Head2Head

All Will Be Revealed…

System Breakdown Xbox 360 Stats PlayStation 3 Stats
Resolutions: Up to 1080p Up to 1080p
# of Discs: single single
HD Install: Optional Mandatory/3.8 GB
Metacritic:
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Welcome back for another exciting Head2Head!  This time we will be looking at this year’s new Assassin’s Creed title.  Over the series’ lifespan, there has always seemed to be a little bit more going for the 360 version in the past.  Overtime however, the PS3 versions of this series have gotten a little better with each release.  Could this new entry be the game that matches or even surpass the 360 version, or will this old habit of shoddy porting die hard?  Lets put this “Revelation” under the lens and discover what lies beyond in both versions.

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Graphics: This category seems to tell us that the Assassin Creed devs may have had a revelation of their own during development.  For the most part, the game looks pretty identical.  There are however some spots on one console that looked rather washed out due to the gamma levels.  To our surprise however, it was the 360 version that had this problem.  It is also evident that the gamma isn’t the only thing that leaves the PS3 version looking slightly sharper.  Some details are just outright better on the PS3, though most of them will have to be seen pretty close up to notice.  For example, if you refer to the ninth rollover on the second page, you can clearly see that the shoulder pad on Ezio’s outfit has a little more detail overall when compared to the 360 version.  These close up details are pretty easy to overlook in most parts, but it is still a clear advantage that the PS3 has in the visual category.  Many spots will look the same during game play, but at the end of the day the visual detail found within the game is indeed better on the PS3 without a doubt.

When we look at anti aliasing, things seem pretty equal across the board for MOST parts.  Most noticeable jaggies will be present on objects off in the distance and on some of the shadows.  There are a few spots where one console might hide them better than the other, but they exist on both sides and pose no real advantage what so ever.  The shadow quality of both versions is also pretty equal, though there is a difference that boils down to personal taste.  This would be that they are more pronounced on the PS3, but softer on the 360.

As far as pop ins go, they both stream textures pretty well overall.  Same goes for fade ins and draw distance, so there is no real advantage on either console in this aspect.  All in all this is probably the most equal Assassin’s Creed game in terms of visual quality thus far, but the PS3 will be commanding the overall advantage here with sharper textures.

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Performance: The performance aspect of the game was pretty well matched, but unfortunately that doesn’t mean they were perfect.  The targeted frame rate for the game was thirty frames per second, and both game remained close to it for the most part.  However when the action heated up or if a lot of distant scenery was shown on screen, both versions began to drop frames and tear on a slightly noticeable level with the extra stress.  While neither game dropped to an unplayable or even annoying level, it did appear that the PS3 always seemed to drop an extra two frames more than the 360 version.  Furthermore, while both games had tearing, the PS3 version also had a little bit more.  Overall the performance was matched pretty well this time around, but the 360 edges it with a slightly smoother experience.

Playstation 3 Frame Analysis Xbox 360 Frame Analysis
Clip 1 info:
Length of clip: 8948 frames
Average FPS of clip: 29.50
Percent of torn frames: 2.79
Clip 1 info:
Length of clip: 8948 frames
Average FPS of clip: 29.48
Percent of torn frames: 3.40
Clip 2 info:
Length of clip: 4060 frames
Average FPS of clip: 28.74
Percent of torn frames: 6.16
Clip 2 info:
Length of clip: 4060 frames
Average FPS of clip: 29.40
Percent of torn frames: 2.96
Clip 3 info:
Length of clip: 5328 frames
Average FPS of clip: 28.34
Percent of torn frames: 6.74
Clip 3 info:
Length of clip: 5328 frames
Average FPS of clip: 29.03
Percent of torn frames: 6.41
Clip 4 info:
Length of clip: 3020 frames
Average FPS of clip: 26.47
Percent of torn frames: 5.50
Clip 4 info:
Length of clip: 3020 frames
Average FPS of clip: 29.42
Percent of torn frames: 3.27
Global percent of torn frames: 16.09
Global average FPS: 28.64
Global percent of torn frames: 12.20
Global average FPS: 29.34

 

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Loading: The loading times were also pretty even between both versions, and fairly decent as well.  There were some spots where one version would load quicker than the other by up to five seconds, but these instances can be found on both sides.  At the very least here, you won’t have to wait much longer to play based on what version you buy.  It is worth noting that these times are based on the 360 running off of the disk, while the PS3 version has a mandatory install of about 3.8 gigs.  If you don’t have a hard drive on the 360, you have nothing to worry about here.  If you plan on playing it installed on your 360 anyway, then the results of that option are pretty obvious.  All in all however, loading ends in a tie with no issues found on either version.

PlayStation 3 Load Times Xbox 360 Load Times
Sample 1: 19 Seconds Sample 1: 18 Seconds
Sample 2: 20 Seconds Sample 2: 22 Seconds
Sample 3: 25 Seconds Sample 3: 20 Seconds
Sample 4: 25 Seconds Sample 4: 19 Seconds
Sample 5: 20 Seconds Sample 5: 25 Seconds
Sample Average: 21.8 Seconds Sample Average: 20.8 Seconds


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More Roll Overs, Conclusion, Video and Staff Choice on Page 2>>>

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*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*