Browsing articles in E3 2013 Category
MOBA (Massive Online Battle Arena) can be an intimidating word. Games like DOTA 2 and League of Legends dominate a genre that can be as alienating to outsiders as it is competitive for insiders. Leaderboards drive most of the action with players striving with obsessive levels of competition to be the best.
Takedown: Red Sabre is a Tactical First-Person Shooter in the veins of original Ghost Recon, Rainbow Six, Arma, and SOCOM. I got a chance to see its methodical gameplay in action and talk to its project leader, Christian Allen, about what makes this game so special and why he thinks the tactical slow paced shooter is on its way back.
Some of the most popular products of the post-casual game market are arcade and downloadable games on consoles that offer bite-sized adventures for bite-sized prices. The next generation has its own issues with how it wants to handle indie developers (we’ll get into how one developer describes it later), but needless to say, smaller developers are all over E3, displaying spectacular art, unique mechanics, and a refreshing optimism and humility under the shadow of massive AAA booths.
Telltale’s Walking Dead is an emotional experience. If you haven’t had a chance to check out 2012’s Game of the Year, do yourself a favor and get on it. In recent months, Telltale has announced a sequel season (following their trademark formula of episodic gameplay) and now has revealed the first taste of its new DLC, a single episode designed to bridge the first season and second seasons through a vignette based story featuring five main characters, each playable.
Sherlock Holmes has the most impressive afterlife of any literary or fictional character in modern memory. Sir Arthur Conan Doyle only penned three novels and 56 short stories on his famous detective. That may seem like a lot. It’s not. Since Sir Doyle’s writings, Holmes has appeared in over 100 movies, dozens of comics, countless TV show incarnations, and a never-ending supply of new novels. Frogwares, the developers of Sherlock Holmes games for over 12 years takes this pedigree seriously and is ready to give fans of the interactive detective the experience they truly desire and have wanted ever since diving into the Holmes pool.
How’d that song go? “Everybody’s dancing in the moonlight,” and so on. That was the feeling after Sony’s press conference last night, but I won’t bore you with the details or play-by-play breakdown. By now you’ve seen the stream three times, read Kotaku, Polygon, and the newspaper; and your Twitter and Facebook feeds are past the point of bursting. Instead, here’s the breakdown of what you need to take away from Sony’s late-night beatdown…
Lens of Truth is about to become E3 Central. Tomorrow morning at 8 AM sharp, two of our veteran writers, D.R. Maddock and Burke Kearney will be storming the sunny shores of Los Angeles for the biggest gaming convention of the year. And everything they see will be right here. All our coverage will be the same no-holds-barred examinations you’re used to here at Lens, and we’ll be cutting right to what we really see when we put E3 under the lens. Conferences, game demos, developer interviews; it will all be here. Non-stop coverage will be rolling out for the rest of the week.