retro Review: Indiana Jones’ Greatest Adventures

icon1 Aaron | icon2 SNES | icon4 May 13, 2009 |


Review

“Are You Indy Enough?”

F A S T F O C U S

+ GOOD:

  • Great 2D graphics that detail some of the films’ best locations.
  • Indiana finally gets some good platforming action.
  • Almost every character from the films are here, almost…

- BAD:

  • Where the hell are Short Round & Willie Scott?
  • The game is TOUGH, even on easy.
  • John Williams’ score is great, why use so little of it? About 6 different tracks are in the game.
indiana_jones_snes_01.jpg indiana_jones_snes_02.jpg After the success of the Super Star Wars Trilogy on the SNES, Factor 5 went with the ‘if it isn’t broken don’t fix it philosophy’ and used the same engine to create, Indiana Jones’ Greatest Adventures. While each movie in the Star Wars trilogy got their own individual game, Indiana’s three adventures were squeezed into one. I think it may make for a tighter more complete experience then any of the individual SSW’s. If not, it’s definitely as good as anything released by LucasArts\Factor 5 on the SNES. indiana_jones_snes_20.jpg

The game begins the same way it did in the movies with Raiders of the Lost Ark and its’ first scene outside the Chachapoyan Temple in South America. The story is told through cinematic cut scenes keeping with the movie feel. In the first stage you are introduced to all of Indy’s attacks and abilities. You’ll pick up his whip, slay bats, parahina and Hovitos Warriors instantly. indiana_jones_snes_07.jpg

Using the SSW engine meant Indy would control just fine. I’ll admit, when first playing, jumping may feel awkward (it certainly looks it), but Indy’s control is actually spot on and very responsive – you’ll gain confidence in each death defying leap you make – as long as there’s not a bird or bat flying around – as with many 2D action heroes, Indy suffers from the getting “knocked-back” effect, meaning any hit from an enemy will knock Indy back about an inch or so making some jumps incredibly difficult. So go easy with the leaps of faith in this one. The game does feature a password system to help ease the pain. indiana_jones_snes_04.jpg

 For weapons, Indy is given only his Whip and Revolver. He’s also given the odd choice of grenades for a special item, they totally annihilate all enemies on screen. Until you find either weapon Indy will punch with the Y button. Main weapons are found in satchels and clay pots and increase in power with an additional pick up of the item. The Revolver has unlimited ammo, however it’s not as commonly found as the Whip. Choose between the two weapons by pressing select. You can still punch while holding a weapon by pressing the L or R buttons.  

indiana_jones_snes_14.jpg  Indy can also roll for getting into or under tight spots by pressing down and the A button, and swing over large gaps by attaching his whip to specific “whip points” in the game. You’ll have to learn the timing of both well as you’ll usually be avoiding some sort of a booby trap in most of the stages - for instance the boulder chase, and Marion’s bar “The Raven” being burnt to the ground around you will force you to stay sharp with Indy’s controls.


indiana_jones_snes_10.jpg indiana_jones_snes_16.jpg







For the most part 90% of IJGA is platforming, but like SSW, there are a few “Mode 7″ vehicular stages thrown in – Snow Rafting to India, the Mine Car Chase, and Biplane Dogfight are the chosen vehicular scenes. The three stages are kind of dumb and don’t really add anything to the overall platforming experience – 25 of the game’s 28 levels are side scrolling platform based, 28 out of 28 would have been even better.

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Thot, Belloq, Mola Ram and Donovan are in as some of the game’s notable boss battles. For the game, battles (and stages) are exaggerated from the actual movie scenes but its all in good fun. Belloq will do a SFII Zangief-like dance while commanding spirits from the Ark to attack you. Mola Ram will repeatedly toss Shankara Stones at you when there are only three in the movie, its great. Just about all of IJ’s most notable friends and foes make an appearance here but there are some pretty big admissions – Sallah, Marcus, Short Round, and Willie are all missing. As far as any missing scenes from the movies - Indiana on horseback chasing down the Nazi truck carrying the Ark from ROTLA would have been nice as well as the actual cutting of the bridge in TOD. Still, fans of Indiana Jones should be fairly pleased with the selections, they make for a nice platform game.

Check out the video below for a better look at some of the many characters and stages (boss battles included) as well as allot of the gameplay from Indiana Jones’ Greatest Adventures. Final verdict below the clip.

Score
Overall

Indiana Jones’ Greatest Adventures is exactly that, a trip through Indy’s three outstanding adventure movies in classic platforming style. The three “Mode 7″ stages take away a little of the game’s magic. It’s also extremely difficult and will require a bit of memorization of enemy placement and their pattern to progress. It does help that the game is password enabled, so your never forced to complete it in one playthrough, always a relief. The release of KotCS last year has increased its’ demand and price on the Internet a bit and is also making it tougher to find in retro gaming shops. If you do see it and you happen to be a fan of the movies or platform games, ”choose wisely” and grab it. – to this day there is no better game representing even one of Indiana’s classic movies, never mind all three…Trust Me.

User Score: 1 Star2 Stars3 Stars4 Stars5 Stars6 Stars7 Stars8 Stars9 Stars10 Stars (1 votes, average: 8.00 out of 10)
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Indiana Jones’ Greatest Adventures

Developer: LucasArts, Factor 5 

Publisher: JVC

Genre: 2D Platformer

Released: Oct 11, 1994

Available Now: SNES Only 

ESRB: N/A

 
     

   


5 Comments to “retro Review: Indiana Jones’ Greatest Adventures”
  1. John John says:

    Not a bad way to roll all his movies into 1 game. Star Wars should have taken the cue instead of bombarding us with games that got worse and worse making the few gems like Jedi Outcast, almost buried in the heap.

    As for Indy, I unfortunately didn’t have the 16 bit systems, but I bought a computer instead. I got my fix with Indiana Jone and the Fate of Atlantis. Not action based like Great Adventures, but a lot of puzzles and amazing original story.

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    • Aaron Aaron says:

      I been wanting to play Fate of Atlantis forever. I’ve only heard good things about it. Now that I have a P.C. that could finally run it :) , its not around…

      LucasArts should release it on XBLA or PSN so I could play it for once.

  2. John John says:

    It should also be noted that this game does not include the Kingdom of the crystal skull mainly because Indiana felt like that part of his life wasn’t that great and really wasn’t worth mentioning.

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  3. John Harmon Little John says:

    great retro keep them coming. il have to get this on my emulator now

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  4. Levi agnew galebanbollow says:

    Man I need to find me a copy of this I got a fewe good shops around my area that carry a lot of classice games I’ll try to find this for sure.

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