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Head2Head: Resident Evil 5

icon1 Jaime | icon2 Head2Head | icon4 March 24, 2009 |

Head2Head

“Which version of Resident Evil 5 will send shivers down your spine? “

Capcom Capcom
Capcom 1 1
Capcom
Third-Person 5 GB 0 mb
Third-Person
Release: 03/13/09 8 sec 10 sec Release: 03/13/09
ESRB: M
Low Low ESRB: M

Choose video resolution below. Head2Head – Resident Evil 5


Length: 00:03:37

Can you spot the differences.

Resident evil 5 was our first attempt at a live Head2Head and we couldn’t have had a better time with this one. The best part of this comparison was the fact that we had input from our fans while doing this Head2Head. But before we get down and dirty let’s start with a brief history of RE5 and then we can get into the nitty gritty details of the winner in this epic franchise.

The biohazard isn’t over yet! Just when you thought the threat of Resident Evil had met his maker, along comes a new horror that sends chills down your spine like a demon in the night. We meet Chris Redfield who is the returning Resident Evil hero. Chris has always had the pleasure of following evil around the world and this time is no exception. He heads to Africa where the latest bio-terrorism threat is transforming the people and animals of the city into mindless blood sucking creatures that want nothing more than to rip you apart. He is united by a new partner, Sheva Alomar who provides her skills and resources to Chris in his new found missions. Chris and Sheva must work together to survive and discover the truth behind one man’s evil plot against the world. So with out further a due let’s see which Resident Evil 5 won this battle as the champion of the dead.

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The first thing that caught our eyes was the crazy attention to detail with all the characters. Capcom has created some of the most realistic characters models we’ve seen to date, and the realism carries over from each platform flawlessly. Aside from the slight color differences both the Xbox 360 and PS3 versions look almost identical next to each other. Resident Evil 5 uses the newest generation of 3D virtual camera and motion capture technology creating some of the most realistic lip-sync and character movements to date. Again Capcom transitions these effects between platforms without compromise.

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But unfortunately there where some minor differences between these two games and the most noticeable was the slightly blurry textures found with the PS3 version. Also the PS3 had some  shadow banding going on in the distance, but could easily be overlooked while playing such an action packed adventure. Don’t be fooled though, both versions suffered from some type of performance glitch. The Xbox 360 version had some noticeable screen tearing while the PS3 version dropped the occasional frame. The fact is that the Xbox 360 version of the game is locked at 30fps but had the visual screen tearing was a constant reminder that all was not perfect on the Xbox 360.

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In the end the Xbox 360 version comes out on top hosting sharper textures, slightly more particles effects and a more consistence frame rate while in the heat of battle. Either way Capcom has come through strong with this port by covering every angle that defines what a cross platform game should contain. This was one of the closest visual comparisons we’ve encounter and reinforces the fact that Capcom is one of those elite developers in this generation. We’d liked to thank all fans that were involved in the live broadcast. They certainly helped point out some spots to compare and also helped us confirm what we all saw too.

Roll over the image to see the differences. Notice the mic shadow.


Roll over the image to see the differences. Notice the Xbox 360 has slightly sharper textures.


G R A P H I C S
PS3 - Win Looking at these two games side by side almost blend together like coffee and cream, but the PS3 version had a tad less cream. With its slightly sharper textures and the absence of shadow banding the Xbox 360 comes out with the slight victory.
Xbox 360 - Win
P E R F O R M A N C E
PS3 - Win Tie. While the Xbox 360 has some minor screen tearing the PS3 has the tendency to drop frames, setting this category to a dead lock.
Xbox 360 - Win
C O N T R O L
PS3 - Win Tie. Both version where equally frustrating to control with an outdated control scheme. Honestly the control on both version really could have greatly improved with some minor tweaking.
Xbox 360 - Win
L O A D I N G
PS3 - Win Tie. Considering the PS3 version had a mandatory 5GB install, which dropped 2 sec off the load times, the Xbox 360 needed no such requirement for load times. 
Xbox 360 - Win
O U T C O M E
Xbox 360 - Win Xbox 360 barley wins this Head2Head. No matter what platform you decide to zombie bash your way through you will not be disappointed. Capcom does an excellent job porting this one between platforms. Props goes out to Capcom for stepping up to deliver an almost identical experience.  
Xbox 360 - Win

Which version of Resident Evil 5 do you think looks better?

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15 Comments to “Head2Head: Resident Evil 5”
  1. Chase Lewis LordDhampire says:

    Honestly in my unbiased opinion I thought the ps3 version looked slightly better, in the beginning looking at the tree’s in the background before I even realized the Console symbols in the corner I thought the left one looked better, they seem to go from blurry to more detailed while the car is driving from the right to the left, but honestly they both look great the only major difference is the 360 is darker like in most games

  2. Sempre Uso uso says:

    good Morning
    In your Head2Head comparations the
    RGB Full Range(HDMI)option in the PS3 is on or off?

    • Corey Corey says:

      Full RGB mode only works over HDMI and we are unable to capture video through HDMI due to the PS3’s HDCP. Both systems are being captured via component at 720p.

      • Sempre Uso uso says:

        Thanks

        In my LCD it makes a lot of diference

        Sorry

        • Rude Sole Rudesole says:

          @uso
          Considering that the source is being captured directly without any external peripheral device that could modify the picture in any way makes this a fair comparison. Also you’re correct that the RGB Full Range mode could help with the color differences between the two systems, but with people that don’t own an Xbox 360 have no idea that the Xbox 360 has an Expanded Mode feature found only when using (HDMI). This counters the PS3 full RBG Mode. So regardless of 720p, 1080p,HDMI,no HDMI there will always be color differences.

        • atticus08 atticus08 says:

          I just played it yesterday on my PS3 and what I played looked a lot better than what those screenshots are showing.

  3. Scott Posey ttocs says:

    Nice job with this head 2 head guys! It’s good to see your guys website get rolling and start to receive hits! Kudos!

  4. Mark Rozen Lavron415 says:

    Nice head2head. Keep them coming, and you can count me in on the Dark Athena chat, I’ll be there.

    *puts on sticker that says: “I helped lens of truth with their head2head…and get some nice ’shots’ of Sheava!”*

  5. Chris M Chris says:

    Nice Head2Head comparison. It pains me to say because both versions look amazing, but the Xbox 360 does look slightly better in some areas.

    However, I would say the PlayStation 3 does better with the environments, especially because it appears to be brighter and compliments the feel of Africa.

    As usual though it’s the little things like character smoothness and lines which the Xbox 360 wins through with.

  6. Jason Adames GOTJETS says:

    Personally i think the xbox 360 version is better but it doesn’t matter cause its a gr8 game, the RE series have always been gr8 and it keeps gettin better, keep’em commin.

  7. kazuya mishima kazuyam says:

    Is the PS3 version using Anti Aliasing?
    When I play the game, I can sometimes see some jaggies in the background, on buildings for example, but sometimes, the whole screen is jaggie free.

    • Corey Corey says:

      It appears that that game is not using anti-aliasing. You will tend to see more aliasing on areas that are slightly off angle horizontally or vertically. Also if there is a big contrast difference between the two areas that will make the aliasing more noticeable.

  8. Ben Fisher Ben Fisher says:

    The game does use AA.
    Only 2x where as the 360 uses 4x and when things get hectic 360 drops to 2x and PS3 drops to 0

  9. Lyagushkka Lyagushkka says:

    Who knows where to download XRumer 5.0 Palladium?
    Help, please. All recommend this program to effectively advertise on the Internet, this is the best program!

  10. d2_s d2_s says:

    At first glance the differences between the two versions aren’t much, but the real difference between the two versions can be seen when comparing the swamp level where the reflections etc are magnitudes better on the xbox 360 version. Overall, 360 takes this game by more than a small margin.

    According to Capcom the reasoning for this was due to memory bandwidth or video bandiwdth limitations (my memory is vague on the answer as it was some time ago when I read the feature).

    I am sure that the PS3 could do much better with an engine specifically targeted at it’s hardware, but in this case with the RE5 engine that’s how it is.

    I am rather surprised to not see this mentioned in the H2H.

    That being said, both versions of the game are great, but if you have both consoles that’s a majot point to take into consideration.

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