According to recent articles from both PSM3 and Xbox World magazines, this is what PS4 and the next Xbox will be capable of in terms of visuals…
With the help of Codemasters’ lead artist Mike Smith and Dead End Thrills techmaster Duncan Harris, both magazines show us not only what PS4 and the next Xbox will be capable of in terms of visuals but also in terms of scale, lighting, landscapes, AI and procedural generation [says the report from CVG]. Even more interesting is that the screenshots running in PSM3 are from tech that echoes reported specs of the PlayStation 4. Below is a quote from Smith:
“If you look at the amount of effort that goes into lighting at companies like Pixar, we’re quite some way away from being able to leverage that control. (But) once we have a toolset to do that, art directors can go crazy.” said Smith.
So what do you think? If these two screens are any kind of representation of what the “next generation” of consoles will be capable of are you impressed? Let us know below.