
In a recent interview with Eurogamer, director of creative development at Crytek, Rasmus Højengaard, talked about Crysis 3′s transition from a DX11 variant into a DX9 variant, and how Crytek has render features that shouldn’t theoretically work on consoles working…
“We want to make sure as much as is humanly possible can translate from a DX11 variant into a DX9 variant, that will work almost as good on an Xbox console to whatever extent we can, because we don’t want the experience to be different between the platforms,”
“It is very, very difficult, but it is possible. It just requires a lot of effort. Some of the stuff these guys are making work on consoles now is absolutely amazing. It’s render features that shouldn’t theoretically work on consoles, but they’ve managed to construct code that can emulate a similar thing from a… hack and slash sounds wrong, but they don’t have the same streamlined pipeline you would have with a DX11 structure, but they can get to a similar result just by experimenting and using tips and tricks.”
Højengaard provided concrete evidence of this with parallax occlusion mapping. However, Højengaard pointed out that it was not a feature confirmed to be in the console version of Crysis 3.
“I’m not saying this will be in the game, but they managed to make parallax occlusion mapping work, which is an advanced form of bump mapping where you get silhouettes as well, and you have self-shadowing even though you have absolutely no polygons,” he explained.
“That’s a very advanced feature, and it shouldn’t theoretically run on a 360, but they made it run on a 360.”
How many DX11 styled features Crytek gets working on consoles is something we’ll just have to find out when the game is released. Crysis 3 is due out Spring, 2013 on PlayStation 3, Xbox 360 and PC. If your interested in seeing how Crytek handled multiplatform development in 2011, be sure to check out our full Crysis 2 Head2Head Analysis.
Source: Eurogamer



April 24th, 2012
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Use those tricks to work out things that matters, like achieving a solid performance on both console platforms, implementing an effective edge-smoothing technique, and making sure that there is no textures or geometry pop-in this time around.
They’re working on systems that have been around more than half a decade, after all. It isn’t wise to aim for an impossible ambition.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Yeah, good story Crytek, like the last time you tried to state “PS3 version is the better one” or “This is the best looking game you’ll ever see n consoles”.
ROTFL!!
Go and take some lessons from Guerrilla, please.
May be if they go for something like 640*480 they could probably achieve a solid performance.
Notice that there’s no mention of ANY of the DX11 features working on the over priced internet ready blu ray player.
“Xbox 360 is the BEST console EVER made.” –John Carmack
http://www.lensoftruth.com/john-carmack-thinks-xbox-360-is-the-best-console-ever-ps3-2/
http://www.play.tm/news/34021/john-carmack-the-xbox-360-is-the-best-console-ever/
http://www.industrygamers.com/news/ps3-is-second-best-console-ever-behind-xbox-360-says-john-carmack/
@buying1999. Mega textures (fail) – john carmack
“that will almost work as good on an Xbox console to whatever extent we can, because we don’t want to experience to be different between the platforms”
You’re right, buying1999. No mention of the PS3 because what that quote implies is that it’s the 360 version that needs to keep up with other platforms.
But it’s okay. Keep on quoting your precious Carmack like he wasn’t part of a megaflop that used such “advanced” megatexturing techniques which are really only good for side scrolling XBLA games such as Trials HD Evolution. lol
Yeah, absolutely, I’m sure they’ll dumb down the PC version so much that its gonna look awesome on consoles.
DirectX 11 seems a bit off for a current gen console seeing that many PC’s still have trouble running it, but here are some things that Crytek may be able to achieve if they pull their heads out of their asses:
Keeping a stable framerate, eliminating screen tearing, eliminating environment pop in, eliminating graphical bugs such as stuttering, having AI that don’t act like they’ve received a full frontal lobotomy before running into battle, having textures that don’t look like they came out of an N64 game, and actually achieving native 720p.
You do that, Crytek, and you may actually impress me.
All that has already been achieved, It’s called Killzone 3. Best looking and performing shooter on a console.
Whatttt??? killllllzooonneee 3????????????
hahahahahahahahahaha!thats all i can say to you!
@UNSCARRED785 Do you even know what direcx is? lmao.
So you’re telling me that Killzone 3 doesn’t have a stable framerate, Has screen tearing, pop in, glitches, bad textures and is not in native 720P? I think you need to go do some research kiddies. Yes i do know what DirectX is. To prove it you can look up my Youtube channel unscarred785.
@UNSCARRED785 i hear you. Killzone 2/3 is the best looking shooter on any console but NOT the best
just like how they said crysis 1 on console is better than the pc version
Holy f*ck POM on a console, that’s incredible.
If they manage to cram parallax occlusion into the console versions, which is insane, it will most likely run at very low fps like SOTC. It too had advanced graphics and clothing physics at the time for the PS2. Damn, this effect looks so good. I just recently tried out Crytech’s forest tech demo and PO it made it look super nice. I’m glad they are turning back to the jungle (where Farcry and Crysis originated from). That coupled with cool looking mechs is a pretty sweet mix, especially because Crytech is so good at creating both. The pure city theme never appealed to me, but it was definitely not bad at least.
parallax occlusion on consoles = Unchated, and runs silky smooth
Whilest this is great news i cant help but think that ps3 owners are gonna get the short end of the stick on this one again like they did on crysis 2″ok so the graphics i thought on ps3 were more appealing on ps3 with its slightly more polished and softer look but was sacrificed around 25 percent of the screen all round’Whats that all about?But overall a great game on 360 and ps3,But what crytek should do is use the ps3 in the way that GREAT programmers do like naughtydog”and make a code for the ps3 only,Then we would see what a console version would be like at its best and not have JUST A PORT of the xbox version all the time::{{but saying that if they did do this i would still buy it for my xbox and later buy the ps3 version aswell have i have already done this with crysis 2 anyway:}BUT PLEASE CRYTEK!!! PUSH THE PS3′S POWER THIS TIME AND SHOW US WHAT MAGIC YOU CAN DO WITH IT!Thankyou.
To use ps3 power, they have to do some of deferred rendering passes on spu’s which they failed to do in crysis2. The excuse was split memory configuration. They have to optimize memory usage on ps3 first.