Capcom has been under some heat for their business practices regarding DLC for the just released Street Fighter x Tekken. Videos surfaced last week showing 12 disc-locked DLC characters, all nearly playable. The problem with the original videos ranged from mismatched names, the wrong intros and endings to inaccurate hit-boxes.
Recently, new videos of the 12 DLC characters have surfaced (thanks to Youtube user FightingGameAddict) and it appears hackers have unlocked them all (without the use of file swapping). The characters appear on the roster, have the correct intros, the right names and titles and accurate hit-boxes.
As cinemablend reports, Capcom’s first excuse was that the DLC characters had a separate budget and were designed after the fact, despite Cody and Guy appearing in early teaser trailers for the game.
After that the thought was that all character data wasn’t on the disc, however the videos below prove otherwise. Next, Capcom said this was all done for compatibility reasons and that the characters weren’t ready, weren’t complete and weren’t fully playable. Again, have a look at the videos below and you be the judge.
“Some people view us releasing updates to our titles as “milking” or “gouging”. Others actively request more updates and releases (as seen in this thread) because they love what we’ve made and would like more. And quite often both camps are upset when we don’t do updates or offer additional post-launch DLC (even though some who complain are the same people who would hypocritically criticize us for “milking”).
How do we serve both audiences, while at the same time effectively managing brand/genre strategy and also achieving our business objectives?
Lastly, this isn’t a dilemma unique to Capcom. It is a tightrope that all publishers/developers walk. I’m hopeful that we will become better tightrope walkers in the future than we have been in the past.”
Anyone got an extra pair of boots?