
What is now third-person multiplayer mode in Mass Effect 3 was almost a competitive first-person shooter called Mass Effect Team Assault.
“The goal was simple,” journalist Geoff Keighley reports in The behind-the-scenes iPad app, Final Hours of Mass Effect 3, “to create a standalone multiplayer experience in the Mass Effect universe that would mix the play styles of Unreal Tournament and Battlefield 1943 — and likely be released as a downloadable game.”
In development for four months, Mass Effect Team Assault was presented in March 2010, as the prototype seen in the screenshots above and below. Kotaku reports the main game’s engine wouldn’t allow gamers to play co-op in the main campaign of Mass Effect 3, but it would allow them to team up in a separate skirmish mode. Alas, Mass Effect Team Assault “was put on the back burner.”



Thanks, Attack of the Fanboy



March 16th, 2012
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‘to create a standalone multiplayer experience in the Mass Effect universe that would mix the play styles of Unreal Tournament and Battlefield 1943′
GODDAMNIT EA, THAT SOUNDS BRILLIANT.
That sounds and looks like Halo to me.
No it looks and sounds like Mass Effect, stupid Halo fans thinking that every 1st person sci fi shooter looks like halo, not meaning you by this part DEVILTRY but i hate it when they see a game that looks better then halo and then they are butthert that they have spend hours on end going on how the game is a halo ripoff and it would of never happend if it wasn’t for halo
It actually does look quite like halo…
Competitive FPS set in the future with humans and aliens which is multiplayer focused with a tank which bears a shocking resemblance to the Halo scorpion tank and what seems to be a falcon-like helicopter which blends fast paced shooty action with large scale tactical game modes.
My thoughts exactly AINSLEY, As soon as i saw the pics the first thing that popped into my head was Halo.
Yeah, I noticed that a while ago. But that’s because of the aesthetical art choices in both games. Everything from guns to armor to vehicles all having that slick aerodynamic design. Saturated in pastel colors, and every object giving off a synthetic feel.
Of course this is just an aesthetical design heavily used today as what we think the future will look like. And Halo was not the first game to employ it, the truth of the matter is these designs are as old as disco.
Now take Fallout, its look is all 40s and 50s concepts for the future.