What’s the story?: Super Ghouls’ N Ghosts is the first in the series to be made specifically with a home console in mind. It’s also the last “new” 2D game in the series to be released for a home console. The lucky system was the Super NES, and Super GnG was fortunate enough to be one of the first really good games released on the system in 1991; it’s also one of the most difficult games ever created.
This time, Arthur’s “girl” (as named in the Genesis manual) has a name – Princess Guinevere. As Arthur, you must once again battle your way through the land of Ghouls’ N Ghosts, and rescue your loving princess – this time from the Demon Emperor Sardius – who sadly, I have only seen in pictures.
What’s to like: Capcom took full advantage of the Super NES and created the best looking and sounding Ghouls’ N Ghostsgame in all the land. There are shifting landscapes, tidal waves, avalanches, and enough screen rotation and transparency to keep any 2D fan happy. Both sections of the Ghost Ship and snow stages are some of my favorite stages in Super GnG, though all seven are great.
Arthur can now double jump and more importantly, change directions in mid-air, but only on the second jump. Stages are set up to take advantage of the new move which does require a bit of practice to get used to. The double jump feels a little stiff, but overall, it is definitely an upgrade.
My favorite addition to Super GnG would have to be the new Bronze Armor (which looks oddly teal) that Arthur can now find in chests. This new armor falls in between the Silver and Gold Suits, and enhances whichever weapon your carrying with a magical shot. Gold Armor keeps this enhancement and allows your current weapon to charge up by holding the attack button and unleashing its magical attack.
There are seven regular weapons. New ones include the Crossbow, Scythe, and Tri-Blade. I was disappointed to see the discus gone. The Scythe acts like a stronger Discus, but is much slower. Of all the weapons, the Crossbow and Dagger seem to be the most effective, especially in Bronze and Gold Armor.
What’s not to like: Okay, challenge is good, but this is by far one of the most difficult games ever created. It’ll take some serious memorization to conquer even the first stage. Areas are much bigger now, making halfway points few and far between. Enemies seemed to have multiplied as well, which, unfortunately, brings gameplay to a halt. Slowdown rears its ugly head at the worst possible times and, in almost every stage of the game, increasing frustration.
For some unexplainable reason, Capcom decided to take away Arthur’s ability to fire weapons upward – as well as downward while jumping. So while they improve controls by adding a double jump, they also hurt ‘em a bit by removing (especially) the upward shot. Why?
In my opinion, Capcom had their second bad idea and decided to take away the unlimited continues found in Ghouls’ N Ghosts – making the game nearly impossible to complete. As with every GnG, you’ll have to finish the game twice in a row if you expect to see the “real” ending – a single playthrough won’t do it. This time “The Goddess Bracelet” is the key to defeating the game’s “true” final boss Sardius, who can only be reached and defeated with the weapon equipped. Good luck!
Check out some gameplay from every stage of Super Ghouls N Ghosts in the video below. That’s the “bad ending” to finish it. Sorry, but as I said before, the “good” ending is nearly impossible to achieve. Overall at the bottom.
Score
Overall
It’s a difficult choice, but Super Ghouls’ N Ghosts gets the nod from me for best in the series (just barely). Its major faults – no shooting up, and slowdown can be overlooked by fantastic visuals and more importantly, great gameplay. Its legendary difficulty can be considered a good or bad. If you want an old school challenge, look no further then this. If you want a fun little game to breeze through, then move along, this will own you. In the end, I think everyone should give it a shot. Other then the original SNES cart, It’s currently available for the Wii VC and Capcom Collection Vol. 1 for the PS2 and Xbox and is highly recommended.
User Score: (2 votes, average: 8.50 out of 10) Loading ...
Super Ghouls’ N Ghosts
Developer: Capcom
Publisher: Capcom
Genre: 2D Platformer, Horror
Released: November, 1991
Available Now: SNES, Wii Virtual Console
ESRB: Everyone
Gallery
5 Comments to “retro Review: Super Ghouls’ N Ghosts”
Man Aaron you must be amazing at video games cause majority of your retro-reviews have brutal difficulties. How long does it take for you to breeze through these games?
I tried watching the video but its stated to be a private video. Anything up?
Sorry about that! It has been fixed.
Man Aaron you must be amazing at video games cause majority of your retro-reviews have brutal difficulties. How long does it take for you to breeze through these games?
(Yes i know you didnt completly finish the game but getting through the first half before playing it all over again still is a feat).
Thanks for that comment liquidxtension. I can’t lie though, both Gohuls’ N Ghosts have stage selects
But, it still takes a while to get good gameplay from each stage for the video.
Anyway, I’ve been playing these retro games for a long time, I better be a little good at them