
If its not already, that huge Battlefield 3 patch detailed last month will be available today. Two of the more interesting updates are the game’s new “rent a server” option, and the ability to turn of anti-alising on the PS3 version to reduce input lag.
The latest patch also adds a feature known as ‘Rent a Server,’ which will allow you to buy/rent a server for a specified period of time. Pricing structures are; 1 Day: $1.49, 7 Days: $6.99, 30 Days: $24.99 and 90 Days: $64.99
The update also gives PlayStation 3 gamers the ability to shut off anti-alising in hopes of reducing input lag. The update reads as follows: “DISABLE ANTI-ALIASING ON PS3 TO REDUCE INPUT LAG: PlayStation 3 players may now turn off anti-alias in the options menu to reduce input lag.”
The update will be available on PlayStation Network and Xbox Live today, with the PC update coming soon after. To view the ginormous list of fixes, head over to Battlefield.com.



March 27th, 2012
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http://m.youtube.com/#/watch?desktop_uri=%2Fwatch%3Fv%3DjKJda-czAJA&v=jKJda-czAJA&gl=GB
Does nothing to help lag apparently
At least it wasn’t the soft vsync causing that damned input lag. I could live without AA. The MLAA implementation isn’t that great in this game anyway. Hopefully the response will be as amazing as the beta now. Everything about that beta sucked big time except for the amazing controls.
Really? Let’s see – beta didn’t have vsync, Xbox version is not vsynced and if you run this game on PS3 in 576p (in order to get rid of input lag) it also runs without vsync and (propably) triple buffering. I wonder what causes input lag then…
Use of SPU’s add lag. It’s why Infinity Ward won’t use it for COD on PS3 (about 50-66ms for a 60FPS game).
Funny thing is though BF3 uses the SPU for MLAA and it affected controller response but Guerilla Games managed to keep controller response down to 116ms for KZ3 which is the same as BF3 on 360.
How they managed that I don’t know, I mean KZ2 had an input lag of 150ms however that game did have more post processing effects going on which could be the reason.
I had such a huge problem headshotting my enemies in KZ2 that I simply started spraying bullets and hoping for the best. While some might say the difference between 116ms and 150ms isn’t all that much, scientists say that we perceive things with a 80ms delay (because of the time it takes for our nerves to send and receive signals). So if we subtract that number with the other two, we have 36ms and 70ms. The latter is perceived as being 94% laggier than the former (since we’re used to the 80ms delay). We might be able to adjust to the lag and guess where the enemy will be, but our guess may be wrong because his movement may be change within that time frame. This is why it’s so important to have as little input lag as possible. This is also why higher frame rate is always better because it is directly tied to how quickly information is poured into our brains.
Mlaa uses 33ms of processing time , but Im not sure if that increases over 60fps. However the reduction of lag from kz2 to kz3 is roughly equivalent to the 33ms quoted for mlaa usage on spu’s.
After patch bf3 without aa still has 197 ms of lag roughly.
That’s horrendous, and significantly higher than kz2, and approaching double kz3.
They’ve gone horribly wrong somewhere as theoretically the processor of ps3 should handle lighting and physics better than 360, reducing lag time inflicted by those things.
Tbh, I cant believe what a mess bf3 has been overall. I gave up on it within few weeks as it just wasnt as fun as bc2. I later sold 360 and with this input lag havent been tempted to pick up this on ps3, and have (hides head in shame) decided to play COD instead, with kz3 for more tactical mp .
Higher frame rate isn’t better when it’s above 70-80 FPS. Eye captures at 70-80 FPS.
hmmmm Eurogamer said they heard reports of players complaining about input lag but during there play time they experienced none that it was the same as the xbox. I know i have experienced no input lag problems ever in multiplayer.
I think DICE put too much stress on RSX. Like I wrote before lowering res to 576p fixes lag.
DEVILTRY I personally don’t see much of a difference above 70 fps but the reason I say higher is better is because it make the game capable of having very low input lag. This is why aiming in COD manages to have such pinpoint accuracy. Even though you may not notice the difference when going higher than 70-80 fps, your eyes get a continuous stream of images not measurable in fps. This is why you don’t see a stroboscopic effect with your own eyes.
the reason that BF3 had input lag on PS3 is because its one of the few games that would upscale to 1080.
when it upscaled to 1080 it caused input lag, so changing it to 720P in the system settings would remove the input lag.
Hooray, no more USAS-12 frag d-bags running around!
Need to turn down the settings a bit.
so whats a input lag !!! ???
The delay between the controller response and subsequent action on screen. So for example take KZ3. When you press a button it takes at least 116 milliseconds for the action to correspond to what you see on the screen. When the frame drops that figure increases.
if MLAA makes 33 input lag, why killzone 3 was in bar with bfbc2??
which in my opinion is acceptable
uncharted 2 and 3 had (especially u3) had high input lag but it didnt bother as much because its heavily sp game
Turn off AA to gain more performance, makes sense. Funny that they refer to the lack of horsepower as “INPUT LAG”.