Head2Head

Arkham Has Moved…

System Breakdown Xbox 360 Stats PlayStation 3 Stats
Resolutions: Up to 1080p Up to 1080p
# of Discs: single single
HD Install: Optional 1.6 GB
Metacritic:
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Welcome back for another exciting Head2Head!  This week we will be taking a look at another one of this years most anticipated titles.  With the huge success of Batman: Arkham Asylum, it is no surprise that gamers have been waiting eagerly for the next chapter in the already enormous Batman universe.  After many suspenseful trailers and the painful wait that follows, Batman: Arkham City has finally arrived!  The only question that remains is which version is the best one to buy given the option.  Lets hone in on the Dark Knight and conduct some “strange” experiments to reveal the identity of the true Batman.

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Graphics: This one was a close call.  First off let us say that both games look fantastic.  Much like the first game, Arkham City really seems to go out of its way to create the atmosphere that everyone expects from a proper Batman experience.  There is one version, however, that slightly edges ahead of the other.  While both versions support similar textures, there is little doubt that the 360 is sharper in most cases, at least as far as the environment goes.  In many shots you can see the 360 version sporting very crisp images throughout the City.  With that in mind, and the fact that the PS3 version still looks good in itself, Sony’s platform seems to be a little more burred when it comes to textures and what not.  At first I wanted to say it was a burr filter of some sort as it seems to be like this in most areas, but that just isn’t the case here.

Look at the clothes on the man on the seventh rollover.  It is very clear that the PS3 version is sharper when it comes to the clothing here, despite everything else being sharper on the 360 version.  Furthermore there is the way anti aliasing is handled.  For the most part, jaggies are identical between versions.  However there are a few isolated spots where the PS3 version lacks annoying jaggies that remain present on the 360.  While this news is certainly worth mentioning however, the grand scheme of the texture details leans toward the 360.  In addition it would seem that the lighting and reflections in few spots are slightly sub par on the PS3 as well.  The PS3 may have a slight edge in a few places, but microsoft’s platform seems to edge out on top in most cases here.  Furthermore it seems that the 360 version of Arkham City is showing off more realistic hair in many close up cases as well, particularly around the hairline.  While most of the differences are small and will likely go unnoticed when playing the game, they are there.  With that in mind the 360 will be taking this category by a nose.

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Performance: The performance aspect of the game ended in a similar fashion.  Both versions performed fairly well and maintained a frame rate close to the targeted thirty frames per second.  With that in mind, both parties have nothing to worry about there.  However when it comes to torn frames, we see a different result.  Both versions had some tearing, but the PS3 certainly has more of it.  The 360 version only tore slightly less than two percent, while the PS3 version ranks up at a much more noticeable ten percent zone.  While neither of them have super high tearing numbers, the 360 version definitely handles things better in this aspect.  Microsoft’s platform will be taking this category as well this time around.

Xbox 360 Frame Analysis PlayStation 3 Frame Analysis
Clip 1 info:
Length of clip: 3567 frames
Average FPS of clip: 28.81
Percent of torn frames: 3.74
Clip 1 info:
Length of clip: 3567 frames
Average FPS of clip: 29.57
Percent of torn frames: 22.92
Clip 2 info:
Length of clip: 3428 frames
Average FPS of clip: 29.63
Percent of torn frames: 0.11
Clip 2 info:
Length of clip: 3428 frames
Average FPS of clip: 29.60
Percent of torn frames: 1.22
Clip 3 info:
Length of clip: 7234 frames
Average FPS of clip: 29.94
Percent of torn frames: 0.66
Clip 3 info:
Length of clip: 7234 frames
Average FPS of clip: 29.74
Percent of torn frames: 3.15
Global percent of torn frames: 1.70
Global average FPS: 29.58
Global percent of torn frames: 9.55
Global average FPS: 29.66

 

Loading: We now come to our final category, the load times.  Luckily there won’t be much waiting as they are relatively short for both consoles.  Furthermore both systems managed to clock in with times very close to each other, which will result in a tie for this category.  It is also worth noting that while the PS3 did indeed have a mandatory install, it is a very minor one that weighs in at just under two gigs.

PlayStation 3 Load Times Xbox 360 Load Times
Sample 1: 14.0 Seconds Sample 1: 13.0 Seconds
Sample 2: 14.0 Seconds Sample 2: 12.0 Seconds
Sample 3: 16.5 Seconds Sample 3: 16.0 Seconds
Sample 4: 16.0 Seconds Sample 4: 15.0 Seconds
Sample 5: 15.5 Seconds Sample 5: 16.0 Seconds
Sample Average: 15.2 Seconds Sample Average: 14.4 Seconds


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after

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More Roll Overs, Conclusion, Technical Score, Videos and Staff Choice on Page 2>>>

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*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*