After LucasArts successfully re launched the Star Wars saga into video games with “Super Star Wars” in 1992, one would figure it was only a matter of time before they went ahead and brought their other huge property, Indiana Jones back into gaming. Like the SW trilogy up to that point, Indiana’s home console offerings played like the electronic artifacts from yesteryear that they were. With Greatest Adventures, LucasArts and Factor 5 had the chance to right Indy’s situation and give his fans a sort of, Holy Grail of Indiana Jones games…
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After fifteen years and the lives of many Bothans, a Star Wars game worth playing hits home. In 1992 JVC released Super Star Wars for the SNES. A simple run and gun based in the Star Wars realm is what they delivered. Would Super Star Wars equal the fame of its movie namesake, or should it have been devoured within the Sarlacc Pit? Check inside to see or just use the force to find out.
Activision made their debut on the Wii Virtual Console earlier this month with the release of the Sega Genesis version of Pitfall: The Mayan Adventure. They gave the series a much needed revamp in this 16-Bit entry by placing Harry Jr in the game’s lead role and using some gorgeous 2D backgrounds and animations to bring his world to life. Is it enough to bring the series back to level of respect and popularity it experienced in 1982, or is Jr’s adventure one better left not taking? Find out inside this retroSpect.
With the name Castlevania being put on so many games,many of you may wonder why this series has had such longevity. Spanning over twenty years and countless systems, this franchise is a monster in gaming lore. From side scrolling platformer, to action RPG, and even a 3D fighter, this series has had it all. Step inside this retroSpect to see where it all began…
With our new feature “retroRewind” we’ll take a look back at some of the greatest scenes in gaming history. Whether it’s a famous spell or battle, a cut-scene or an ending we’ll give you a glimpse back in time at some of these unforgettable moments. We at Lens of Truth are huge retro fans and feel it’s important to keep these memorable scenes fresh in the mind’s of gamers. For our first entry we look at Final Fantasy VII’s incredibly difficult to acquire final summon spell – Knights of the Round.
Hudson Soft didn’t have to improve much when it came time for their new, yet prehistoric mascot Bonk to receive his much deserved sequel. Bonk’s Adventure was a very fun and original platformer, which played great and looked good while doing it. It did however possess one problem…length. Unfortunately in its sequel – Bonk’s Revenge, Hudson and RED don’t completely fix this (the game is still a bit short). Instead they improve everything else in the already outstanding platform game – creating one of the best of the era.
With the overwhelming success of Marvel vs Capcom, fighting fans craved more. Capcom released what was to be the “be all end all” of their versus series fighters. Marvel vs Capcom 2 was what they gave us. Capcom changed almost everything from their previous versus series games. Gone were the days of 2 on 2 battles and a six attack button controller layout. Now the battles were 3 on 3, as well as the strong punch and forward kick buttons being removed. These major changes brought some serious doubts among series veterans. Was their really a need to change these staples of the series? A few short moments with the game was all anyone needed.
Continuing on with the retroSpects of Capcom’s versus series fighters, brings us to the third installment, Marvel vs Capcom. After a good but not great attempt with Marvel Super Heroes vs Street Fighter, Capcom needed to come back with a bang. Marvel vs Capcom was their answer. With a stellar cast and two new assist abilities, this game was shaping up to bring greatness back to the series.
NEC and Hudson Soft’s Turbo Grafx-16 console was successfully launched in Japan in December of 1989 (as the PC-Engine). A North American release followed in September of 1990. NEC and Hudson needed an appealing mascot to compete with Nintendo’s Mario and Sega’s soon to be released, Sonic the Hedgehog. An impossible task indeed one would think. However Hudson surprised everyone with a very fun, very original platformer titled Bonk’s Adventure. While Bonk may not be as popular as Mario or Sonic, there’s no denying the gameplay found in his games was just as fun.
In 1989, Sega and their Master System were just coming out on the losing side in a war with the NES. They needed a strong comeback with their next system the Genesis. The title they chose to show off as the “pack-in” Genesis game was Altered Beast, an arcade hit and odd choice to say the least. I guess, it did have one thing going for it…
To follow up on their smash hit X-Men vs Street Fighter, Capcom released their next tag team brawler, Marvel Super Heroes vs Street Fighter. What could Capcom do to improve on such an incredible game? Or would this just be another half-hearted sequel? Only time would tell and this game would surely stand the test of time.
Gunstar Heroes graced the Sega Genesis in 1993 and was the first game ever released by Japanese company Treasure - what a debut it was. Treasure used the systems “blast processing” to deliver one of the 16-bit eras best looking, most action-packed games. In the process, Treasure possibly created the greatest run and gun game ever.
Way back in 1998, Capcom released X-Men vs Street Fighter for the Sega Saturn. This was a monumental release for all fighting game fans. Up until then we were only given close renditions of arcade quality games on the home consoles. By releasing this game with a 4-Meg RAM cart add on, fighting game fans were finally given what we had all been waiting for…Arcade Perfection!
Cinematic movies weren’t always the norm for video game storytelling. The first to use this method, Tecmo’s Ninja Gaiden in 1989. It introduced us to a new and unique style of storytelling with its innovative cinematic sequences. And that wasn’t the only thing Ninja Gadien had going for it. Tecmo also gave us one of the fastest playing and toughest games of all time…