“Your Smallest Decisions Can Change Everything.”
|+ The Good||- The Bad|
+ Some great acting / believable characters
+ Great texture work
|liquidxtension||“…I had to see what was going to happen next…”|
It’s really hard to describe the type of game Heavy Rain is; it does not follow any means of conventional gameplay methods. Heavy Rain takes these old outdated mechanics of point and click adventures and revitalizes it with a breath of fresh of air. To put it simply, Heavy Rain could be considered the next evolution in point and click adventures. It brings a better-defined interactive experience among its predecessors. Not only is Heavy Rain a video game, it’s also an experience that you probably won’t find on any other game this year; and it’s one hell of a thrill ride.
Although the game has one of the slowest starts ever, it’ll soon keep you glued to the TV screen like an engrossing movie. With each character having their own experiences, they will also end up with different outcomes depending on how well you succeed with well executed quick time events through each sequence. This is one major difference that makes Heavy Rain exceed its earlier counterparts. Even when you miss a button or swing your motion controller the wrong way, the event still continues branching off into different paths, but you will feel so immersed in the game that you will not want to screw up a single stroke. With the added complication that your character has only one life, your adrenaline will just spike to make sure you manage the timely gestures. Whatever happens throughout the game will eventually affect how your story develops and how it will conclude. Similar to what I had said in my Mass Effect 2 review, Quantic Dream set a blueprint and it’s the player that eventually decides where it will go.
But even with all the praise I give it, I can’t help feel that a couple of issues that ruined the experience. First off, the game can look great – most of the time. The characters are very well detailed and so are most of the environments. Along with the ominous rain constantly pouring throughout the game, the world teems with a realistic ambience; I could actually believe that places in this game actually existed. But with constant screen tearing that occurs often during hectic scenes, and texture pop-ins that could take up a few seconds load in, it can really hurt the experience. The biggest problem I had was with the controls. While I actually like the way they handled the design for the controls as well as the motion support, the problem, though, was they weren’t as responsive as I wanted them to be. Sometimes I would hit the right gesture and the game would not realize it, leaving me to make an unintentional mistake. I wouldn’t have found this a big issue had it not only happened so often.
I feel that the “technical” score I’m giving Heavy Rain may be too low. I personally loved this game. But at the same time, the visual issues and the frustrating controls can really become an issue. Yet, I never thought I’d ever change a baby’s diaper in game or be tested with some tough situations which would make tremble if it ever happened to me; that’s what makes this game so special. Quantic Dream did something amazing, and that is bringing an emotional, action-packed experience with a story that should be at least nominated for best screenplay. It challenged a gamer’s psyche and their morality – something many games strive to do and fail to achieve.