“…need help right away, time is running out!” – Pitfall Harry
F A S T F O C U S
+ GOOD:
Wonderful graphics and animations really bring Jr’s world to life.
Classic platforming action.
Some of the level design is just plain awesome.
- BAD:
Some of the level design is just plain awful.
Jr needs more weapons…and continues, only 2 to start.
The control should be tighter, some jumps will aggravate.
Since its Atari 2600 debut, Pitfall has always been about the platforming basics – running, jumping, swinging, sometimes falling in a hole to your death. It’s good to see these staples of the genre return to the series in it’s 16-Bit entry. Activison had thankfully taken the rights to the Pitfall franchise back from Pony (the company responsible for Harry Sr’s previous and downright awful adventure Super Pitfall) in hopes of getting the series back to the level of popularity it experienced on the Atari 2600, no small task.
Activision started the revamp by giving Harry Jr. a pretty good story for the Mayan Adventure. Pitfall Harry is bored being a retired adventurer and decides to join his son on his latest quest into the ancient Mayan ruins in South America. Everything goes wrong when Sr. is kidnapped by an “evil Mayan warrior”. You must rescue him of course. Fairly basic but it works. It is Indiana Jones and the Last Crusade in South America - but, Kingdom of the Crystal Skull is pretty much Pitfall the Mayan Adventure, so I’ll call em even. Now lets get to the main draw of Pitfall: TMA - its gameplay and superb 2D graphics.
Harry Jr and his enemies are animated so fluidly it almost looks like your moving through a cartoon. Environments are colorful and almost always in motion – for instance, in the game’s first level you’ll see shadows of the towering jungle trees your traveling across on the far lake background. Stage two’s roaring waterfall is another impressive looking backdrop that really adds some flare to the overall atmosphere in Pitfall:TMA
(You can play the Original Pitfall in TMA – At the title screen, press Down on the D-Pad, then the A button (GEN) 26 times, then Down again to play the Atari 2600 classic.)
Speaking of TMA’s graphics, let’s take a brief look at how the Genesis and SNES match up together. In the top picture, the SNES(right) looks to be the more colorful Pitfall but not the better animated one. It is missing quite a few effects found in the Genesis version(Left). Look at the shadows of the trees on the water shown below in the Genesis version, they move outwards on the lake giving the Genesis version a more lively and better looking background. Surprisingly this effect is totally missing from the SNES version. The Genesis has better music then its SNES counterpart as well – just two examples of why I believe Activision chose SEGA’s version of TMA for its first release on the Virtual Console.
Back in the action Harry’s main choice of weapon for battling through the ferocious jungle is…a sling. You pick up pellets and magic stones (super pellets) for your sling scattered throughout the levels. Harry can “charge” up a shot by holding in the attack button for a few seconds and then releasing. He also has his trusty whip to slap enemies (he doesn’t use it like a whip it at all) and can pick up boomerangs to toss at foes on a regular basis. Mayan chili peppers , Golden Idols and other treasure pieces are also scattered through out levels. Peppers give Harry a limited power boost while idols and treasures give Harry points. Earning 50 points will grant you one continue, finding a single idol grants you one continue as well.
Not a bad list of weapons and items, but I honestly expected him to receive a few more (a machete maybe). Fending off snakes, gargoyles, vapor ghosts and other inhabitants of the various South American locations (including bosses) with basically, just a sling can be quite difficult at times. As far as Harry’s moves, he can crawl, climb, “zip” down zip-lines, bungee-jump, pull levers and ride mine cars. Quite the list of abilities for the young adventurer.
TMA sounds great so what’s with the so-so score? First off, the controls. Harry controls well but not like he needs to. Control should be tighter for some of the jumps you’ll be asked to perform. Harry will often leap further then expected – or land on a narrow platform only to accidentally run right off the side. This make some hard jumps even harder and puts a major dent in TMA’s gameplay.
My biggest complaint about Pitfall: TMA is the design of some of the games ten stages. Some are thought out well and look incredible, particularly the ones outdoors. Other levels don’t look as good, particularly the temple or indoor stages – they seem a little too similar to one another, especially after playing some of the great outdoor levels. It’s also very easy to get lost and not have a clue as to where you should be headed next. Do I go up. do I go down? How come I could walk through that tree but this one is like a wall? Just what is going on here…are some of the questions you’ll be asking yourself while playing through The Mayan Adventure. – Are these negatives enough to make The Mayan Adventure one you shouldn’t bother taking on the VC or Genesis?
Score
Overall
In the end, Pitfall: The Mayan Adventure is a strange game. It certainly has alot going for it – great graphics and sound, a good story and some outstanding gameplay at times. There is no doubt, I wanted to like it so much more, but its annoying flaws like quirky control and inconsistent level design, kept me from doing so. For $8.00 on the Wii Virtual Console, I can’t say you won’t enjoy TMA at all. It’s a very likeable platformer. Just one that has a few aggravating flaws - that unfortunately for Harry Jr, keep his adventure just shy of being a great one.
User Score: (2 votes, average: 8.50 out of 10) Loading ...
Pitfall:The Mayan Adventure
Developer: Activision
Publisher: Activision
Genre: 2D Platformer
Released:1995
Available Now: Wii Virtual Console
ESRB: Teen
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One Comments to “retro Review: Pitfall – The Mayan Adventure”
This is definately the best Indiana Jones game ever made. Indy would be so proud that Mutt is willing to face the Mayans to rescue him. Hmmm…..sounds like a movie that was made 12 years later.
Soon, I’ll use this voodoo cannonball to send my significant other to the significant OTHERWORLD! Bwa, ha, ha. That’ll show her how much I truly care. — LeChuck, Curse of Monkey Island
This is definately the best Indiana Jones game ever made. Indy would be so proud that Mutt is willing to face the Mayans to rescue him. Hmmm…..sounds like a movie that was made 12 years later.
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