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retro Review: Super Ghouls’ N Ghosts

icon1 Aaron | icon2 SNES | icon4 October 17, 2009 |

Review

“Draw Your Sword. The Quest Begins!”



F A S T F O C U S
+ GOOD:
  • New weapons & armor
  • Double jump added
  • The best visuals of the trilogy
- BAD:
  • Why no more shooting up?
  • Slowdown
  • Extreme difficulty

What’s the story?: Super Ghouls’ N Ghosts is the first in the series to be made specifically with a home console in mind. It’s also the last “new” 2D game in the series to be released for a home console. The lucky system was the Super NES, and Super GnG was fortunate enough to be one of the first really good games released on the system in 1991; it’s also one of the most difficult games ever created.

retro_review_super_ghoulsn_ghosts_01

This time, Arthur’s “girl” (as named in the Genesis manual) has a name – Princess Guinevere. As Arthur, you must once again battle your way through the land of Ghouls’ N Ghosts, and rescue your loving princess – this time from the Demon Emperor Sardius – who sadly, I have only seen in pictures.

retro_review_super_ghoulsn_ghosts_10 What’s to like: Capcom took full advantage of the Super NES and created the best looking and sounding Ghouls’ N Ghosts game in all the land. There are shifting landscapes, tidal waves, avalanches, and enough screen rotation and transparency to keep any 2D fan happy. Both sections of the Ghost Ship and snow stages are some of my favorite stages in Super GnG, though all seven are great.

double-jump Arthur can now double jump and more importantly, change directions in mid-air, but only on the second jump. Stages are set up to take advantage of the new move which does require a bit of practice to get used to. The double jump feels a little stiff, but overall, it is definitely an upgrade.

retro_review_super_ghoulsn_ghosts_06 My favorite addition to Super GnG would have to be the new Bronze Armor (which looks oddly teal) that Arthur can now find in chests. This new armor falls in between the Silver and Gold Suits, and enhances whichever weapon your carrying with a magical shot. Gold Armor keeps this enhancement and allows your current weapon to charge up by holding the attack button and unleashing its magical attack.

retro_review_super_ghoulsn_ghosts_11 There are seven regular weapons. New ones include the Crossbow, Scythe, and Tri-Blade. I was disappointed to see the discus gone. The Scythe acts like a stronger Discus, but is much slower. Of all the weapons, the Crossbow and Dagger seem to be the most effective, especially in Bronze and Gold Armor.


retro_review_super_ghoulsn_ghosts_03 slowdown What’s not to like: Okay, challenge is good, but this is by far one of the most difficult games ever created. It’ll take some serious memorization to conquer even the first stage. Areas are much bigger now, making halfway points few and far between. Enemies seemed to have multiplied as well, which, unfortunately, brings gameplay to a halt. Slowdown rears its ugly head at the worst possible times and, in almost every stage of the game, increasing frustration.

retro_review_super_ghoulsn_ghosts_05 For some unexplainable reason, Capcom decided to take away Arthur’s ability to fire weapons upward – as well as downward while jumping. So while they improve controls by adding a double jump, they also hurt ‘em a bit by removing (especially) the upward shot. Why?

retro_review_super_ghoulsn_ghosts_13 In my opinion, Capcom had their second bad idea and decided to take away the unlimited continues found in Ghouls’ N Ghosts – making the game nearly impossible to complete. As with every GnG, you’ll have to finish the game twice in a row if you expect to see the “real” ending – a single playthrough won’t do it. This time  “The Goddess Bracelet” is the key to defeating the game’s “true” final boss Sardius, who can only be reached and defeated with the weapon equipped. Good luck!

Check out some gameplay from every stage of Super Ghouls N Ghosts in the video below. That’s the “bad ending” to finish it. Sorry, but as I said before, the “good” ending is nearly impossible to achieve. Overall at the bottom.

Score
Overall

It’s a difficult choice, but Super Ghouls’ N Ghosts gets the nod from me for best in the series (just barely). Its major faults – no shooting up, and slowdown can be overlooked by fantastic visuals and more importantly, great gameplay. Its legendary difficulty can be considered a good or bad. If you want an old school challenge, look no further then this. If you want a fun little game to breeze through, then move along, this will own you. In the end, I think everyone should give it a shot. Other then the original SNES cart, It’s currently available for the Wii VC and Capcom Collection Vol. 1 for the PS2 and Xbox and is highly recommended.

User Score: 1 Star2 Stars3 Stars4 Stars5 Stars6 Stars7 Stars8 Stars9 Stars10 Stars (2 votes, average: 8.50 out of 10)
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Super Ghouls’ N Ghosts

Developer: Capcom  

Publisher: Capcom

Genre: 2D Platformer, Horror

Released: November, 1991

Available Now: SNES, Wii Virtual Console

ESRB: Everyone

 
     

   


5 Comments to “retro Review: Super Ghouls’ N Ghosts”
  1. Rahat Rashid liquidxtension says:

    I tried watching the video but its stated to be a private video. Anything up?

  2. Rahat Rashid liquidxtension says:

    Man Aaron you must be amazing at video games cause majority of your retro-reviews have brutal difficulties. How long does it take for you to breeze through these games?

    • Rahat Rashid liquidxtension says:

      (Yes i know you didnt completly finish the game but getting through the first half before playing it all over again still is a feat).

    • Aaron Aaron says:

      Thanks for that comment liquidxtension. I can’t lie though, both Gohuls’ N Ghosts have stage selects ;)

      But, it still takes a while to get good gameplay from each stage for the video.

      Anyway, I’ve been playing these retro games for a long time, I better be a little good at them :)

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