
Of all the remakes and HD Remasters of old school games we’ve seen these past few years, there’s one title that seems to be at the top of everyone’s list — Final Fantasy VII. In a recent interview with OXM, Square Enix reveals just why a Final Fantasy VII remake hasn’t happened yet.
Below is a quote from Square Enix Producer, Yoshinori Kitase:
“Graphically they [Final Fantasy games] weren’t as advanced as they are now, but there were lots of towns and worlds and cities and whatever. So if we were to recreate the same kind of game – sequel or not – with the same volume, but give it a much higher level of graphical quality, it would us take three times, four times, even ten times longer to make such a game. So making a sequel for an old game would be a lot more challenging.”
So there you have it folks, we have a feeling Kitase just shattered the dreams of many, many FFVII fans. We have to say, with the mixed reviews Final Fantasy XIII received, and total revamp of the fighting system that the series has taken, a Final Fantasy VII remake may not be that bad of an investment for Square Enix. While a remake would indeed be challenging, the original is pushing 15 years old, why not reintroduce this all time classic to a whole new generation of gamers, as well as pleasing their long time fanbase?
Hey, it’s just a thought.
Source: PlayStation LifeStyle



December 1st, 2011
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I’ve read this quote before, but it’s just a corporate figure talking out of his ass. A remake isn’t going to take anywhere near that amount of time. All the ground work for the game is already out there. The world, the story, the battle system, character design, everything. Whatever tweaks that they make would be superficial.
If it’s going to take ten times the amount of time, then I wouldn’t want to play it because we already know what’s going to happen. The battle system would be extremely different and it would suck as much, if not more ass than Final Fantasy 13.
tired of hearing about people wanting 7 remade
Yeah, you and me both.
Well, they would get three times, four times, even ten times more money to make such a game.
Translation: some times ago our priority was gameplay and story, so our games were full with lots of towns and worlds and cities and whatever. Now only graphic and bells & whistles matter, so we just fill our shit with this kind of things and people buy it like hot pancakes. If we’d have to put a game behind all that flashing lights it would take us forever!!!oneone!one!! Well, Yoshinori Kitase is really a fearless chap admitting so naively what we all already knew…
LOL! that is exactly what crossed my mind when I read this… “too much graphical show for us, no thanks” proof enough of how dumber some producers are getting… sad