
In a recent preview, Game Informer was lucky enough to sit down with Ubisoft and demo Assassin’s Creed III, specifically focusing on the game’s revamped Anvil Engine.
The new engine, dubbed AnvilNext, has been in development since the release of 2009′s Assassin’s Creed II. You see, while other teams at Ubisoft Montreal built Assassin’s Creed Brotherhood and Revelations, the “core” Assassin’s Creed II team was hard at work revamping the Anvil Engine for Assassin’s Creed III.
AnvilNext features several new tools for the game’s designers to work with, including deferred lighting, ambient occlusion, a new camera mode and improved crowd AI (which interacts more frequently with the player). However, Game Informer insists AnvilNext’s most impressive leap forward comes from the game’s animation department.
The game’s hero, Connor, will not only be able to scale cliffs, but also climb any tree in the forest, manuver around tree trunks, and monkey bar across branches. When creative director Alex Hutchinson first propsed the idea to the engineers he admits, “I think that terrified a lot of people at the start of the project,”.
“Think about every game – just mentally picture it again – and you realize every [developer] has been very clever over the years,” Hutchinson says. “You run over these uneven terrains and then you get to the fight arena and, ‘Oh look, it’s flat.’ There are problems with foot placement, swordfighting with someone when they are above you or below you, the ragdoll when you collapse on the ground and you’re hurt – once you get away from flat ground it’s nightmarish to solve all of the problems.”
About those new animations, Hutchinson says he and his team knew they could push the bar;
“When you’re working with engineers who have solved massive problems in the past and set the bar really high in terms of animation and character navigation, we knew we could push the bar,” — “Our goal with the new game is to have no animations from the previous ACs,” he says. “We don’t want you to see anything from previous ACs in this game unless we deliberately put it in there.”
The new system will allow developers to capture body motions, facial performance, and voiceovers for up to six actors at the same time. Meaning Ubisoft is looking for more physical performances from the actors in ACIII. The system will also allow double the number of bones in the face, with a concentration around the crucial areas like the eyes and mouth.
Assassin’s Creed III will be released October 30th on PlayStation 3, Xbox 360 and PC (Wii U?). To see more from this preview, head over to Game Informer.



March 29th, 2012
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GOTY 2012.
GOTY Nominee 2012.
Great. From free climbers in Venice to monkeys in USA. That’s called “progress”.
I’ll believe this comment when I see it in action. I really cant imagine every tree being interactive, unless there’s like 3 trees per area or something, in which case, whoop de whoo
Assassin’s Creed Brotherhood is the worst game I have ever played. Wonder if this will change after this game…
Revelations is a bad game, but not Brotherhood.
Didn’t play it because ACB was so crappy. I can’t imagine a crappier game. If I played Revelations my eyes would probably implode.
Then you’re not a TRUE AC FAN. People like me follow the storyline since the beginning, play all the games and don’t regret about the time spent experiencing all that. Oh and true gamers don’t give a sh*t about which console they’re playing on.
I’m not a true AC man? No shit man.
Ok, I will buy it only to climb any tree in that forest, how funny…
It´s gonna work fine on xbox 360(we all know how SUPERIOR it is)but then there´s the ps3 version with 15 FPS and around 47 percent screen tearing. The ps3 players will be lucky if their version looks slightly better than pong lol.
MRXBOT. Could we expect anything else from you? First, get yourself both consoles. Second, play both of them. Third, change your attitude.
BEEN THERE, DONE THAT.
Last few AC were better on PS3. What year you live in? 2007?
http://www.joystiq.com/screenshots/assassins-creed-3-4-8-12/4949919/#/0
AC3′s first live gameplay premiered at PAX running on a PS3. And according too all accounts of those in attendance, it looked absolutely stellar. New engine, plenty of potential for Ubisoft to better optimize it for all platforms.
You’re wrong fanboy.. Every AC game has been better on the 360 except for the last one (which was a tie). I swear, fanboys are the biggest bunch of ignorant morons.
Ever since ACB to ACR, Ubisoft gets a step closer to bringing the series to true platform parity with each installment. Considering how such an early build was already running fluidly on PS3 at PAX, I wouldn’t be at all surprised if AC3 turns out dead even between both consoles with PC, of course, being the best performance and graphics wise…but if well optimized, not by too huge a gap.