Head2Head

“We put these two old dogs in a cage to fight out which version is Top Dog”

 
     
Eidos Interactive
Eidos Interactive
IO Interactive  1 1
IO Interactive
3rd Person Shooter 1631 mb optional
3rd Person Shooter
Release: 08/17/2010 24.2 sec 21.8 sec Release: 08/17/2010
ESRB: M
Med Low ESRB: M
   
 

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Head2Head – Kane and Lynch 2: Dog Days
Length: 00:06:39

This week we take Kane & Lynch 2 for the PlayStation3 and Xbox 360 under our Lens to see which version is the Top Dog.


This week we put Kane & Lynch 2: Dog Days for the PlayStation 3 and Xbox 360 in a dogfight to see which version came out the “Top Dog”. Thanks once more to the folks over at Play N Trade, Oviedo, FL for supplying us our test copies. When we played Kane & Lynch 2 at this year’s E3, we had high hopes.  Introducing a unique art style never really seen before in a game, while taking post processing effects to the next level. We knew one thing was certain – only one version would come out of  our Head 2 Head dogfight alive.  Now that this game is out and steadily dropping in price, what better time take the plunge and buy it, or at least start thinking about buying it? But before you do that, let us supply you with some facts to help guide you towards the definitive purchase. Read on to find out exactly what we unleashed in this week’s Head 2Head.


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We have a confession to make. Kane & Lynch 2: Dog Days was a rather lackluster experience to capture. The story may have been good and all, but because of the shaky cam effect continuously bouncing the scene around, we could barely endure the nauseous roller coaster feeling throughout our capture session. To make matters worse, only after we finished our entire capture process did we stumble across the options to some degree disable this effect. Point being, IO Interactive should have made more of an effort to let the end user know that some people may find the shaky camera effect annoying (or that it may induce vomiting) and displayed something somewhere easily visible  that an option to disable this effect was available.


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Graphics: It’s safe to say IO Interaction art direction was a risky gamble that might not have paid off, but one thing’s for sure. Kane & Lynch 2: Dog Days rendering engine was re-amplified from its predecessor. Even though this unique art style may not have been appreciated by the majority, the sheer amount of post processing effects happening at any given time was quite impressive. For instance, the lighting effects looked amazing, especially with neon signs and such. Every single light in the scene scattered throughout the environment with vibrant streaks of light that filled the entire color spectrum, and creating a very active and realistic-looking metropolis.

The good news is that both versions seemed to handle the post processing lighting effects equally. However, there were definitely some visual differences we were able to see between the two versions. One such difference was that the Xbox 360 supported Screen Space Ambient Occlusion (SSAO). This can be seen in most of our rollover images below. For instance, when a character stood next to a wall or object, a shadow would project onto that object in real-time, creating a more realistic interaction between the character models and the environment. Most of us would probably never really notice this when playing, unless we’re looking at a static image, but none the less the PlayStation 3 version was missing it.

On the flip side, the PlayStation 3 version has superior shadows which made the overall environments look more defined. Please reference our rollover images below, you can see how superior shadowing effects the overall look and feel of an environment. Furthermore, the PlayStation 3 version seemed to have slightly more texture detail with some of the textures we captured. While the texture quality seemed to be the same across platforms, we occasionally came across some textures having a little more detail on the PlayStation 3 than the Xbox 360 counterpart. A good example of this can be seen in one of our rollover images of the car’s dashboard.  Finally, both games did seem to support their basic 2X anti aliasing techniques, so nothing to report on that. In the end, both the Xbox 360 and PlayStaion3 versions looked really close to one another, but the differences between the two can’t be ignored. The Xbox 360 version did have SSAO throughout, but  the PlayStation 3 version countered that with better shadowing and the occasional better-detailed texture. The PlayStation 3 version slightly wins this category.


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Performance: This category was a little more cut throat than the others. While both versions maintained an average frame rate 60 FPS, the Xbox 360 seemed to perform more steadily. Unfortunately, we weren’t able to use our analyzer this time around, but no worries – we were able to spot the differences with our own eyes. What we saw was that the Xbox 360 version had much less screen tearing than the PlayStation 3 version. Understand; the Xbox 360 version did screen tear occasionally but the PlayStation 3 version seemed to do it more. Actually, almost every in-game cut scene we experienced on the PlayStation3 version had screen tearing occurring. Maybe the constant shaky cam had something to do with it. Just saying.

Loading: Load times for both version were almost identical across the board. The PlayStation 3 averaged around 24 seconds, while the Xbox 360 version averaged around 21 seconds. Note: the PlayStation 3 version did require a mandatory install which weighed in around 1.6 Gigs and took five minutes and 30 seconds to complete. Listed below are the load-time samples we experienced.


PlayStation 3 Load Times Xbox 360 3 Load Times

Sample 1: 11 seconds

Sample 2: 30 seconds

Sample 3: 40 seconds

Sample 4: 11 seconds

Sample 5: 29 seconds

Sample 1: 12 seconds

Sample 2: 29 seconds

Sample 3: 38 seconds

Sample 4: 12 seconds

Sample 5: 18 seconds

Sample Average: 24.2 seconds
Sample Average: 21.8 seconds


Roll over the image to see the differences. Notice the PlayStation 3 version is missing SSAO.


Roll over the image to see the differences.


Roll over the image to see the differences.


Roll over the image to see the differences.


Roll over the image to see the differences.


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