Head2Head

Take a Trip Down the Rabbit Hole with us…

System Breakdown Xbox 360 Stats PlayStation 3 Stats
Resolutions: Up to 1080p Up to 720p
# of Discs: Single Single
HD Install: Optional 3.28 Gigs
Metacritic:
Watch / Download Video:


Welcome back for another exciting Head2Head! This week we put Spicy Horse | EA’s Alice: Madness Returns for the PlayStation 3 & Xbox 360 under our lens (or should we say looking glass). Which version is the true Queen of Wonderland? Jump on down the rabbit hole with us to find out.

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Graphics: The visuals of Alice turned out to be a pretty clear cut category. This is one of the few games out there in TODAY’s market that feature differences that anyone switching between console can see easily. For one the PS3 version of the game seems to be missing texture details on the ground while outdoors in random spots throughout the game. It really isn’t anything small either. The PS3 version looks rather dull in certain spots with no grass details, missing foliage, and in some spots seems to have inferior water effects. In all honesty it looks like some of the outdoor scenes take place on either stone or dirt surfaces (which some PS3 players may argue they prefer). Luckily it doesn’t plauge the entire game so some areas are worse than others. The 360 on the other hand looks very vibrant and colorful in all areas, which adds to the overall charm of the game. Furthermore there are a few spots indoor and out that sported slightly sharper details on the 360. It isn’t to bad, but it is there and you can see it clearly in some of the rollovers. Shadows seem similar for the most part, but as you can see from the rollovers, it would appear that the 360 version also has softer and more appealing shadows in some spots.

The PS3 does have one very distinct advantage however. This would be the Anti Aliasing method implied in each version. In fact the 360 version seems to be missing AA altogether as there are several jaggies when compared to the smoothed out PS3 version. When it is all said and done however it is the 360 version that comes out on top. Even with the AA problem, the 360 version still sports sharper textures and softer shadows. Also from a technical standpoint, regardless of whether or not you prefer the look of the PS3 version, the missing outdoor textures is still something a little extra that the 360 has to offer in the visual field.

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Performance: On the performance side we have a much better result. Both consoles handled the game well when it was all said and done, but there were slight advantages toward the 360 version. The PS3 did manage to run the game at 30 FPS for the most part, but there was a slight amount of screen tearing to be found. The 360 version on the other hand ran the game flawlessly with no screen tearing at a solid 30 FPS throughout. Even though the differences are very slight, no screen tearing is still better than even a little bit of it. However seeing as how the differences are so small that they won’t go noticed by the human eye, we are going to call a tie here.

Xbox 360 Frame Analysis PlayStation 3 Frame Analysis
Clip 1 info:
Length of clip: 2462 frames
Average FPS of clip: 30.0
Percent of torn frames: 0.0
Clip 1 info:
Length of clip: 2462 frames
Average FPS of clip: 29.90
Percent of torn frames: 1.08
Clip 2 info:
Length of clip: 3133 frames
Average FPS of clip: 30.0
Percent of torn frames: 0.0
Clip 2 info:
Length of clip: 3133 frames
Average FPS of clip: 30.0
Percent of torn frames: 0.31
Clip 3 info:
Length of clip: 2297 frames
Average FPS of clip: 29.99
Percent of torn frames: 0.0
Clip 3 info:
Length of clip: 2297 frames
Average FPS of clip: 29.88
Percent of torn frames: 0.60
Clip 4 info:
Length of clip: 2984 frames
Average FPS of clip: 30.0
Percent of torn frames: 0.0
Clip 4 info:
Length of clip: 2984 frames
Average FPS of clip: 29.97
Percent of torn frames: 0.59
Global percent of torn frames: 0.0
Global average FPS: 30.0
Global percent of torn frames: 1.46
Global average FPS: 29.94


Loading: This category may seem deceiving based on the averages. As you can see the PS3 version had and average load time of about two seconds faster than its 360 counterpart. When you look at the individual samples however, things aren’t so clear cut. Both versions have had instances where they load up to four seconds faster than each other and a few were too close to even matter (like 1 second). With that in mind we feel the best verdict for this category is a tie, seeing as how the load times for each version are rather inconsistent throughout.

PlayStation 3 Load Times Xbox 360 Load Times
Sample 1: 15 Seconds Sample 2: 17 Seconds
Sample 2: 18 seconds Sample 2: 22 Seconds
Sample 3: 19 Seconds Sample 3: 18 Seconds
Sample 4: 19 Seconds Sample 4: 15 Seconds
Sample 5: 21 Seconds Sample 5: 22 Seconds
Sample Average: 16.4 Seconds Sample Average: 18.8 Seconds


Rollover to see the Difference. Again, notice the missing grass texture.

before
after

Move the Slider to see the Difference.

Rollover to see the Difference.

Rollover to see the Difference. Notice the lighting difference.

before
after

Move the Slider to see the Difference.

Rollover to see the Difference.

Rollover to see the Difference.

before
after

Move the Slider to see the Difference. Texture resolution looks very close to one another.

Rollover to see the Difference. Notice the aliasing on the Xbox 360.

Mouse over the image to see through our “Lens”.

Mouse over the image to see through our “Lens”.

More Roll Overs, Conclusion, Technical Score, Videos and Staff Choice on Page 2.

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*To ensure color accuracy from the PlayStation 3, Xbox 360 and Wii U output, the PlayStation 3 has RGB Full Range set to "Full" and Super White "On", and the Xbox 360 has Reference Level set to "Expanded" and HDMI Color Space set to "RGB". Our capture card we have captured segments from the AVS HD 709 . Blu-ray, HD DVD, & MP4 Calibration suite.

As you will see, each system matches each other at the SOURCE LEVEL. No contrast or gamma settings are manipulated before or after capturing our images/videos. We strongly believe that these types of corrections are done on a individuals preference and should not be adjusted by us. Finally, washed out looking images that are due to contrast or gamma differences will not have any influence on our final verdicts. Please Read through our F.A.Q page if you have any questions or concerns.*