known only to the coders, someone’s added a horrible blur effect. Frame-rate also regularly dips below 30FPS too, depending on the scene being rendered. For good measure, all the boss finishing moves are running at the lower frame-rate too. ”
********************************
Oh my god. YUCK! The ps3 version is terrible. Also i don’t know if i’m interested in playing as a girl. Just doesn’t feel right.
I know this is likely troll bait…but there are loads of games where you are a “girl”. Why does the avatar make any difference…you could be a plumber or a blue hedgehog…still the same game underneath.
I have no problems playing as a girl but I disagree with you about avatar making no difference. To me it makes all the difference. I just can’t see how you could replace Sonic with Mario and still have the same Sonic experience, or vice versa.
It’s a great game IMO. I thought it looked just OK in preview vids, but the gameplay is superb. Shame that PS3-only owners have to put up with a bad port. The loading times on the 360 are decreased considerably by installing the game too.
BTW, in the info at the top of the Head2Head, how come it says that the 360′s average load time is 8 seconds longer than the PS3′s? Surely that can’t be right.
D’oh! Yeah we have a lot of info to add to these posts. Some may even call it an overload of information. Every once in a while we miss something. Thanks for the eagle eyes. We’ll fix that in just a minute
Yeah, our mistake. It has been updated. Thanks for the heads up!
I was really looking forward to this game on PS3. The 360′s controller is what’s preventing a purchase on that system. Everything else is preventing my from getting the PS3 version. Shame on Sega and Sony. I’ll be passing on Bayonetta altogether.
xbox360 wins over ps3 version… without no doubts…
What a fantastic release so early in the year,lets hope the standard doesn’t drop as there are so many AAA titles to be released this year.
360 better. This is really scandalous what sega did with the PS3 port!!! But not only the textures are awful: The loading times are really a disaster for the PS3!!!! This is really a shame…
Avoid both verisons–my conclusion.
Wait and hope for a re-release or PC port.
I think it is fair to say that this game is a technical failure on both systems.
Also, this head 2 head took forever to post. You guys have been extremely slow to post head2heads this year.
You are correct! Here’s what happened. We captured Bayonetta about two weeks ago. When it came to the editing process, we discovered that the footage was damaged and missing audio. Some opted for a soundless Head2Head but it just didn’t work. So We had to recapture the entire footage. In the meantime we were just about to start on Darkvoid’s demo and realized that the retail version would hit the stores a few days after our head2Head of the demo would be out. And who wants to see a Head2Head of a demo at that point? So after capturing the footage, we scrapped the demo. The full retail version will be captured this week. In the meantime Darksiders was pushed forward, and Army of Two:40th Day went jumped to the batter’s deck. Look for Army of Two by the end of this week. Sometimes the clock is against us, some times the capturing process is against us, and then sometimes we’re just idiots
I would like to also point out that Head2Heads aren’t our only focus here. Check out our Retro and Flash Reviews. We’ve already gotten two Flash Reviews out. We’re only 2 weeks into the new year with 2 head2heads and 2 flash reviews. Patience little grasshopper. We got a lot for you
Keep up the good work John. Quality over Quantity and the list of retro-reviews is something I look forward to. Although It would be nice to have voiceovers for the reviews during the captured footage.
your conclusion is spot on. sega should be ashamed and sony should’ve stepped in.
Good job guys but you really don’t need extensive research to see how bad the PS3 version is.
I say as far as anyone is concerned this is an XBOX360 exclusive just like platinum games wanted it to be.
oh yeah and the metacritic score is wrong for the PS3.
fixed, thanks for the heads up.
bayonetta what, sorry I got distracted waiting for GOW III
this is ridiculous after knowing how poorly the PS3 port was they still released it as is. this is what you call classic money hungry devs its a shame at what sega and sony allowed.
Was kinda disappointed about the non-existent PC port, but I’m still willing to get it for the 360 if it’s good. Can anyone give me second opinion about it?
Sega is no widely known to port to PC so I wouldn’t hold my breath.
If you don’t wanna wait till you are 80 go for the 360 version it is a good game.
I just finished the game and it is worth getting. I was really disappointed with the outcome since I prefer the PS3 controller for everything but FPSs. Fear not though Darksiders is awesome and I highly recommend it. Bayonetta is also worth a playthrough. It can be finished in around 9 hours so if you don’t mind renting it do so.
i bacame a member for the review
this game is an embarrassment on the PS3. SEGA are lazy slobs to give PS3 owners such a bad version. PS3 version should be boycotted.
This should go straight to a 39.99 cost for ps3 atleast to excuse the horrible port.
I would go as far as saying 29.99$
I’m going to give Sega the benefit of the doubt and say that they were time constricted for the port.
I hate it when they give the game off to another company to port it:S
Sega is a SHIT in ports.
NO BUY IT FOR PS3 IT’S A TRAP!!
That whole post conflicts with its self….
“Sega is shit in ports” yet you say its a trap and to buy the ps3 version, which was ported by Sega?
LOL your not too bright now are ya?
Dont answer that, you might tell me “I’m not bright, but I am smart”.
That’s true Lens of truth should have a special SEGA only head2head to show just how bad SEGA’s multiplatform games are on PS3.
LOL. We’ll keep it in mind
Sega should have just released the game later with the amount of hiccups the PS3 version of the game has. To me it looks bad for both Kamiya and Sega, I see it as sega rushing the port, and Kamiya just letting them go and release a game without caring about it at all, even though the game is representative of his work. The only reason I can see to rush the game out the door is the need to get the game out before GOW 3, but they’re both different types of beat’em ups.
Played the demo for both systems and didn’t care for it much, won’t be buying it.
In the end Gamers lost.
Shame Shame Shame on Platinum for making the 360 the lead sku and for not even porting it and at sega for doing a quick and horrible port seriously this game shojld have been 360 only or delayed the ps3 version to polish it up
I lol at at the gamers with both systems that would still rather prefer to play this on the ps3 solely because of the controls. This game is NOT hard to play on the 360 controller WHATSOEVER, and whomever says so is a whiny little tard looking for a reason to justify playing this miserable excuse of a port on the ps3.
I have played both versions and it’s absolutely MIND BLOWING how anyone could put up with playing this game on the ps3 once they have tried it on the 360. It’s almost truly night and day. The 360 version plays like it was meant to. It’s not a technical failure. It runs like butter on the 360, and anyone who doesn’t play it because the lead is a female is a complete moron. Go play your steroid infused man muscles on legs. I’ll enjoy the most satisfying and original action game to date.
Gow III = same game, new levels. If it ain’t broke, why fix it, right? Still it’s the same junk as before, nothing truly new.
Dante’s Inferno = GoW clone thru and thru. Still fun, but not revolutionary.
Bayonetta = refreshing new battle mechanics, epic bosses, crazy frenetic action on the 360. Potential action GOTY. Don’t take it seriously and enjoy it. End of story.
Where did you get the early copy of GOW3 might I ask?
I’m thinking he never even played the first two games.
I’m usually the type of person who will defend the PS3 all the way to the end(mainly because I don’t have a 360). This time, however, I can’t help but feel that the PS3 version shouldn’t even exist. I really hope Sega does a better job porting what ever game they released next.
As a PS3 owner, I am ashamed…Sega, what the @#$% are you doing?
Perhaps the least surprising result yet head2head. Still, judging from the Xbox360 demo, the game is beautiful and fast – if you’re into Devil May Cry type of action games and have an Xbox360, the game i definitely worth a try.
BTW, I’m not sure about the way you guys calculate your FPS rates, but I know for a fact that the 360 runs at around 30fps during cutscenes ON PURPOSE. 30fps gives it the cinematic look, which like most cutscenes in video games, is intended.
I don’t think it’s fair to calculate the cutscene framerates into the actual gameplay stats. I have a pretty keen eye about these things and the game definitely ran more towards 60fps when actually playing the game. 45fps overall does not sound right at all.
They are right they are not taking the movies into account, check your eyes even on 360 the game does not maintain constant 60 fps.
I’m not saying the 360 version is perfect, but it does maintain a pretty high framerate closer to 60fps than 30fps throughout most of the game. The screen tears on the 360, but it’s NOTHING compared to the ps3 version, where the screen tearing made it nearly unplayable.
There is almost no instance I can remember in the game where the framerate or screen tearing became an issue on the 360.
Well yeah compared to the PS3 version its solid, but its not locked at 60 I think their global average is spot on.
The movies are a problem though on PS3 they range from 30 to 15 fps while on 360 they go 60 to 30 fps. That may be why you think the average should be higher.
@Kushalang: Anyone feel free to correct me if I’m wrong, but I’m fairly certain the cutscenes are capped at 30fps for both consoles. They are cutscenes and 30fps gives it the cinematic look as mentioned before. 24fps would be perfect cinematic framerate but it just looks odd in video games.
Too bad even the cutscenes slowdown to a crawl on the ps3 at times.
Actually everybody knows how bad the PS3 is compared to the 360. You guys should have saved your time and do a Head2Head of other games.
@Red lust envy
Good point. Looking at the fps avg. the 30 fps cutscenes do look deliberately capped at 30 fps. Maybe LoT should remove the cutscenes from the avg.
i choose ps3 version ^^
Its not only Sega’s and Sony’s fault.
There are so many PS3 fans who still buy this game, when they know how bad of a port it is and still have to lie to their selves and say: “Hey, i don’t mind, its FINE, it’s not unplayable” or “Human eyes can’t see the difference between 30 and 60 FPS”(!!!).
Or even worse: “I prefer the PS3 version because the 360 console will break” (because if the 360 is a piece of junk, other developers have the right to be lazy) and stuff like that.
So, the PS3 version will sell enough copies anyway and the developers will continue to save more money doing lazy ports.
You are very right SEGA will still make money from this abortion so they will continue to make bad ports on PS3.
That’s why you should keep a closer eye on SEGA multiplatform games PS3 version always suffer.
Those who dont want to get this game for the ps3, its ok, but do consider it for 360. I thought this game would be so so, but it really is as good as a lot of reviews say. The combos are easy to do and there many of them. At 60 fps its super fun.
Lsts not forget most people who buy this game on PS3 do so because that is all the own so its no fault of their own for doing so.
On the 360 I noticed the tearing quite often but the PS3 version is terrible for that.
One of the most shocking things I have seen from video clips on You Tube, is the amount of loading it takes. Pick up a LP, or book and the loading message appears.
That is unforgivable.
Superb game though.
You see why I loathe SEGA?
Even though SEGA does deserve hate its not entirely their fault, remember it was the developer Platinum games that chose to make it 360 exclusive even after SEGA announced it as multiplatform.
Most of the blame actually falls on Hideki Kamyia the director of Bayonetta as it was mainly his choice.
The PS3 version really sucks. everything is the fault of the people of sega, had no desire to program for PS3.
That’s a port for you.
This is one of the reasons [i]why[/i] people should stick to only the 360 for most multiplatform games. Ugh.
Plus Sony should also share the blame for making their console so damn difficult for 3rd party developers to develop their games for the platform to begin with!
How long are developers gonna keeps using that excuse?
I mean if you haven’t noticed most developers seem to get it now.
dude.. i don’t think they still do.. i mean look at the difference between 1st party and 3rd party games on ps3…
Hahah it’s revenge time for Sega on account of the PS and PS2 killing their consoles
But seriously though, cannae believe Sony has been keeping mum over this.
fantastic game, beat it several times, most of all the weapons and tons of halos left over.
Tried it on PS3 and what a bad port… should have just stuck with the 360 version if they put this little effort into it.
What I really want to know is what assanine fanboys on this site actually voted for the PS3 version??? Wow way to be obvious…
^^ the ones that come to lens of truth from a site called “n4g”, better known as the ps3 fanboy haven.
Not much into the devil may cry style games, I’m waiting for Bioshock 2, AVP and MAG
(and obviously Halo Reach)
I am the only one who actually finds this game bad because it’s boring? Seriously…
My only issue with your assessment is that Sony has the wherewithal to actually deny a game on their platform because it is a bad port.
First, there are worse games on the PS3. Yes, they’re bad on both consoles, but there still exist games that have been allowed onto the PS3 console that are of poorer quality in regards to graphics and gameplay.
Second, that attempting to make such a decision would definitely come with a backlash that Sony just can’t afford considering Microsoft’s strong control of the market this generation. Sony doesn’t have the leisure of being able to demand a certain level of quality if it means Sega would be more prone to just go exclusive to the 360 with their future games.
I believe that placing any blame of this sort on Sony’s doorstep is a bit overzealous and a bad precedent to set by you guys considering how ravenous people on the Internet are in finding any reason to blame Sony/Microsoft for such actions.
100% of the blame is solely with the developers and publisher of this game, who have shown us that they obviously did not care enough for gamers on the PS3 to put out a port that is even close in quality to what they did for the 360.
Also, it’s kind of unlikely that there weren’t issues brought to light about the difference in the games on Sony’s part. It’s more likely that they only got as much as they could before Sega would just decide to go 360 only.
If this is gonna be SEGAs standard on PS3 then they might as well just go exclusive.
Easy to say that if you own a 360 and are just a regular gamer. Not so much from PS3 only owners and Sony as a whole. Hard enough Sony getting flack for certain third-parties moving to all platforms instead of just sticking to the PS3, but dealing with third-parties completely leaving the PS3 platform? Sony’s public image alone would take a huge hit, let alone their potential market and setting a precedent in the business.
You are very right losing third party support would be more detrimental to Sony than Nintendo, but SEGA has proven time and time again that the PS3 will always be an after thought for their multiplatform games.
So basically what I am saying is yes losing third party support is bad, losing SEGA is definitely a good thing.
The new landmark in botched ports.
Heh.. Once again, Xbox 360 kicks PS3′s ass..
What’s new? lol
Heh.. Once again, PS3 exclusives kicks 360 exclusive’s ass.
What’s new? lol
This is too easy.
Since the game being compared here is not an exclusive, your comment is not relevant. You lose.
With no doubt, being the programing process so easy in the xbox 360 console, has been a headhache to sony.
it is shocking that sega did this shit.
sega has made many games for the ps3 that are on xbox 36o as well and the difference is not so humilliating as this case is.
but I was reading at a spanish site that Sony would help sega in the optimization prcess. looks like that never happened because the game was already finished before november.
but we have to admit that many fanboys doesn’t give up and in their comments the still defend this crap work.
if not the graphics, is the controller, and so on…STOP BEING WUSSY FANBOYS…PLEASE
Exactly. I am fine with the 360 controller; much nicer analog stick response, better triggers, better build quality, plus Razer are coming up with their own controllers soon, so the face buttons thing will be null and void (they make very nice kit!). Let ‘em cry into their soup, that’s what I say. Sony short-changed us all…
Sony continues to pump out exclusive games from their dozens of 1st party studios while Microsoft can only rely on exclusive DLC for multiplatform titles that you have to pay for. What are you talking about? Also, the DS3 is better. :3
Oh dear, the delusional fanboys have arrived.
Have all 3 machines and 360 best console this gen. Hands down. Better exclusives,better controller,better online,but the shoddy quality of this conversion suprised me. Sega need to straighten up and fly right.
Actually XBOX360 is torn more.
http://www.youtube.com/watch?v=Z9xIfNMWXVw
http://www.youtube.com/watch?v=xV1qjl07eMs
Just watched the comparison video, and it’s absolutely staggering how poor of a port this is.
Frame rate drop during high action scenes where there’s a lot flying by the screen I can understand and accept, but to see it during cutscene movies is pure crap.
And the screen tearing, oh my God the screen tearing!
Any chance this could be re-done to see what the ps3 version is like after the patch, Im thinking of exchanging my xbox 360 copy for a ps3 copy
please comment what as change with the path.
I think the framerate is better and there is less frame thearing
The patch only addresses the ridiculous loading time.